Raised This Month: $12 Target: $400
 3% 

[L4D2] Damage Mod (SDKHooks Ed.)


Post New Thread Reply   
 
Thread Tools Display Modes
paul92
Senior Member
Join Date: Sep 2010
Old 03-10-2011 , 13:21   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #81

Changing the cvar of the Smoker (Enemy modifier) to 0.5 what it suppose to do?
Half the choking damage, or the clawing damage? Or maybe Both?
Because i changed it to 0.5 but he still do 10 damage per second on normal difficulty...
I have SdkHooks properly installed!
Any tips?
paul92 is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 03-10-2011 , 18:57   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #82

If in doubt, enable debugging and see what's going on.
AtomicStryker is offline
paul92
Senior Member
Join Date: Sep 2010
Old 03-11-2011 , 07:51   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #83

Ehi, look what i found in the plugins lists (sm plugins list)

59 <Error> "L4D2 Damage Mod SDKHooks" (1.0.6) by AtomicStryker
L4D2 Damage Mod SDKHooks: l4d2damagemod.cfg cannot be read ... FATAL ERROR!

I copy-pasted your .cfg file modifying only the smoker damage... Why it can't read it?
paul92 is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 03-11-2011 , 13:04   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #84

Read the first post again, on where to put the cfg file.
AtomicStryker is offline
Recon-1
Senior Member
Join Date: Sep 2009
Old 03-11-2011 , 20:42   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #85

Quote:
Originally Posted by AtomicStryker View Post
With SDKHooks it should have always worked.
But what do I need to add into the Cfg. to allow the weapon to perform that damage or do I just need to increase it beyond a certain point ? Also if I try and do a complete default cfg. list covering all weapons, would you post that up to help some people save time with adding in weapons ?

And is it possible to try this with the Explosive and Incendiary, or even the Minigun / 50.Cal or should I test that out ?

Also what exactly would happen if I tried using this with the 'health pack / pills / adrenaline' ?

Last edited by Recon-1; 03-11-2011 at 21:12.
Recon-1 is offline
ScaredKid
Member
Join Date: Apr 2010
Location: Ohio
Old 03-29-2011 , 21:25   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #86

is the game programmed to count incap no matter what?? because im trying to get the tank to one hit to death.
ScaredKid is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 03-30-2011 , 11:33   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #87

@Recon

If you make a list of all weapons ill happily add it.
Healing isnt handled by OnTakeDamage.

@Scared
You mean kill Survivors by one hit? In that case yes the game is programmed to always enforce the incap count. But a plugin to set survivor remaining incap count to 0 as a tank attacks is simple, ask in the request forum.
AtomicStryker is offline
ScaredKid
Member
Join Date: Apr 2010
Location: Ohio
Old 04-05-2011 , 18:21   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #88

is the boomer under a different name?? cuz when I tried adding a line with boomer in it, it didn't work.
}
"Boomer"
{
"weapon_class" "boomer"
"modifier_friendly" "2.5"
"modifier_enemy" "2.5"
}
ScaredKid is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 04-06-2011 , 03:25   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #89

try weapon_boomer_claw
AtomicStryker is offline
gilmon
Senior Member
Join Date: Feb 2011
Location: China
Old 04-28-2011 , 08:36   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #90

Hi,@AtomicStryker.

Could you please add a function to make this plugins just do more damage to Tank only?
I don't think I need more damage to common and other special infected.
gilmon is offline
Send a message via MSN to gilmon
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:22.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode