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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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eaz
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Join Date: Jan 2017
Old 03-06-2019 , 08:04   Re: [CS:GO] Experimental: Zombie Plague X.010
Reply With Quote #821

update Changelog
also still waiting for lasermine and voice fix.

Last edited by eaz; 03-07-2019 at 11:15.
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gubka
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Old 03-07-2019 , 19:36   Re: [CS:GO] Experimental: Zombie Plague X.010
Reply With Quote #822

Quote:
Originally Posted by eaz View Post
update Changelog
also still waiting for lasermine and voice fix.
I fix only static mod , which other issues it has?
Quote:
-Version: X.010 Stable (March 3 201
* Removed hooks checkers (Improve performance)
* New turret (custom dronegun)
* Trace improvements
* Custom icons improvements
* ZP_TakeDamage can be used to damage victim himself and dont get any rewards + also hook death from bool return
* ZP_TakeDamage get inflicter parameter
* All default death events blocked
* New custom event system
* Icons for skills (on death)
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Last edited by gubka; 03-07-2019 at 19:39.
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eaz
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Old 03-08-2019 , 06:08   Re: [CS:GO] Experimental: Zombie Plague X.010
Reply With Quote #823

Quote:
Originally Posted by gubka View Post
I fix only static mod , which other issues it has?
laser mines can't through an owner.
zp_seffects_voice 1 not working, zombies can't hear humans and humans can't heard zombies. (all voices settings are default).
Does the knockback system work vertical? (if yes then you need to improve that system cause if you shoot a zombie in the neck he knockback far away like half map away).

Last edited by eaz; 03-08-2019 at 16:35.
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gubka
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Old 03-09-2019 , 00:05   Re: [CS:GO] Experimental: Zombie Plague X.010
Reply With Quote #824

Quote:
Originally Posted by eaz View Post
laser mines can't through an owner.
zp_seffects_voice 1 not working, zombies can't hear humans and humans can't heard zombies. (all voices settings are default).
Does the knockback system work vertical? (if yes then you need to improve that system cause if you shoot a zombie in the neck he knockback far away like half map away).
what does it mean by "laser mines can't through an owner."?

Knockback
PHP Code:
// If victim is not on the ground, then apply it
    
if(!(GetEntityFlags(clientIndex) & FL_ONGROUND))
    {
        
// Add multiplier
        
flKnockBack *= gCvarList[CVAR_JUMPBOOST_KNOCKBACK].FloatValue;
    } 
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Last edited by gubka; 03-10-2019 at 04:59.
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eaz
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Old 03-10-2019 , 06:16   Re: [CS:GO] Experimental: Zombie Plague X.010
Reply With Quote #825

Quote:
Originally Posted by gubka View Post
what does it mean by "laser mines can't through an owner."?
}[/PHP]
like there https://www.youtube.com/watch?v=Po0SbhG0KS8 how you made. Right now laser mines stop when hitting a human.

Last edited by eaz; 03-10-2019 at 11:27.
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gubka
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Old 03-10-2019 , 15:03   Re: [CS:GO] Experimental: Zombie Plague X.010
Reply With Quote #826

Quote:
Originally Posted by eaz View Post
like there https://www.youtube.com/watch?v=Po0SbhG0KS8 how you made. Right now laser mines stop when hitting a human.
Change mode from impulse to static inside addon
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inlovecs
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Join Date: Dec 2012
Old 03-10-2019 , 16:19   Re: [CS:GO] Experimental: Zombie Plague X.010
Reply With Quote #827

Particles won't download themselves ,it works only if i put them manually in my csgo gamefolder ..

Particles: Missing 'particles/spiral.pcf'
Particles: Missing 'particles/2j.pcf'
Particles: Missing 'particles/stars.pcf'
Particles: Missing 'particles/piss.pcf'
Particles: Missing 'particles/block.pcf'
Particles: Missing 'particles/sila.pcf'
Particles: Missing 'particles/smoke_colors_green.pcf'
Particles: Missing 'particles/green.pcf'
Particles: Missing 'particles/viy_viy.pcf'
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eaz
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Old 03-11-2019 , 06:16   Re: [CS:GO] Experimental: Zombie Plague X.010
Reply With Quote #828

Quote:
Originally Posted by gubka View Post
Change mode from impulse to static inside addon
Nothing changes.
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gubka
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Old 03-11-2019 , 14:31   Re: [CS:GO] Experimental: Zombie Plague X.010
Reply With Quote #829

Quote:
Originally Posted by inlovecs View Post
Particles won't download themselves ,it works only if i put them manually in my csgo gamefolder ..

Particles: Missing 'particles/spiral.pcf'
Particles: Missing 'particles/2j.pcf'
Particles: Missing 'particles/stars.pcf'
Particles: Missing 'particles/piss.pcf'
Particles: Missing 'particles/block.pcf'
Particles: Missing 'particles/sila.pcf'
Particles: Missing 'particles/smoke_colors_green.pcf'
Particles: Missing 'particles/green.pcf'
Particles: Missing 'particles/viy_viy.pcf'
check access of files in particles folder, may be core dont have access to read, precahce them, because only you have that issue, precache works perfecly. Good luck
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gubka
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Old 03-11-2019 , 14:33   Re: [CS:GO] Experimental: Zombie Plague X.010
Reply With Quote #830

Quote:
Originally Posted by eaz View Post
Nothing changes.
NOT IMPULSE lasermine, is a old school beam which goes thought the victims and apply damage to all who touched that, i understand you asked about that, otherwise explain me thing more clearly. Thanks

New config in next update.

PHP Code:
// ==================================================================================
//
//                               ZOMBIE PLAGUE
//                             Level configuration
//
//
// ==================================================================================
// * Each uncommented line will be used as an experience limit for each level. 
// * Can be possibly increase to higher number. The last number represent max level.
// ==================================================================================
// Defaults:
// ----------------------------------------------------------------------------

100  // Level = 1
200  // Level = 2
300  // Level = 3
400  // ...
500
600
700
800
900
1000 
// Level = 10 
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Last edited by gubka; 03-11-2019 at 16:18.
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