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[L4D2]RPG mode 1.0.7


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Searcher64
Senior Member
Join Date: Apr 2010
Old 05-26-2010 , 16:59   Re: [L4D2]RPG mode 1.0.7
Reply With Quote #71

Predalien12, can I post another download link of your plugin? The only difference is that I made a lot of grammatical corrections in your plugin so people can understand what they're reading better
Attached Files
File Type: sp Get Plugin or Get Source (RollPlayingGameMode.sp - 479 views - 76.3 KB)

Last edited by Searcher64; 05-27-2010 at 15:58.
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 05-27-2010 , 13:32   Re: [L4D2]RPG mode 1.0.7
Reply With Quote #72

Hello

I'm creating my own modified version of rpgmode 1.0.7 (survivor).

I added level support up to 100th level and some other changes yet.

Now I'm trying to reset all skills and exp after mapchange. Can anyone help me please?

EDIT: I got answers in the API ;D

rgds .#Zipcore

Last edited by zipcore; 05-27-2010 at 16:44.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 05-28-2010 , 00:06   Re: [L4D2]RPG mode 1.0.7
Reply With Quote #73

make sure that when theres someone report the problem you fix it >.<
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 05-30-2010 , 14:34   Re: [L4D2]RPG mode 1.0.7
Reply With Quote #74

Based on this Plugin i coded my own one. I call it RPG-X.
Many things are calculated different!!
I removed all JobSkills, because they are too inbalanced, ppl can become invincible by different ways.
Level and Skill will be reset on Roundstart or First Spawn.

Give it a try

Code:
sm_LvUpExp "def. 1000" //Exp needed for Level-Up
sm_LvUpSP "def. 10" //StatusPoints given each Level-Up
sm_Lv2Exp "def. 1" //If this is activated anyone gets his last Level converted to StatusPoints or even on First Spawn (connect or teamswitch)
sm_LvMax "def. 100" //Max reachable Level

sm_HealthSP "def. 10" //How much StatusPoints you have to spend to get one Skilllevel
sm_AgiSP "def. 5" //How much StatusPoints you have to spend to get one Skilllevel
sm_StrSP "def. 3" //How much StatusPoints you have to spend to get one Skilllevel
sm_IntSP "def. 5" //How much StatusPoints you have to spend to get one Skilllevel
sm_EndSP "def. 3" //How much StatusPoints you have to spend to get one Skilllevel

sm_BooExp "def. 620" //How much EXP a Boomer gives
sm_ChaExp "def. 850" //How much EXP a Charger gives
sm_ComExp "def. 250" //How much EXP a Common Infected gives

sm_HunExp "def. 700" //How much EXP a Boomer gives
sm_JocExp "def. 500" //How much EXP a Boomer gives

sm_SmoExp "def. 650" //How much EXP a Smoker gives
sm_SpiExp "def. 670" //How much EXP a Spitter gives
sm_TanExp "def. 5000" //How much EXP a Tank gives
sm_WitExp "def. 2000" //How much EXP a Witch gives

sm_ReviveExp "def. 750"//How much EXP a revive gives
sm_DefExp "def. 1000" //How much EXP a revive witch defibrillator gives
Attached Files
File Type: sp Get Plugin or Get Source (RPG-X_0.2.sp - 468 views - 28.6 KB)

Last edited by zipcore; 05-30-2010 at 14:42.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 05-31-2010 , 09:28   Re: [L4D2]RPG mode 1.0.7
Reply With Quote #75

[SM] Displaying call stack trace for plugin "RPG-X_0.2.smx":
L 05/31/2010 - 22:06:52: [SM] [0] Line 318, RPG-X_0.2.sp::IH()
L 05/31/2010 - 22:06:52: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 05/31/2010 - 22:06:52: [SM] Displaying call stack trace for plugin "RPG-X_0.2.smx":
L 05/31/2010 - 22:06:52: [SM] [0] Line 318, RPG-X_0.2.sp::IH()
L 05/31/2010 - 22:06:52: [SM] Native "IsFakeClient" reported: Client index 0 is invalid
L 05/31/2010 - 22:06:52: [SM] Displaying call stack trace for plugin "RPG-X_0.2.smx":
L 05/31/2010 - 22:06:52: [SM] [0] Line 156, RPG-X_0.2.sp:K()
L 05/31/2010 - 22:06:52: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 05/31/2010 - 22:06:52: [SM] Displaying call stack trace for plugin "RPG-X_0.2.smx":
L 05/31/2010 - 22:06:52: [SM] [0] Line 248, RPG-X_0.2.sp::IK()
L 05/31/2010 - 22:06:53: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 05/31/2010 - 22:06:53: [SM] Displaying call stack trace for plugin "RPG-X_0.2.smx":
[SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 05/31/2010 - 22:064: [SM] Displaying call stack trace for plugin "RPG-X_0.2.smx":
L 05/31/2010 - 22:064: [SM] [0] Line 655, RPG-X_0.2.sp::RoundStart()
L 05/31/2010 - 22:06:51: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 05/31/2010 - 22:06:51: [SM] Displaying call stack trace for plugin "RPG-X_0.2.smx":
L 05/31/2010 - 22:06:51: [SM] [0] Line 318, RPG-X_0.2.sp::IH()
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zipcore
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Old 05-31-2010 , 13:58   Re: [L4D2]RPG mode 1.0.7
Reply With Quote #76

@Acecombat2

how can i fix this?
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 06-01-2010 , 08:14   Re: [L4D2]RPG mode 1.0.7
Reply With Quote #77

I don't know im not decoder or anything.

since its error... remove it?
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ldoh0112
Member
Join Date: Nov 2009
Location: The Republic of Korea
Old 06-01-2010 , 08:21   Re: [L4D2]RPG mode 1.0.7
Reply With Quote #78

PHP Code:
if(IsValidEntity(attacker))
 {
  if(
GetClientTeam(attacker) == TEAM_SURVIVORS && !IsFakeClient(attacker))
  {
   new 
Float:StrFloat Str[attacker]*0.02
   
new StrRedHealth RoundToNearest(dmg*StrFloat)
   if(
GetEntProp(hurtedProp_Data"m_iHealth") > StrRedHealth)
   {
    
SetEntProp(hurtedProp_Data"m_iHealth"GetEntProp(hurtedProp_Data"m_iHealth")-StrRedHealth)
   }
  }
 } 
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zipcore
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Location: m_flZipcore
Old 06-01-2010 , 08:34   Re: [L4D2]RPG mode 1.0.7
Reply With Quote #79

thx ldoh0112

i added your code but i can rebuild this error on my server, cant test it 4 u ;)
i hope it does.

rgds Zipcore
Attached Files
File Type: sp Get Plugin or Get Source (RPG-X_0.3.sp - 310 views - 28.7 KB)
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 06-01-2010 , 09:37   Re: [L4D2]RPG mode 1.0.7
Reply With Quote #80

ah i mean i can't rebuild this error
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