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xLeoNNN
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Join Date: Sep 2010
Location: de_dust2
Old 11-11-2010 , 12:51   Re: [ES] El Offtopic va ACA! (con reglas)
#8421

wow, volvi del colegio, me puse a pelear con un compañero a combos, nos mandaron a llamar al apoderado xD
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Old 11-11-2010, 13:08
Destro-
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Old 11-11-2010 , 13:32   Re: [ES] El Offtopic va ACA! (con reglas)
#8422

Quote:
Originally Posted by xLeoNNN View Post
wow, volvi del colegio, me puse a pelear con un compañero a combos, nos mandaron a llamar al apoderado xD
Buena malo
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Destro-
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Old 11-11-2010 , 13:37   Re: [ES] El Offtopic va ACA! (con reglas)
#8423

We,i vos randote inamduro,enves de decirle no a la violencia.....
jajaja
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makzjj
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Join Date: Feb 2010
Old 11-11-2010 , 13:39   Re: [ES] El Offtopic va ACA! (con reglas)
#8424

jjaja che xLeoNNN ; pa mi que te cago a cachetasos a vos y por eso los mandaron a llamar al "apoderado".
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nike!
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Join Date: May 2009
Location: Melmac
Old 11-11-2010 , 13:43   Re: [ES] El Offtopic va ACA! (con reglas)
#8425

Quote:
Originally Posted by Destro- View Post
@Raddish
Pasame el efecto del ion canon xD,lo busq entre tus 500 post y no lo encontre,nose si lo abras editado
cucuculeeao
PHP Code:
public FireIonCannon(id) {
    new 
= -1
    
while((engfunc(EngFunc_FindEntityInSphereiion_mid_origin[id], ION_RADIUS 8000)) != 0) {
        if(
pev_valid(i) && pev(ipev_flags) & (FL_CLIENT FL_FAKECLIENT)) {
            
message_begin(MSG_ONE_UNRELIABLEIonShake, {0,0,0}, i)
            
write_short(255<<14//ammount
            
write_short(10<<14//lasts this long
            
write_short(255<<14//frequency
            
message_end()
        }
        
//next player in spehre.
        
continue
    }

    new 
Float:skyOrigin[33][3]
    
skyOrigin[id] = tlx_distance_to_sky(g_Target[id])

    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYion_mid_origin[id], 0)
    
write_byte(TE_BEAMPOINTS
    
engfunc(EngFunc_WriteCoordskyOrigin[id][0])    //start point (x)
    
engfunc(EngFunc_WriteCoordskyOrigin[id][1])    //start point (y)
    
engfunc(EngFunc_WriteCoordskyOrigin[id][2])    //start point (z)

    
engfunc(EngFunc_WriteCoordion_mid_origin[id][0])        //end point (x)
    
engfunc(EngFunc_WriteCoordion_mid_origin[id][1])        //end point (y)
    
engfunc(EngFunc_WriteCoordion_mid_origin[id][2])        //end point (z)
    
write_short(IonBeam)    //model
    
write_byte(0)        //startframe
    
write_byte(0)        //framerate
    
write_byte(15)        //life
    
write_byte(255)        //width
    
write_byte(0)        //noise
    
write_byte(255)        //r
    
write_byte(255)        //g
    
write_byte(255)        //b
    
write_byte(255)        //brightness
    
write_byte(0)        //speed
    
message_end()

    
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYion_mid_origin0)
    
write_byte(TE_BEAMCYLINDER)
    
engfunc(EngFunc_WriteCoordion_mid_origin[id][0]) // start X
    
engfunc(EngFunc_WriteCoordion_mid_origin[id][1]) // start Y
    
engfunc(EngFunc_WriteCoordion_mid_origin[id][2]) // start Z

    
engfunc(EngFunc_WriteCoordion_mid_origin[id][0]) // something X
    
engfunc(EngFunc_WriteCoordion_mid_origin[id][1]) // something Y
    
engfunc(EngFunc_WriteCoordion_mid_origin[id][2] + ION_RADIUS 1000.0// something Z
    
write_short(Shockwave// sprite
    
write_byte(0// startframe
    
write_byte(0// framerate
    
write_byte(100// life
    
write_byte(150// width
    
write_byte(0// noise
    
write_byte(0// red
    
write_byte(100// green
    
write_byte(250// blue
    
write_byte(150// brightness
    
write_byte(0// speed
    
message_end()
// ~> Efectoo <~//
    
for(new 16i++) {
        
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYion_mid_origin[id], 0)
        
write_byte(TE_SPRITETRAIL)    // line of moving glow sprites with gravity, fadeout, and collisions
        
engfunc(EngFunc_WriteCoordion_mid_origin[id][0])
        
engfunc(EngFunc_WriteCoordion_mid_origin[id][1])
        
engfunc(EngFunc_WriteCoordion_mid_origin[id][2])
        
engfunc(EngFunc_WriteCoordion_mid_origin[id][0])
        
engfunc(EngFunc_WriteCoordion_mid_origin[id][1])
        
engfunc(EngFunc_WriteCoordion_mid_origin[id][2] + 200)
        
write_short(BlueFlare// (sprite index)
        
write_byte(50// (count)
        
write_byte(random_num(27,30)) // (life in 0.1's)
        
write_byte(10// byte (scale in 0.1's)
        
write_byte(random_num(30,70)) // (velocity along vector in 10's)
        
write_byte(40// (randomness of velocity in 10's)
        
message_end()
    }

    new 
attacker pev(g_Target[id],pev_owner)
    
wpn_radius_damage(g_wpnidattackerg_Target[id], ION_RADIUSrandom_float(ION_MIXDAMAGE,ION_MAXDAMAGE), DMG_BLAST)
    
wpn_entity_radius_damage(g_Target[id], random_float(ION_MIXDAMAGE,ION_MAXDAMAGE), ion_mid_origin[id], ION_RADIUS)
    
client_cmd(0"spk ^"%s^""SOUND_ATTACK)

    
ResetAll(id)

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xLeoNNN
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Old 11-11-2010 , 14:00   Re: [ES] El Offtopic va ACA! (con reglas)
#8426

1, me mandaron 1 combo, y yo 2.
2, empatamos xD
3, a los 10 minutos, andabamos como amigos xD
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nike!
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Join Date: May 2009
Location: Melmac
Old 11-11-2010 , 14:13   Re: [ES] El Offtopic va ACA! (con reglas)
#8427

Quote:
Originally Posted by xLeoNNN View Post
1, me mandaron 1 combo, y yo 2.
2, empatamos xD
3, a los 10 minutos, andabamos como amigos xD
anda a jugar a las barbies
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makzjj
Senior Member
Join Date: Feb 2010
Old 11-11-2010 , 14:30   Re: [ES] El Offtopic va ACA! (con reglas)
#8428

Quote:
Originally Posted by nike! View Post
anda a jugar a las barbies
IDEM
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xLeoNNN
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Old 11-11-2010 , 14:53   Re: [ES] El Offtopic va ACA! (con reglas)
#8429

no soy como ustedes,
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h4ckblood
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Join Date: Sep 2010
Old 11-11-2010 , 15:02   Re: [ES] El Offtopic va ACA! (con reglas)
#8430

Quote:
Originally Posted by xLeoNNN View Post
no soy como ustedes,
El dia que dejes de pelear como pendejo estupido en un colegio avisame asi vas a pelear a la calle donde podes terminar en una balacera (te lo digo por experiencia )
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