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[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)


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Old 01-12-2016 , 09:35   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #811

Quote:
Originally Posted by MaSerkzn View Post
Is it possible to replace projectile models/particles ?
There's a custom projectile model attribute from AW2 that we haven't ported over.

As for projectile particle effects, we could take hints from the projectile particle effects plugin that's on the forums somewhere and maybe set up an attribute with a bunch of different particle effects and changing the value # changes the particle.
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The655
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Old 01-12-2016 , 10:42   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #812

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Originally Posted by abrandnewday View Post
There's a custom projectile model attribute from AW2 that we haven't ported over.

As for projectile particle effects, we could take hints from the projectile particle effects plugin that's on the forums somewhere and maybe set up an attribute with a bunch of different particle effects and changing the value # changes the particle.
But the one in AW2 already has the models path in the code.
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Old 01-12-2016 , 10:54   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #813

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Originally Posted by The655 View Post
But the one in AW2 already has the models path in the code.
Mhm...which means we'd need to code in a custom string check thing to allow for custom models to be used, precached and added to the downloadtable if they're custom.
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starblaster64
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Old 01-15-2016 , 03:36   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #814

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Originally Posted by abrandnewday View Post
Mhm...which means we'd need to code in a custom string check thing to allow for custom models to be used, precached and added to the downloadtable if they're custom.
Have you attempted using the already present "custom projectile model" [675] attribute in some way? It's present on both the Iron Bomber and Quickiebomb Launcher.
On the topic of particles, there's "projectile particle name" [633] but I've no idea if it even works.
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The655
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Old 01-15-2016 , 07:07   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #815

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Originally Posted by starblaster64 View Post
Have you attempted using the already present "custom projectile model" [675] attribute in some way? It's present on both the Iron Bomber and Quickiebomb Launcher.
On the topic of particles, there's "projectile particle name" [633] but I've no idea if it even works.
Use value instead of path.For example, 14 for sticky jumper.
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Zethax
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Old 01-28-2016 , 17:19   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #816

This might not be possible, but could someone possibly make the combo system from the Advanced Weaponiser weapon Fists of Fury?
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Maximilian_
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Old 01-31-2016 , 15:06   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #817

Hello, it's me again, well, after respawning custom model of weapon becomes a stock weapon, which was replaced

I used your github version

Last edited by Maximilian_; 01-31-2016 at 15:06.
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Epik3YearOld
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Old 02-06-2016 , 08:24   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #818

I have a couple of questions.

Firstly, is it possible to have an attribute which adds a different attribute to a different weapon? For example, a Heavy melee which gives his secondary weapons "effect bar recharge rate increased" "0.5".

Secondly, is it possible to make "fire rate bonus with reduced health" work with melee weapons?

Thanks.
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Old 02-07-2016 , 23:36   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #819

Quote:
Originally Posted by Epik3YearOld View Post
I have a couple of questions.

Firstly, is it possible to have an attribute which adds a different attribute to a different weapon? For example, a Heavy melee which gives his secondary weapons "effect bar recharge rate increased" "0.5".

Secondly, is it possible to make "fire rate bonus with reduced health" work with melee weapons?

Thanks.
You should be able to apply "effect bar recharge rate increased" to your melee and it should effect whatever secondary.

Sadly, "fire rate bonus with reduced health" doesn't work with melee. I have added that to the to-do list of my coders for my Custom Weapons steam group.

http://steamcommunity.com/groups/ctf2w
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The655
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Old 02-10-2016 , 00:50   Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Reply With Quote #820

Attribute pack updated,added 2 (+2 old attribute)
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