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[TF2] Biohazard [0.0.3.0] [31/03/20]


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sweg.
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Join Date: Jan 2017
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Old 02-02-2017 , 10:24   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #71

Is there any server running this mod ? 'Cause it looks very cool
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Jillchang
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Join Date: Mar 2014
Old 02-02-2017 , 18:23   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #72

doesn't work properly last time i checked.
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x6herbius
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Join Date: May 2011
Location: West Sussex, UK
Old 02-11-2017 , 09:53   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #73

I haven't touched this plugin in ages, mainly because my main project for the past couple of years has been writing a level editor. However, I did take a look back today and recompiled the plugin, which seems to have stopped it from crashing on my local server. I've updated the original post with the recompiled version.
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sweg.
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Old 02-11-2017 , 13:22   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #74

It wasn't crashing on mine, but thanks for the update.
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Jillchang
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Join Date: Mar 2014
Old 02-13-2017 , 19:32   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #75

Quote:
Originally Posted by sweg. View Post
It wasn't crashing on mine, but thanks for the update.
Not sure if I remember correctly, but last time I tried this mod, the players would go to civilian pose as zombies sometimes, not being able to attack properly.

Did you run into that bug by any chance?

It's a shame TF2 doesn't have a zombie escape mod to offer since those are the most popular mods in css and csgo.

Last edited by Jillchang; 02-13-2017 at 19:35.
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zyox123cc
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Join Date: Jul 2016
Location: spycrab
Old 02-14-2017 , 06:09   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #76

L 02/14/2017 - 18:51:54: SourceMod error session started
L 02/14/2017 - 18:51:54: Info (map "bh_offblast_b1") (file "errors_20170214.log")
L 02/14/2017 - 18:51:54: Failed to auto generate config for TFBiohazard.smx, make sure the directory has write permission.
L 02/14/2017 - 19:00:01: [SM] Exception reported: Entity 2 is invalid
L 02/14/2017 - 19:00:01: [SM] Blaming: TFBiohazard.smx
L 02/14/2017 - 19:00:01: [SM] Call stack trace:
L 02/14/2017 - 19:00:01: [SM] [0] SDKHook
L 02/14/2017 - 19:00:01: [SM] [1] Line 1132, C:\Users\Vesper\Documents\GitHub\smplugins\TF Biohazard\development\addons\sourcemod\script ing\TFBiohazard.sp::Cleanup
L 02/14/2017 - 19:00:01: [SM] [2] Line 281, C:\Users\Vesper\Documents\GitHub\smplugins\TF Biohazard\development\addons\sourcemod\script ing\TFBiohazard.sp::OnPluginStart
L 02/14/2017 - 19:07:52: [SM] Exception reported: Entity 5 is invalid
L 02/14/2017 - 19:07:52: [SM] Blaming: TFBiohazard.smx
L 02/14/2017 - 19:07:52: [SM] Call stack trace:
L 02/14/2017 - 19:07:52: [SM] [0] SDKHook
L 02/14/2017 - 19:07:52: [SM] [1] Line 1132, C:\Users\Vesper\Documents\GitHub\smplugins\TF Biohazard\development\addons\sourcemod\script ing\TFBiohazard.sp::Cleanup
L 02/14/2017 - 19:07:52: [SM] [2] Line 281, C:\Users\Vesper\Documents\GitHub\smplugins\TF Biohazard\development\addons\sourcemod\script ing\TFBiohazard.sp::OnPluginStart
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Jillchang
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Join Date: Mar 2014
Old 02-18-2017 , 15:55   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #77

