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[TF2] Equipment manager 1.1.8 (05/22/10)


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eraserhead
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Join Date: Nov 2009
Old 03-20-2010 , 18:42   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #911

Hope someone can help me out here. I've managed to port some hats from fpsbanana thanks to zuko's tutorial. I also got them working as long as i have got the materials and models on my local machine. When i delete those and connect to the server or when someone else connects they are not being downloaded!

The exact same versions that are on the gameserver are also in bzipped format on our fast DL server. And to test if everything was still working properly i deleted some of the materials/models folders from one of zuko's hats on my local machine. When i connected to the server it started downloading them immediately. So why the hell are my own ported hats not downloading?? Help!

PS: After reading Laufers post again i did discover these lines missing from my whitelist.cfg:

"add" "materials/models/items/..."
"add" "models/custom/items/..."
I don't know why they were gone because i added them there before. Maybe a steam update replaced the whitelist?

My pure_server_whitelist.txt is still like i edited it before.
Even after editing whitlist.cfg and rebooting again the hat is still not downloaded.

edit: I got it to download finally. I forgot to add the .dep file. But i still get the ERROR message, hmmm.

edit2: Can anyone tell me what a .phy file is for? It's not in my files.

edit3: I found out that a .phy file has to do with the ragdoll. It's not required for your model to work. I also got my own ported custom hat to work!!!

I also read through all the pages of this forum (pfff) and i could not find information about how to port an entire player model like the bears or roman soldier and use it with equiment manager. Is that even possible Damizian. I've seen other people ask this but no answer from anyone.

Last edited by eraserhead; 03-21-2010 at 15:09.
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eraserhead
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Old 03-21-2010 , 19:55   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #912

I keep having problems with porting models and getting them to work. I managed to get the Johnny Bravo hat to work for soldier. But with other hats they either don't show or show as a purple/black checkerboard.

edit: It turned out i made a mistake with the qc file where i put in a wrong pathname and also the model from fpsbanana had a .vtf where the first letter was capitalized and since our linux server is case sensitive it could not download the vtf.

Last edited by eraserhead; 03-22-2010 at 06:36.
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eraserhead
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Old 03-25-2010 , 12:08   Re: [TF2] Equipment manager 1.1.5 (08/15/09)
Reply With Quote #913

Quote:
Originally Posted by Flyflo View Post
Just add this to your TF2_ItemList.cfg
Code:
    "Scout Model"
    {
        "model"      "models/player/scout.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
    "Soldier Model"
    {
        "model"      "models/player/soldier.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
    "Pyro Model"
    {
        "model"      "models/player/pyro.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
    "Demo Model"
    {
        "model"      "models/player/demo.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
    "Heavy Model"
    {
        "model"      "models/player/heavy.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
    "Engi Model"
    {
        "model"      "models/player/engineer.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
    "Medic Model"
    {
        "model"      "models/player/medic.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
    "Sniper Model"
    {
        "model"      "models/player/sniper.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
    "Spy Model"
    {
        "model"      "models/player/spy.mdl"
        "flags"      ""
        "classes"    "ALL"
        "teams"      "ALL"
        "slot"       "2"
    }
Now just go to the slot2 menu and choose your model.
You'll have to set your model alpha to 0 but I just made a little plugin for that (attached in the post).

sm_invismodel <#userid|name> <1|0>
This doesn't work for me. I uploaded the invisiplugin and rebooted but i can't see the models in slot 2 of the menu. Suggestions anyone?
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DontWannaName
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Old 03-25-2010 , 14:23   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #914

You can try mine, I know it works.

http://forums.alliedmods.net/showpos...&postcount=903
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eraserhead
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Old 03-25-2010 , 14:39   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #915

Thnx Dontwannaname, i already have the new hats setup. I quoted an old post about player models. It makes so you can be heavy and have a pyro skin for instance.
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 03-25-2010 , 16:38   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #916

