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[TF2] Monoculus Spawner


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eco3576
Senior Member
Join Date: Jul 2010
Old 11-11-2011 , 15:45   Re: [TF2] Monoculus Spawner
Reply With Quote #81

Quote:
Originally Posted by Horsedick View Post
Yeah that high level is pretty much indestructable... can you include a way in the next release to end it by console command?
Just set his entity health to one and he's as good as dead.
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DarthNinja
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Join Date: Mar 2009
Location: PreThinkHook()
Old 11-11-2011 , 16:15   Re: [TF2] Monoculus Spawner
Reply With Quote #82

I can add something to kill all Monocului.
Most of the time I just use FlaminSarge's give weapon plugin to give out Valve rocket launchers though.
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TFC
Member
Join Date: Jul 2010
Old 11-11-2011 , 17:27   Re: [TF2] Monoculus Spawner
Reply With Quote #83

it's possible to add the max number of Monoculus?

like HHH plugin

http://forums.alliedmods.net/showpos...&postcount=135
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woldu
Junior Member
Join Date: Jun 2010
Old 11-11-2011 , 19:47   Re: [TF2] Monoculus Spawner
Reply With Quote #84

Monoculus is Dead! Last update causes the command to crash server (I herd there was a fix Pumpkins plugin).

Any solution? ....or is the the end of the eyeboss.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 11-11-2011 , 20:08   Re: [TF2] Monoculus Spawner
Reply With Quote #85

Seems to be working fine over here. Did you grab the update that precaches all required models?
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Kidney Fighter
Member
Join Date: Nov 2011
Location: Guangzhou
Old 11-12-2011 , 00:54   Re: [TF2] Monoculus Spawner
Reply With Quote #86

seems like the monoculus take no damage now
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Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 11-12-2011 , 02:12   Re: [TF2] Monoculus Spawner
Reply With Quote #87

So just a quicky something i've noticed about levels.

Each time you spawn the monoculus its actual level goes up by 1 from what i've seen right? So say i've spawned him 4 times, his level will be 4 with 5 being the next.

If I spawn him with a level of 1, it never seems to register the 1 and will always spawn the next level in line (so 5 in this case). And also if I set him to a level of 15 for example, when he dies the message that pops up (The monoculus lvl # has been defeated) also shows me the next level in line instead of the one I spawned him at.

I've confused myself here, but hopefully what i've written made some sense lol. Is it just a bug that it's showing me the actual level and not the one I spawned him at? He always seems easy to kill, even at around level 50.
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 11-12-2011 , 02:38   Re: [TF2] Monoculus Spawner
Reply With Quote #88

Quote:
Originally Posted by woldu View Post
Monoculus is Dead! Last update causes the command to crash server (I herd there was a fix Pumpkins plugin).

Any solution? ....or is the the end of the eyeboss.
Quote:
Originally Posted by Kidney Fighter View Post
seems like the monoculus take no damage now
Works for me.


Snaggle:
Spawning him with no level specified (or using level 1) will spawn him with whatever level the server thinks he should be.
Using any other level will cause the plugin to spawn a Monoculus equivalent to the specified level using the game's own health calculations, however the game will still report what it thinks is the "correct" level after the initial event when he spawns.

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Last edited by DarthNinja; 11-12-2011 at 02:41.
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TFC
Member
Join Date: Jul 2010
Old 11-12-2011 , 03:59   Re: [TF2] Monoculus Spawner
Reply With Quote #89

Quote:
Originally Posted by DarthNinja View Post
Works for me.
+1
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Last edited by TFC; 11-12-2011 at 04:01.
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TFC
Member
Join Date: Jul 2010
Old 11-12-2011 , 04:01   Re: [TF2] Monoculus Spawner
Reply With Quote #90

Is it possible to have him constantly spawn automatically?
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Last edited by TFC; 11-12-2011 at 04:02.
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