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ReHLDS, Reverse-engineered HLDS


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addons_zz
Veteran Member
Join Date: Aug 2015
Location: Dreams, zz
Old 08-15-2016 , 06:38   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #81

Quote:
Originally Posted by ish12321 View Post
IS there any change of orpheu working with the 'pure' version of ReHLDS
Let me introduce you now, the forum search. Now you can search the forum before ask. https://forums.alliedmods.net/showthread.php?p=2311339&highlight=orpheu#pos t2311339

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Mistrick
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Join Date: Aug 2012
Location: Russia
Old 08-15-2016 , 13:44   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #82

Quote:
Originally Posted by ish12321 View Post
IS there any chance of orpheu working with the 'pure' version of ReHLDS
ReHDSL/ReGameDLL have API, they don't need orpheu.
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ish12321
Veteran Member
Join Date: May 2016
Old 08-16-2016 , 05:28   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #83

Quote:
Originally Posted by Mistrick View Post
ReHDSL/ReGameDLL have API, they don't need orpheu.
However, many plugins are made in orpheu like CTF
If Orpheu was to be work with it it would be great
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Mistrick
Senior Member
Join Date: Aug 2012
Location: Russia
Old 08-16-2016 , 07:45   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #84

Quote:
Originally Posted by ish12321 View Post
However, many plugins are made in orpheu like CTF
If Orpheu was to be work with it it would be great
Try to use this. API always can extend for scripters if you don't find necessary function.
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Skyliner
Member
Join Date: Sep 2011
Location: Fagaras
Old 08-31-2016 , 17:41   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #85

Hello there,
I have installed this engine on my WAR3FT server, but some of my players get this error:

Host_Error: UserMsg: Not Present on Client 58

or

Host_Error: UserMsg: Not Present on Client 56

What can I do to fix it? Thanks!
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PRoSToTeM@
Veteran Member
Join Date: Jan 2010
Location: Russia, Ivanovo
Old 09-01-2016 , 14:10   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #86

Quote:
Originally Posted by Skyliner View Post
Host_Error: UserMsg: Not Present on Client 56
Wow, you have players with very very old game clients without fastdl support.
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Last edited by PRoSToTeM@; 09-01-2016 at 14:10.
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Flasher
Senior Member
Join Date: Apr 2008
Old 09-01-2016 , 14:51   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #87

How its related to fastdl?
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Solokiller
Senior Member
Join Date: Sep 2015
Old 09-01-2016 , 18:09   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #88

Message ID 56 handles FastDL resource locations, as in files located on a web server.
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Flasher
Senior Member
Join Date: Apr 2008
Old 09-02-2016 , 11:49   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #89

It is
Quote:
Host_Error: UserMsg:
User message.
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PRoSToTeM@
Veteran Member
Join Date: Jan 2010
Location: Russia, Ivanovo
Old 09-02-2016 , 13:06   Re: ReHLDS, Reverse-engineered HLDS
Reply With Quote #90

@Flasher
PHP Code:
    v6 MSG_ReadByte();
    
v7 v6
...
PHP Code:
      if ( v7 58 )
      {
        ++*(
_DWORD *)&msg_buckets[252];
        
DispatchUserMsg(v7); 
...
PHP Code:
long double __cdecl DispatchUserMsg(int a1)
{
  
void *v1// ebx@2
  
signed int v2// edi@6
  
long double result// fst7@7
  
const char *v4// ebp@8

  
if ( (unsigned int)(a1 59) > 0xC4 )
    
Host_Error("DispatchUserMsg:  Illegal User Msg %d\n"a1);
  
v1 gClientUserMsgs;
  if ( !
gClientUserMsgs )
LABEL_5:
    
Host_Error("UserMsg: Not Present on Client %d\n"a1);
  while ( *(
_DWORD *)v1 != a1 )
  {
    
v1 = (void *)*((_DWORD *)v1 6);
    if ( !
v1 )
      goto 
LABEL_5
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