I don't think you can do that, can you?
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 03-25-2010 , 23:30   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #917

ofc u can try to find your prob self ... anything is missed in cfg file ;)

maybe someone know how compile custom player models ?
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eraserhead
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Old 03-26-2010 , 08:17   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #918

Start reading about player models on this page (post 427 by Damizean):

https://forums.alliedmods.net/showth...+model&page=43


I think i found the solution in these posts:

https://forums.alliedmods.net/showth...del#post953981

If you want to know more about player models read these pages:

https://forums.alliedmods.net/showth...del#post919605

https://forums.alliedmods.net/showth...del#post921617

https://forums.alliedmods.net/showth...del#post958269

Now i'm going to try out again and report back here

edit: Haha it works! LMAO!

Last edited by eraserhead; 03-26-2010 at 10:18.
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clutchh
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Join Date: Feb 2008
Old 03-26-2010 , 19:09   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #919

Quote:
Originally Posted by DontWannaName View Post
here is a fixed list:

Code:
"Hustler's Hallmark"
    {
        "index"      "146"
        "model"      "models/player/items/demo/hallmark.mdl"
        "flags"      "HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT" 
        "classes"    "DEMOMAN"
        "teams"      "ALL"
        "slot"       "1"
    }    
    "Hotrod"
    {
        "index"      "148"
        "model"      "models/player/items/engineer/weldingmask.mdl"
        "flags"      "HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT" 
        "classes"    "ENGINEER"
        "teams"      "ALL"
        "slot"       "1"
    }    
    "Hound Dog"
    {
        "index"      "145"
        "model"      "models/player/items/heavy/hounddog.mdl"
        "flags"      "HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT" 
        "classes"    "HEAVY"
        "teams"      "ALL"
        "slot"       "1"
    }    
    "Physician's Procedure Mask"
    {
        "index"      "144"
        "model"      "models/player/items/medic/medic_mask.mdl"
        "flags"      "HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT" 
        "classes"    "MEDIC"
        "teams"      "ALL"
        "slot"       "2"
    }    
    "Triboniophorus Tyrannus"
    {
        "index"      "151"
        "model"      "models/player/items/pyro/pyro_brainsucker.mdl"
        "flags"      "HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT" 
        "classes"    "PYRO"
        "teams"      "ALL"
        "slot"       "1"
    }    
    "Troublemaker's Tossle Cap"
    {
        "index"      "150"
        "model"      "models/player/items/scout/beanie.mdl"
        "flags"      "HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT" 
        "classes"    "SCOUT"
        "teams"      "ALL"
        "slot"       "1"
    }    
    "Shooter's Sola Topi"
    {
        "index"      "158"
        "model"      "models/player/items/sniper/pith_helmet.mdl"
        "flags"      "HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT" 
        "classes"    "SNIPER"
        "teams"      "ALL"
        "slot"       "1"
    }    
    "Magistrate's Mullet"
    {
        "index"      "147"
        "model"      "models/player/items/spy/noblehair.mdl"
        "flags"      "HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT" 
        "classes"    "SPY"
        "teams"      "ALL"
        "slot"       "1"
    }    
    "Killer's Kabuto"
    {
        "index"      "152"
        "model"      "models/player/items/soldier/soldier_samurai.mdl"
        "flags"      "HIDE_SCOUT_HAT HIDE_SCOUT_HEADPHONES HIDE_SOLDIER_HELMET HIDE_ENGINEER_HELMET HIDE_SNIPER_HAT SHOW_SOLDIER_MEDAL" 
        "classes"    "SOLDIER"
        "teams"      "ALL"
        "slot"       "1"
    }
Just to confirm, these are the new hats from the 3/18 update?
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eraserhead
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Old 03-27-2010 , 11:13   Re: [TF2] Equipment manager 1.1.7 (01/14/10)
Reply With Quote #920

Yes they are. Notice that the physician's procedure mask is in slot 2 so you can equip it in combination with slot 1.
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