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[ANY] tLevelMod v0.1.3 (2010-04-05)


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FaTony
Veteran Member
Join Date: Aug 2008
Old 01-27-2011 , 04:33   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #1

Quote:
Originally Posted by [AAA] Thrawn View Post
when i get the time i'll write another permanent module not using the clientprefs extension.
What is wrong about clientprefs?
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 05-22-2010 , 09:01   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #2

uhm, i cant move the topic myself.
can a moderator please do this for me. thanks a lot.

(move this and this thread to snippets/tutorials)
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 05-22-2010 , 11:09   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #3

well i know what your saying about keeping the level points but. almost everyone that comes on my server wants to make them grow not keep starting over at 0 hehe so this is why i'm saying what i said about it. every time it resets itself back to 0 they ask me why or get pissed all i tell them it's still in beta. sorry i didn'd know what else to do any more i think you do good work but i need to make my players happy is all.
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stephengillon
Member
Join Date: Oct 2009
Location: Canada
Old 08-12-2010 , 21:30   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #4

finally got around to trying this out, i really like it but some players on server dont.

can i request 2 features

1. allow players to disable it for themselfs
2. allow to enable it to custom admin flag
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 01-27-2011 , 07:22   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #5

nothing in general.
related to this: race condition brainfuck.
if you want to know more, read all 3 pages...
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 06-01-2011 , 16:51   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #6

Quote:
Originally Posted by Thrawn2 View Post
race condition brainfuck.
if you want to know more, read all 3 pages...
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Bersek2142
Junior Member
Join Date: May 2010
Old 03-12-2011 , 06:33   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #7

I'm using this plugin for L4D2 and I love it but there are 2 little problems. I'm just getting special infected XP for killing just Spitter,Jockey,Charger but not for Boomer,Hunter,Smoker,Witch so is that a bug? The second problem is XP and levels sometimes save and sometimes they do not but I can live with that and I don't know if you are still working on this. I'm just informing you about these 2 little problems otherwise you've done a great job on this levelmod! Good luck!
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StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 04-24-2011 , 22:06   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #8

In TF2, I am having trouble with this occasionally resetting/forgetting peoples' levels. Is this possible to fix?

I just randomly get "<Insert Player> has been set back to: Level 0", and everything gets lost. Usually happens randomly after a connect/disconnect, or after a new map loads.

EDIT: Hello? Anyone home? I think this plugin would be great on our server, but, until this issue gets fixed, I don't want to use it.

Last edited by StrikerMan780; 05-22-2011 at 03:36.
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StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 06-01-2011 , 16:44   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #9

I really hate to bump, but, is the author supporting this anymore? Hasn't been any response in 2 months, and I'm worried.
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StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 06-01-2011 , 17:38   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #10

Which 3 pages? There's 10 pages to this thread.

Also, what does "race condition brainfuck" even mean? I don't understand.

If anyone could get permanent levels working, even in a flatfile or SQLite, would be great.

Last edited by StrikerMan780; 06-01-2011 at 17:45.
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