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[CS:S] Auto Skin v2.0.3 (Updated: 4/14/13)


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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 06-11-2011 , 12:23   Re: [CS:S] Auto Skin
Reply With Quote #81

<... explained below>
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Last edited by thetwistedpanda; 06-16-2011 at 00:22.
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godmuffin
New Member
Join Date: Jun 2011
Old 06-15-2011 , 16:33   Re: [CS:S] Auto Skin
Reply With Quote #82

Hi I am having the same problem as Janpepu, except i am using no external admin manager just admin_simple.ini. Also, when i type !skins, my server crashes
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Arcy
Senior Member
Join Date: Feb 2010
Location: Wroclaw, Poland
Old 06-15-2011 , 16:38   Re: [CS:S] Auto Skin
Reply With Quote #83

Quote:
Originally Posted by godmuffin View Post
Hi I am having the same problem as Janpepu, except i am using no external admin manager just admin_simple.ini. Also, when i type !skins, my server crashes
show logs?
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 06-16-2011 , 00:16   Re: [CS:S] Auto Skin
Reply With Quote #84

Uhm, so, apparently there was an issue in my code and not the admin plugin being used (Sorry). I tried to save on some resources and only perform certain actions when the plugin was loaded, but for some reason it simply made things break everywhere. All fixed in 2.0.2.
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Simmy
Member
Join Date: Apr 2011
Old 06-17-2011 , 23:28   Re: [CS:S] Auto Skin
Reply With Quote #85

Hey Panda

I'm trying to get the plugin working but am getting error signs for the skins, another problem is that when I type !skins I don't get a choice of the skins to choose from. Basically how it works is that the 'b' flag is for an admin skin, 's' flag is for a supporter skin, and 't' is for legend skin, I have access to all 3 of the flags, should the !skins command show all 3 skins to choose from? as I don't see any of them.

Going back to the error signs, here's my sm_autoskin.ini:-

Quote:
//Model Files Only (Do Not Remove Line)
models/player/via/raideruk/v2_ct_admin_via/ct_urban.mdl
models/player/via/raideruk/v2_ct_legend_via/ct_urban.mdl
models/player/via/raideruk/v2_ct_supporter_via/ct_urban.mdl
models/player/via/raideruk/v2_t_admin_via_v2/t_phoenix.mdl
models/player/via/raideruk/v2_t_legend_via/t_phoenix.mdl
models/player/via/raideruk/v2_t_supporter_via/t_phoenix.mdl

//All Other Files (Do Not Remove Line)
materials/models/player/via/raideruk/v2_ct_admin_via/ct_urban.vmt
materials/models/player/via/raideruk/v2_ct_admin_via/ct_urban.vtf
materials/models/player/via/raideruk/v2_ct_admin_via/ct_urban_glass.vmt
materials/models/player/via/raideruk/v2_ct_admin_via/ct_urban_glass.vtf
materials/models/player/via/raideruk/v2_ct_admin_via/ct_urban_glass_spec.vtf
materials/models/player/via/raideruk/v2_ct_legend_via/ct_urban.vmt
materials/models/player/via/raideruk/v2_ct_legend_via/ct_urban.vtf
materials/models/player/via/raideruk/v2_ct_legend_via/ct_urban_glass.vmt
materials/models/player/via/raideruk/v2_ct_legend_via/ct_urban_glass.vtf
materials/models/player/via/raideruk/v2_ct_legend_via/ct_urban_glass_spec.vtf
materials/models/player/via/raideruk/v2_ct_legend_via/ct_urban_normal.vtf
materials/models/player/via/raideruk/v2_ct_supporter_via/ct_urban.vmt
materials/models/player/via/raideruk/v2_ct_supporter_via/ct_urban.vtf
materials/models/player/via/raideruk/v2_ct_supporter_via/ct_urban_glass.vmt
materials/models/player/via/raideruk/v2_ct_supporter_via/ct_urban_glass.vtf
materials/models/player/via/raideruk/v2_ct_supporter_via/ct_urban_normal.vtf
materials/models/player/via/raideruk/v2_t_admin_via_v2/t_phoenix.vmt
materials/models/player/via/raideruk/v2_t_admin_via_v2/t_phoenix.vtf
materials/models/player/via/raideruk/v2_t_legend_via/t_phoenix.vmt
materials/models/player/via/raideruk/v2_t_legend_via/t_phoenix.vtf
materials/models/player/via/raideruk/v2_t_supporter_via/t_phoenix.vmt
materials/models/player/via/raideruk/v2_t_supporter_via/t_phoenix.vtf
models/player/via/raideruk/v2_ct_admin_via/ct_urban.dx80.vtx
models/player/via/raideruk/v2_ct_admin_via/ct_urban.dx90.vtx
models/player/via/raideruk/v2_ct_admin_via/ct_urban.phy
models/player/via/raideruk/v2_ct_admin_via/ct_urban.sw.vtx
models/player/via/raideruk/v2_ct_admin_via/ct_urban.vvd
models/player/via/raideruk/v2_ct_admin_via/ct_urban.xbox.vtx
models/player/via/raideruk/v2_ct_legend_via/ct_urban.dx80.vtx
models/player/via/raideruk/v2_ct_legend_via/ct_urban.dx90.vtx
models/player/via/raideruk/v2_ct_legend_via/ct_urban.phy
models/player/via/raideruk/v2_ct_legend_via/ct_urban.sw.vtx
models/player/via/raideruk/v2_ct_legend_via/ct_urban.vvd
models/player/via/raideruk/v2_ct_legend_via/ct_urban.xbox.vtx
models/player/via/raideruk/v2_ct_supporter_via/ct_urban.dx80.vtx
models/player/via/raideruk/v2_ct_supporter_via/ct_urban.dx90.vtx
models/player/via/raideruk/v2_ct_supporter_via/ct_urban.phy
models/player/via/raideruk/v2_ct_supporter_via/ct_urban.sw.vtx
models/player/via/raideruk/v2_ct_supporter_via/ct_urban.vvd
models/player/via/raideruk/v2_ct_supporter_via/ct_urban.xbox.vtx
models/player/via/raideruk/v2_t_admin_via_v2/t_phoenix.dx80.vtx
models/player/via/raideruk/v2_t_admin_via_v2/t_phoenix.dx90.vtx
models/player/via/raideruk/v2_t_admin_via_v2/t_phoenix.phy
models/player/via/raideruk/v2_t_admin_via_v2/t_phoenix.sw.vtx
models/player/via/raideruk/v2_t_admin_via_v2/t_phoenix.vvd
models/player/via/raideruk/v2_t_admin_via_v2/t_phoenix.xbox.vtx
models/player/via/raideruk/v2_t_legend_via/t_phoenix.dx80.vtx
models/player/via/raideruk/v2_t_legend_via/t_phoenix.dx90.vtx
models/player/via/raideruk/v2_t_legend_via/t_phoenix.phy
models/player/via/raideruk/v2_t_legend_via/t_phoenix.sw.vtx
models/player/via/raideruk/v2_t_legend_via/t_phoenix.vvd
models/player/via/raideruk/v2_t_legend_via/t_phoenix.xbox.vtx
models/player/via/raideruk/v2_t_supporter_via/t_phoenix.dx80.vtx
models/player/via/raideruk/v2_t_supporter_via/t_phoenix.dx90.vtx
models/player/via/raideruk/v2_t_supporter_via/t_phoenix.phy
models/player/via/raideruk/v2_t_supporter_via/t_phoenix.sw.vtx
models/player/via/raideruk/v2_t_supporter_via/t_phoenix.vvd
models/player/via/raideruk/v2_t_supporter_via/t_phoenix.xbox.vtx
and this is my sm_autoskin.cfg file:-
Quote:
// This file was auto-generated by SourceMod (v1.3.7)
// ConVars for plugin "sm_autoskin.smx"


// The number of seconds after the round starts that they're subject to skin changes (be it via sm_autoskin_commands or player_spawn being fired)
// -
// Default: "30.0"
// Minimum: "0.000000"
sm_autoskin_allowed "30.0"

// Default access level for bots. 1 = Tier One, 5 = Tier None, 0 = No Access
// -
// Default: "5.0"
// Minimum: "0.000000"
// Maximum: "5.000000"
sm_autoskin_bots "5.0"

