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SUGGESTIONS: AMX Super 5.0 Features


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aDreamer
Junior Member
Join Date: Apr 2011
Location: at Home :)
Old 06-25-2011 , 14:09   Re: SUGGESTIONS: AMX Super 5.0 Features
#81

When will be released AMXS 5.0 i cant wait anymore i want have fun ..
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Dolph_Ziggler
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Join Date: Jun 2011
Old 06-25-2011 , 19:04   Re: SUGGESTIONS: AMX Super 5.0 Features
#82

be patient : )
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
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Old 06-25-2011 , 20:34   Re: SUGGESTIONS: AMX Super 5.0 Features
#83

Its publicly released, just in the testing phase.
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w2rning
Member
Join Date: Jun 2011
Old 06-25-2011 , 21:52   Re: SUGGESTIONS: AMX Super 5.0 Features
#84

a few suggestions
*players cannot go in spectator team (possibility to lock a team, SPEC) unless he is an admin
*possibility to block jointeam, teamjoin command in console


about the afk manager
i will try to explain as close as possible what i have in mind

1. in the next version, can you make it that it can be defined which teams to work on, such as only for CTs, or only for Ts, or both (0-disabled, 1-both CT&T, 2-only for Ts, 3-only for CTs). this feature will be very useful for other mods such as deathrun (as Ts won't be kicked and the round to be restarted if he was AFK)

2. also another feature like if they are AFK they will first go to spec and will have some time to go back in the game before they are kicked, as so, 0-disables this feature(kicks the player instantly, while any other value will be how much time they have before they are kicked, in seconds, 60-90 is a reasonable time)
if this feature is enabled it should not mind the spectator block for players (non admins - no immunity flag)

3. a player connects to the game and ofcourse he is unassigned and has to choose a team, he cannot go to spectator at any time unless he is an admin, and he will also have like a minute or so to choose a team before he is kicked (time can be defined)

4. and finally, warn the player every 10 seconds until he is transfered to spectator for a "(2.)" time (ofcourse if this is enabled),
and continue warning the player every 10 seconds before he is dropped off the game
warn period can be defined with cvar (0 no warn only last 10 seconds,)
- in the last 10 seconds warn the player every second until he is kicked ()


SUM IT UP
- can choose which teams afk manager works on
- unassigned time before player chooses team (if he doesn't choose team in that period, gets kicked).- cannot choose spec team unless admin
- transfer player to spec if he is afk for a period of time before kicked (can be turned on/off)
- warn player every 10 seconds before he is transfered to spec or kicked (warn period can be defined or turned off)
- last 10 seconds warn player every second before he is transfered to spec or kicked


-----
i think i covered all i wanted to be improved in the afk manager
-------------

the point is
you dont have to use third party plugins to do such things when you can have all in one

Last edited by w2rning; 06-25-2011 at 22:05.
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EDUTz
Senior Member
Join Date: Jun 2010
Location: Dracula's Homeland
Old 07-02-2011 , 10:18   Re: SUGGESTIONS: AMX Super 5.0 Features
#85

i haven't read all the posts here but there are 2 things in my mind:

super_nospeed to be integrated with cvar if somebody uses on war3ft server or any other that includes some speed for players ..

GAG ... when you gag let's say PLAYER X ... and he leaves the server the next person who joins the server (PLAYER Y) will become player x and will take his name. This bug happens every time and it's annoing. I thought you should keep that in mind if you are going to put a gag function in it...
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DarkGod
SourceMod DarkCrab
Join Date: Jul 2007
Location: Sweden
Old 07-09-2011 , 19:37   Re: SUGGESTIONS: AMX Super 5.0 Features
#86

Quote:
Originally Posted by EDUTz View Post
GAG ... when you gag let's say PLAYER X ... and he leaves the server the next person who joins the server (PLAYER Y) will become player x and will take his name. This bug happens every time and it's annoing. I thought you should keep that in mind if you are going to put a gag function in it...
The entire gag is fixed for 5.0. It's completely re-done in every way.
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nikhilgupta345
Veteran Member
Join Date: Aug 2009
Location: Virginia
Old 07-18-2011 , 17:33   Re: SUGGESTIONS: AMX Super 5.0 Features
#87

So when are you guys expecting to release an official version of the plugin?
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 07-19-2011 , 03:38   Re: SUGGESTIONS: AMX Super 5.0 Features
#88

When we get more test results. I mean most everything works, its just the fine tuning is all that needs to be done for reliability/conflict issues.
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bibu
Veteran Member
Join Date: Sep 2010
Old 07-24-2011 , 05:00   Re: SUGGESTIONS: AMX Super 5.0 Features
#89

What you guys would think about that? For sure it would be good to detect if the server is running the Zombie Plague mod.

http://forums.alliedmods.net/showthread.php?t=137937
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BRIGADIER
Member
Join Date: Oct 2008
Old 07-30-2011 , 05:07   Re: SUGGESTIONS: AMX Super 5.0 Features
#90

My only suggestion is for the AFK Manager: The option to move AFK players to spectator, until the server fills up and then it will start kicking spectators. (I know there's a plugin available to do this, but the integration would be great!) Other than that, I would like to thank everyone involved with the support of this great addon.
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