OK - Spawn Editor has been sent to Freecode - he will test it and work on it more (if someone wants to test it - it's rewritten and has some new features - I can post it if Bailopan lets me
![Smile](images/smilies/smile.gif)
), but I found one bug more in csdm_equip plugin. In the function csdm_PostSpawn(player) in the part
Code:
}
else
{
if (g_mShowuser[player])
{
You need to add this line:
Code:
if((cs_get_user_team(player) != CS_TEAM_T) && (cs_get_user_team(player) != CS_TEAM_CT)) return PLUGIN_CONTINUE
Otherwise any spectator will see gun menu after joining the server.
Another bug - easy to re-produce:
Start the server with CSDM enabled, play a bit , then switch off CSDM. Let few people get killed and during the same round enable CSDM again. These people they were dead at re-enabling CSDM they will stay dead until round will end, everyone else is normally respawning after dieing. There is a need to add a check if csdm is re-enabled during the game - then restart the round - then all players should be alive. Tested with new CSDM module (sources in CVS).
__________________
The Fullpack of podbot mm
V3B22 - 24 apr 2012!!! is available
here.
The All-In-One 3.2a package - 02 jun 2013 (
AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available
here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available
here.