// The commands that can be used to access Auto Skin's menu, separated by ", ", up to 8 commands allowed.
// -
// Default: "!skins, /skins, !skin, /skin"
sm_autoskin_commands "!skins"

// Controls how data is assigned for new players. (0 = Skins start disabled, 1 = Skins start enabled)
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_default "1.0"

// Controls how long after a player spawns that their skin is applied.
// -
// Default: "0.1"
// Minimum: "0.000000"
sm_autoskin_delay "0.1"

// Enables/disables all features of the plugin.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_enable "1.0"

// Letter flag(s) required to access the tier five model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_five "-1"

// Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_five_ct ""

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_five_forced "0"

// Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_five_t ""

// Letter flag(s) required to access the tier four model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_four "-1"

// Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_four_ct ""

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_four_forced "0"

// Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_four_t ""

// If enabled, players without access to any other tier will be assigned tier none models.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none "0"

// Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_none_ct ""

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none_forced "0"

// Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_none_t ""

// Letter flag(s) required to access the tier one model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_one "s"

// Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_one_ct "models/player/via/raideruk/v2_ct_supporter_via/ct_urban.mdl"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_one_forced "0"

// Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_one_t "models/player/via/raideruk/v2_t_supporter_via/t_phoenix.mdl"

// Letter flag(s) required to access the tier three model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_three "b"

// Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_three_ct "models/player/via/raideruk/v2_ct_admin_via/ct_urban.mdl"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_three_forced "0"

// Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_three_t "models/player/via/raideruk/v2_t_admin_via_v2/t_phoenix.mdl"

// Letter flag(s) required to access the tier two model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_two "t"

// Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_two_ct "models/player/via/raideruk/v2_ct_legend_via/ct_urban.mdl"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_two_forced "0"

// Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_two_t "models/player/via/raideruk/v2_t_legend_via/t_phoenix.mdl"
Hope you're able to help solve my error sign problems and the !skins menu issue.

Thanks in advance
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 06-18-2011 , 01:22   Re: [CS:S] Auto Skin
Reply With Quote #86

This plugin doesn't support skin selection when a user belongs to multiple groups. The logic behind it is a bit compelx and wasn't suited for a simple plugin such as this one. I'll eventually release an advanced version of Auto Skin which supports this feature, but given my current work load, I've little idea as for when that'll happen. This plugin was just designed to be a very simple solution to a request that I received; released to the public since there wasn't something similar.

The plugin itself will check tier one, then two, then three/four/five, and the first one the user belongs to he'll receive. So if you want your "Legend" skin to take priority, you'll want to put it in tier one. If a user fails all five tier checks, they're given tier none if it's enabled. Otherwise, I don't see anything that'd be causing errors. You have an outdated .ini file, but i believe I coded checks to prevent that from causing issues. Provided your files are downloading, the only cause I can think of is the engine glitch concerning new models (resetting your client after downloading the files will make them appear correctly).
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Simmy
Member
Join Date: Apr 2011
Old 06-18-2011 , 10:24   Re: [CS:S] Auto Skin
Reply With Quote #87

Okay thanks for the advice mate. It is a shame you can't choose what skin you want, would be great if you could add that feature one day, understand your busy though

Last edited by Simmy; 06-18-2011 at 10:27.
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ASTFA
Member
Join Date: Jun 2011
Old 06-25-2011 , 01:17   Re: [CS:S] Auto Skin
Reply With Quote #88

It'd be great if you could get it to work so that a specfic player would be assigned to a specific skin when he joins the server, through identifying the player's steam id.

