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[TF2] TFDodgeball


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DrFallen
AlliedModders Donor
Join Date: Jul 2013
Location: ./root
Old 07-15-2013 , 12:23   Re: [TF2] TFDodgeball
Reply With Quote #861

Your welcome
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ReZy
SourceMod Donor
Join Date: Dec 2012
Old 07-16-2013 , 19:48   Re: [TF2] TFDodgeball
Reply With Quote #862

Quote:
Originally Posted by DrFallen View Post
Anyone know how to start ranking for kills for dodgeball. Im currently using GameMe.
Use either HLStatsX or GameMe. Both work perfectly fine.
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Last edited by ReZy; 07-16-2013 at 19:49.
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Trans_Am_00
Senior Member
Join Date: Jul 2013
Location: 127.0.0.1
Old 07-17-2013 , 10:17   Re: [TF2] TFDodgeball
Reply With Quote #863

Quote:
Originally Posted by asherkin View Post

Commands
  • sm_dodgeball_rocket <team> - Fires a rocket from the specified teams next launcher, team can be either 2 (red) or 3 (blue).
  • sm_dodgeball_headrocket - Fires a rocket from your eyes, what more is there to be said.
  • sm_dodgeball_rocket_nuke <team> - Fires a nuke from the specified teams next launcher, team can be either 2 (red) or 3 (blue).
  • sm_dodgeball_headrocket_nuke - Fires a nuke from your eyes, what more is there to be said.

ConVars
  • sm_dodgeball_enabled = 1 - Guess. Use this instead of (un)loading on the fly.
  • sm_dodgeball_check_map = 0 - Check if running on a tfdb_ map (disabled by default as it'll always reset sm_dodgeball_enabled to 1 on a mapchange).
  • sm_dodgeball_force_class = 1 - Force players to select the Pyro class.
  • sm_dodgeball_force_loadout = 2 - Force players to have a loadout sutible for dodgeball, 0 = Do nothing, 1 = Just modify flamethrowers, leave other weapons.

.
.
.

  • sm_dodgeball_turnrate_nuke = 0.1 - Amount that the nukes can turn each frame.
Does anyone know where can i edit these value?
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Last edited by Trans_Am_00; 07-17-2013 at 10:17.
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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 07-17-2013 , 15:54   Re: [TF2] TFDodgeball
Reply With Quote #864

Wanted to figure out how to make it only have a max of 3 rockets in play at any given time.....

I have the following cvars:

sm_dodgeball_spawninterval 3 (assuming this means a rocket is spawn every 3 seconds - had it higher but it caused the first rocket to take that long to come out)
sm_dodgeball_maxrockets 1 (when I had this, 3 rockets spawned at once, so changed it to 1)
sm_dodgeball_maxrockets_nuke 1

Is there a way to cap the total number that can be in play to be 3 max?
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Arky
Junior Member
Join Date: Jul 2013
Location: São Paulo, Brazil.
Old 07-18-2013 , 21:31   Re: [TF2] TFDodgeball
Reply With Quote #865

Hey guys,

Since the 07/11 update my server won't last 20 minutes online, and I can't figure whats happening... I've tried dozens of SM Snapshots, including the developers branch, but nothing is helping me solve this. I've update the dodgeball plugin as well, but again, no success... As a desperate move, did a clean install, but the crashes continues :\

Am I doing something wrong? Is anybody encountering random crashes like me?

Windows Server 2008 here.

Thanks.

Last edited by Arky; 07-18-2013 at 21:33.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-18-2013 , 21:33   Re: [TF2] TFDodgeball
Reply With Quote #866

Quote:
Originally Posted by Arky View Post
Hey guys,

Since the 07/11 update my server won't last 20 minutes online, and I can't figure whats happening... I've tried dozens of SM Snapshots, including the developers branch, but nothing is helping me solve this. I've update the dodgeball plugin as well, but again, no success... As a desperate move, did a clean install, but the crashes continues :\

Am I doing something wrong? Is anybody encountering random crashes like me?

Windows Server 2008 here.

Thanks.
https://forums.alliedmods.net/showthread.php?t=220449
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Arky
Junior Member
Join Date: Jul 2013
Location: São Paulo, Brazil.
Old 07-18-2013 , 21:43   Re: [TF2] TFDodgeball
Reply With Quote #867

Quote:
Originally Posted by asherkin View Post
Wow, that was fast.

But I'm not using TF2Items extension on the server, should that matter? Should I install it?

Thanks.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-18-2013 , 21:44   Re: [TF2] TFDodgeball
Reply With Quote #868

Quote:
Originally Posted by Arky View Post
Wow, that was fast.

But I'm not using TF2Items extension on the server, should that matter? Should I install it?

Thanks.
TFDodgeball is built on TF2Items code, so it won't be fixed until TF2Items is (which is still my number 1 priority, but real life keeps getting in the way).
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Arky
Junior Member
Join Date: Jul 2013
Location: São Paulo, Brazil.
Old 07-18-2013 , 21:52   Re: [TF2] TFDodgeball
Reply With Quote #869

Quote:
Originally Posted by asherkin View Post
TFDodgeball is built on TF2Items code, so it won't be fixed until TF2Items is (which is still my number 1 priority, but real life keeps getting in the way).
hmm, I understand now.

Well, thanks for the explanation. I'll be waiting for a fix then.

o/
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Derpy Hooves25
Member
Join Date: Jul 2013
Old 07-27-2013 , 00:36   Re: [TF2] TFDodgeball
Reply With Quote #870

My server crashes everytime I play a dodgeball map. Any help?
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