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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 03-21-2005 , 16:18  
Reply With Quote #71

Remove only takes two parameters.
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Unknown Guard
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Join Date: Mar 2005
Old 03-21-2005 , 16:23  
Reply With Quote #72

what??? what about the origins then?
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 03-21-2005 , 16:47  
Reply With Quote #73

It doesnt TAKE origins.

Look at the damn documentation!
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Unknown Guard
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Join Date: Mar 2005
Old 03-21-2005 , 16:55  
Reply With Quote #74

Okay so i just use the weapon id and the class name.
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 03-21-2005 , 17:01  
Reply With Quote #75

Just the classname. It can only remove by a classname.
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Unknown Guard
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Join Date: Mar 2005
Old 03-21-2005 , 17:16  
Reply With Quote #76

well all my guns are in the groundspawn classname.
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TotalNoobScripter
Senior Member
Join Date: Aug 2004
Old 03-21-2005 , 17:37  
Reply With Quote #77

i just realized your using my origin-getter

well right now ive only been able to remove all groundweapons (possibly of a certain model, im not sure its been awhile since i used this plugin). You might have to wait for TS to add origins to her plugin.
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Unknown Guard
Member
Join Date: Mar 2005
Old 03-21-2005 , 17:43  
Reply With Quote #78

so should i make all my guns globalguns or whatever its called and just type

REMOVE
{
classname ts_groundspawn
}?
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TotalNoobScripter
Senior Member
Join Date: Aug 2004
Old 03-21-2005 , 17:48  
Reply With Quote #79

u can try, but the only gun ent in TS ive seen is ts_groundweapon.
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Twilight Suzuka
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Join Date: Jul 2004
Location: CS lab
Old 03-21-2005 , 18:02  
Reply With Quote #80

actually, when you throw guns, they are WorldGun.

I'll add origins soon.
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