Thanks!
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 06-25-2011 , 12:57   Re: [CS:S] Auto Skin
Reply With Quote #89

Eh, I don't plan to add any authentication other than flag in this plugin, it's not designed to allow specific players specific skins. There's a limited number of tiers, so it'd be wasting slots. There may be other skin plugins that allow it though.
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hasjduden
Member
Join Date: Jun 2011
Old 06-27-2011 , 07:34   Re: [CS:S] Auto Skin
Reply With Quote #90

Hi panda

I dont get it too work.. Im running an JailBreak server and want CTs and Ts to be forced to have an skin that I choose..

here is my cfg/ini files..

sm_autoskin.cfg (it diddent made itself so I made it myself by coping from this thread)
Quote:
// This file was auto-generated by SourceMod (v1.3.7)
// ConVars for plugin "sm_autoskin.smx"


// The number of seconds after the round starts that they're subject to skin changes (be it via sm_autoskin_commands or player_spawn being fired)
// -
// Default: "30.0"
// Minimum: "0.000000"
sm_autoskin_allowed "30.0"

// Default access level for bots. 1 = Tier One, 5 = Tier None, 0 = No Access
// -
// Default: "5.0"
// Minimum: "0.000000"
// Maximum: "5.000000"
sm_autoskin_bots "5.0"

// The commands that can be used to access Auto Skin's menu, separated by ", ", up to 8 commands allowed.
// -
// Default: "!skins, /skins, !skin, /skin"
sm_autoskin_commands "!skins"

// Controls how data is assigned for new players. (0 = Skins start disabled, 1 = Skins start enabled)
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_default "1.0"

// Controls how long after a player spawns that their skin is applied.
// -
// Default: "0.1"
// Minimum: "0.000000"
sm_autoskin_delay "0.1"

// Enables/disables all features of the plugin.
// -
// Default: "1.0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_enable "1.0"

// Letter flag(s) required to access the tier five model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_five "-1"

// Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_five_ct ""

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_five_forced "0"

// Path to player model, access level == sm_autoskin_tier_five. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_five_t ""

// Letter flag(s) required to access the tier four model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_four "-1"

// Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_four_ct ""

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_four_forced "0"

// Path to player model, access level == sm_autoskin_tier_four. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_four_t ""

// If enabled, players without access to any other tier will be assigned tier none models.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none "1"

// Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_none_ct "models/player/ics/fbi_ct_v2/urban.mdl"

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_none_forced "1"

// Path to player model, access level == none. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_none_t "models/player/natalya/prison/prisoner.mdl"

// Letter flag(s) required to access the tier one model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_one ""

// Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_one_ct ""

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_one_forced "1"

// Path to player model, access level == sm_autoskin_tier_one. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_one_t ""

// Letter flag(s) required to access the tier three model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_three ""

// Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_three_ct ""

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_three_forced "0"

// Path to player model, access level == sm_autoskin_tier_three. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_three_t ""

// Letter flag(s) required to access the tier two model. ("-1" Disables)
// -
// Default: "-1"
sm_autoskin_tier_two ""

// Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_two_ct ""

// Controls whether or not this tier's skin will be forced upon clients with appropriate access.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_autoskin_tier_two_forced "0"

// Path to player model, access level == sm_autoskin_tier_two. ("" Disables, separate multiple paths with ", ")
// -
// Default: ""
sm_autoskin_tier_two_t ""

sm_autoskin.ini
Quote:
//Model/Etc Files!

models/player/natalya/prison/prisoner.mdl
models/player/natalya/prison/prisoner.phy
models/player/natalya/prison/prisoner.vvd
models/player/natalya/prison/prisoner.sw.vtx
models/player/natalya/prison/prisoner.dx80.vtx
models/player/natalya/prison/prisoner.dx90.vtx
materials/models/player/natalya/prison/prisoner.vtf
materials/models/player/natalya/prison/prisoner.vmt
materials/models/player/natalya/prison/prisoner_normal.vtf

models/player/ics/fbi_ct_v2/urban.dx80.vtx
models/player/ics/fbi_ct_v2/urban.dx90.vtx
models/player/ics/fbi_ct_v2/urban.mdl
models/player/ics/fbi_ct_v2/urban.phy
models/player/ics/fbi_ct_v2/urban.sw.vtx
models/player/ics/fbi_ct_v2/urban.vvd
materials/models/player/ics/fbi_ct_v2/ct_urban.vmt
materials/models/player/ics/fbi_ct_v2/ct_urban_glass.vtf
materials/models/player/ics/fbi_ct_v2/ct_urban.vtf
materials/models/player/ics/fbi_ct_v2/ct_urban_normal.vtf
materials/models/player/ics/fbi_ct_v2/ct_urban_glass.vmt
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