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[CS:S/CS:GO] BuildWars v2.1.0 (Updated: 08/03/15)


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CakeIsGood
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Join Date: Apr 2013
Old 04-13-2013 , 07:41   Re: [CS:S] BuildWars v2.0.8 (Updated: 6/2/13)
Reply With Quote #71

Hello, i would just ask if anyone have got a big list of many other props that you could add to this mod ?? or know how to make props that u can add?
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 04-13-2013 , 10:52   Re: [CS:S] BuildWars v2.0.8 (Updated: 6/2/13)
Reply With Quote #72

You can find your own props. Fire up SourceSDK, Hammer Editor (Google if you have to set it up), create a new map, place an entity (cylinder with a sphere on top) & press enter, alt + enter to open properties, change Class to prop_dynamic & apply, World Model --> Browse. The bottom line is the path.
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CakeIsGood
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Join Date: Apr 2013
Old 04-13-2013 , 12:12   Re: [CS:S] BuildWars v2.0.8 (Updated: 6/2/13)
Reply With Quote #73

I dont know how to do that, also after u explained, could you maybe pls make a little YouTube video about how to do it please ?
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 04-13-2013 , 20:51   Re: [CS:S] BuildWars v2.0.8 (Updated: 6/2/13)
Reply With Quote #74

You can find enough YouTube guides concerning Hammer to piece together what you need if you can't follow the above instructions. It's not necessary for the mod, it's just the easiest method I can provide for finding new props.
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Last edited by thetwistedpanda; 04-13-2013 at 20:55.
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DoYouWantToBeKilled
Junior Member
Join Date: Apr 2013
Old 05-05-2013 , 09:54   Re: [CS:S] BuildWars v2.0.8 (Updated: 6/2/13)
Reply With Quote #75

Hello!

The plugins loaded fine and no bugs before.. but after the update with css and valve i need to reinstall min css server and i installed bulidwar again BUT! the work fine but one bug.. when props like Bookcase can i see the other people like always !
But now sometimes people get invisible.

I'm 100% sure its a bug .. or 99%.......

Again Sorry for bad english
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srvmil
Senior Member
Join Date: Oct 2010
Old 07-14-2013 , 03:58   Re: [CS:S] BuildWars v2.0.8 (Updated: 6/2/13)
Reply With Quote #76

Has anyone tried this on CSGO? Does it work?
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julsej12
New Member
Join Date: Mar 2013
Old 07-31-2013 , 09:34   Re: [CS:S] BuildWars v2.0.8 (Updated: 6/2/13)
Reply With Quote #77

Hi Panda, Great Plugin
But how do i at someone as Supporter?
It's because i want an admin (300 Props) Kick, Ban Stuf like That
And then i want a VIp(Supporter 225 Props) Slay, mute commands like that,
i Know it's possible to do, and if i want to, is it the Admin and supporter Way?

šPoul ankerš
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 07-31-2013 , 11:24   Re: [CS:S] BuildWars v2.0.8 (Updated: 6/2/13)
Reply With Quote #78

Quote:
Originally Posted by julsej12 View Post
Hi Panda, Great Plugin
But how do i at someone as Supporter?
It's because i want an admin (300 Props) Kick, Ban Stuf like That
And then i want a VIp(Supporter 225 Props) Slay, mute commands like that,
i Know it's possible to do, and if i want to, is it the Admin and supporter Way?

šPoul ankerš
PHP Code:
#define AUTH_SUPPORTER ADMFLAG_CUSTOM4
#define AUTH_ADMIN ADMFLAG_UNBAN
#define AUTH_BASE ADMFLAG_CUSTOM4
#define AUTH_DELETE ADMFLAG_GENERIC
#define AUTH_TELEPORT ADMFLAG_GENERIC
#define AUTH_COLOR ADMFLAG_GENERIC
#define AUTH_TARGET ADMFLAG_UNBAN

Void_AuthClient(client)
{
    
g_iPlayerAccess[client] = ACCESS_PUBLIC;
    if(
CheckCommandAccess(client"bw_access_supporter"AUTH_SUPPORTER))
        
g_iPlayerAccess[client] += ACCESS_SUPPORTER;
    
    if(
CheckCommandAccess(client"bw_access_admin"AUTH_ADMIN))
        
g_iPlayerAccess[client] += ACCESS_ADMIN;

    if(
CheckCommandAccess(client"bw_access_base"AUTH_BASE))
        
g_iPlayerAccess[client] += ACCESS_BASE;
    
    
g_iAdminAccess[client] = ADMIN_NONE;
    if(
CheckCommandAccess(client"bw_admin_delete"AUTH_DELETE))
        
g_iAdminAccess[client] += ADMIN_DELETE;
    
    if(
CheckCommandAccess(client"bw_admin_teleport"AUTH_TELEPORT))
        
g_iAdminAccess[client] += ADMIN_TELEPORT;
    
    if(
CheckCommandAccess(client"bw_admin_color"AUTH_COLOR))
        
g_iAdminAccess[client] += ADMIN_COLOR;
    
    if(
CheckCommandAccess(client"bw_admin_target"AUTH_TARGET))
        
g_iAdminAccess[client] += ADMIN_TARGET;

v2 uses a hardcoded admin system; you'll have to assign the flag/override above. Then there are cvars in the /cstrike/cfg/sourcemod/sm_buildwars_v2.cfg that control prop counts
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julsej12
New Member
Join Date: Mar 2013
Old 07-31-2013 , 12:50   Re: [CS:S] BuildWars v2.0.8 (Updated: 6/2/13)
Reply With Quote #79

Hi again
The sm_buildwars_v2.cfg is under controle
But the "PHP code" is a little bit harder (For me)
Can you try to explaine a little more specific on how to do?
šPoul ankerš
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 07-31-2013 , 12:53   Re: [CS:S] BuildWars v2.0.8 (Updated: 6/2/13)
Reply With Quote #80

http://wiki.alliedmods.net/Overridin...ss_(SourceMod) The bw_* text inside quotations is the override. The AUTH_* is the default flag if the override doesn't exist.
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Last edited by thetwistedpanda; 07-31-2013 at 12:54.
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