Quote:
Originally Posted by zyox123cc View Post
L 02/14/2017 - 18:51:54: SourceMod error session started
L 02/14/2017 - 18:51:54: Info (map "bh_offblast_b1") (file "errors_20170214.log")
L 02/14/2017 - 18:51:54: Failed to auto generate config for TFBiohazard.smx, make sure the directory has write permission.
L 02/14/2017 - 19:00:01: [SM] Exception reported: Entity 2 is invalid
L 02/14/2017 - 19:00:01: [SM] Blaming: TFBiohazard.smx
L 02/14/2017 - 19:00:01: [SM] Call stack trace:
L 02/14/2017 - 19:00:01: [SM] [0] SDKHook
L 02/14/2017 - 19:00:01: [SM] [1] Line 1132, C:\Users\Vesper\Documents\GitHub\smplugins\TF Biohazard\development\addons\sourcemod\script ing\TFBiohazard.sp::Cleanup
L 02/14/2017 - 19:00:01: [SM] [2] Line 281, C:\Users\Vesper\Documents\GitHub\smplugins\TF Biohazard\development\addons\sourcemod\script ing\TFBiohazard.sp::OnPluginStart
L 02/14/2017 - 19:07:52: [SM] Exception reported: Entity 5 is invalid
L 02/14/2017 - 19:07:52: [SM] Blaming: TFBiohazard.smx
L 02/14/2017 - 19:07:52: [SM] Call stack trace:
L 02/14/2017 - 19:07:52: [SM] [0] SDKHook
L 02/14/2017 - 19:07:52: [SM] [1] Line 1132, C:\Users\Vesper\Documents\GitHub\smplugins\TF Biohazard\development\addons\sourcemod\script ing\TFBiohazard.sp::Cleanup
L 02/14/2017 - 19:07:52: [SM] [2] Line 281, C:\Users\Vesper\Documents\GitHub\smplugins\TF Biohazard\development\addons\sourcemod\script ing\TFBiohazard.sp::OnPluginStart
have you gotten it fixed by any chance?
anyone getting the civilian pose bug where players can't attack?
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ScottieKnowz
Junior Member
Join Date: Mar 2018
Location: Wisconsin, US
Old 04-24-2018 , 22:39   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #78

Been kinda watching this plugin hoping for some updates.
Any chance we can get continued development on this, shows some really great potential and I'd love to get a few servers going in my community running this mod.

If you need test servers or hardware let me know, I've got a very involved production environment that my community runs off of.

Thanks!
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x6herbius
Senior Member
Join Date: May 2011
Location: West Sussex, UK
Old 04-25-2018 , 01:41   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #79

I won't personally be doing any more updates for this plugin because I've got other projects I'm working on, and now that I'm out of university free time is slim. However, I think this plugin worked last time I tried recompiling it with the latest SM.

If anyone wants to mess about with the code then absolutely feel free. https://github.com/x6herbius/smplugi...FBiohazard-old
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ScottieKnowz
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Join Date: Mar 2018
Location: Wisconsin, US
Old 04-25-2018 , 10:13   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #80

Quote:
Originally Posted by x6herbius View Post
I won't personally be doing any more updates for this plugin because I've got other projects I'm working on, and now that I'm out of university free time is slim. However, I think this plugin worked last time I tried recompiling it with the latest SM.

If anyone wants to mess about with the code then absolutely feel free. https://github.com/x6herbius/smplugi...FBiohazard-old
Hey thanks for the reply. It's a shame really, shows lots of potential.
I have too many SM projects myself going on to really take a stab at improving it, but maybe I'll get to it at some point.

In the meantime, I did put up a version of your plugin on my community servers. There does appear to be an issue with the plugin generating the config file however, the issue was posted in an earlier post. I am seeing the same issue. However I don't see the exceptions they were seeing, only the fact that it said it couldn't generate the plugin's config.

Should be a fairly easy fix, just haven't found the time to do it as I only got the server going late last night.

Might I ask what projects you've been actively working on? Or are they not sourcemod related?

EDIT: Perhaps I could get into direct contact with you, Discord, Steam? Would like to have someone who's been in there answer some possible questions that might come up once I start digging. If so, could you PM me your information to get in contact with you?

Last edited by ScottieKnowz; 04-25-2018 at 10:19.
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