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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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versatile_bfg
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Join Date: Feb 2012
Old 06-11-2015 , 19:26   Re: [CS:GO] WarMod [BFG] <Beta v0.4.4, 11-Jun-2015>
Reply With Quote #781

Quote:
Originally Posted by SuperMechaCow View Post
Hey, I love this mod, but I don't run it all the time. The server is normally a casual gamemode. I set "wm_active 0" in the server.cfg and that used to keep it from loading until I changed it back, but of course it would always shut off again on map change, and the proper configs wouldn't always load when i did use wm_active 1 until the match started. I mean, I was ok with that, BUT...

Now it loads at the beginning of every map. I can disable it manually with wm_active 0 but it's already changed the clan tags and game settings. I tried adding wm_active to the on_map_load.cfg but that doesn't work either. AS it stands, I have to uninstall the plugin and reinstall before a match.

Is there any way to only enable warmod when i want it on?
Remove it from ruleset_global.cfg. This should allow you to do what you are trying to do.

I will move it from ruleset_global to on_map_load in the next version for auto create.
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Last edited by versatile_bfg; 06-11-2015 at 19:27.
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wazer
Senior Member
Join Date: Oct 2011
Old 06-12-2015 , 23:02   Re: [CS:GO] WarMod [BFG] <Beta v0.4.3, 10-Jun-2015>
Reply With Quote #782

Quote:
Originally Posted by versatile_bfg View Post
Beta 0.4.4 - 11-06-2015
- fixed lo3/ko3 restarts
- fixed match complete demo upload

Thanks we will test this weekend and next week deff .
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 06-13-2015 , 01:47   Re: [CS:GO] WarMod [BFG] <Beta v0.4.4, 11-Jun-2015>
Reply With Quote #783

Hey versatile_bfg, I'm having issues with knife round restarting endlessly, and whenever anyone types !knife, it restarts the game yet again. Thoughts?
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Filoret
Member
Join Date: Aug 2007
Old 06-14-2015 , 08:12   Re: [CS:GO] WarMod [BFG] <Beta v0.4.4, 11-Jun-2015>
Reply With Quote #784

how to off demo upload?
I have no ftp plugin and
wm_autodemoupload_enable 0

but it always want to upload demo
how to off that feature?
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 06-14-2015 , 19:16   Re: [CS:GO] WarMod [BFG] <Beta v0.4.4, 11-Jun-2015>
Reply With Quote #785

Quote:
Originally Posted by Filoret View Post
how to off demo upload?
I have no ftp plugin and
wm_autodemoupload_enable 0

but it always want to upload demo
how to off that feature?
is that in the on_map_load.cfg file?

It will keep producing an error log until the next version but it shouldn't popup ingame.
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versatile_bfg
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Join Date: Feb 2012
Old 06-14-2015 , 19:18   Re: [CS:GO] WarMod [BFG] <Beta v0.4.4, 11-Jun-2015>
Reply With Quote #786

Quote:
Originally Posted by blackhawk74 View Post
Hey versatile_bfg, I'm having issues with knife round restarting endlessly, and whenever anyone types !knife, it restarts the game yet again. Thoughts?
!knife is an admin command. It will start the Ko3 process. It should only restart 3 times unless you have another plugin that is conflicting with it.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 06-15-2015 , 01:14   Re: [CS:GO] WarMod [BFG] <Beta v0.4.4, 11-Jun-2015>
Reply With Quote #787

Quote:
Originally Posted by versatile_bfg View Post
!knife is an admin command. It will start the Ko3 process. It should only restart 3 times unless you have another plugin that is conflicting with it.
It appears that !knife written by anyone (including players with no flags) in chat triggers the knife round, that's why it was constantly reloading knife round. I have a knife plugin in my server so perhaps that's what's causing the issue?
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 06-15-2015 , 01:19   Re: [CS:GO] WarMod [BFG] <Beta v0.4.4, 11-Jun-2015>
Reply With Quote #788

Quote:
Originally Posted by blackhawk74 View Post
It appears that !knife written by anyone (including players with no flags) in chat triggers the knife round, that's why it was constantly reloading knife round. I have a knife plugin in my server so perhaps that's what's causing the issue?
Most likely. Warmod isn't supported with knife plugins.
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Last edited by versatile_bfg; 06-15-2015 at 01:21.
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Filoret
Member
Join Date: Aug 2007
Old 06-15-2015 , 04:00   Re: [CS:GO] WarMod [BFG] <Beta v0.4.4, 11-Jun-2015>
Reply With Quote #789

Quote:
Originally Posted by versatile_bfg View Post
is that in the on_map_load.cfg file?
yep
Quote:
Originally Posted by versatile_bfg View Post
It will keep producing an error log until the next version but it shouldn't popup ingame.
thx
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SuperMechaCow
Junior Member
Join Date: May 2005
Location: At my computer
Old 06-17-2015 , 13:19   Re: [CS:GO] WarMod [BFG] <Beta v0.4.4, 11-Jun-2015>
Reply With Quote #790

EDIT: I tried that. Didn't seem to work. Warmod starts with the new maps even when wm_active is 0 in ruleset_global.cfg and on_map_load.cfg and server.cfg

Last question: So you ever plan on adding a coach-slot feature? I know some mods like this have the ability to add a sixth player on each team that can only spectate a chosen team. I would much rather use your mod though because other than that almost all of the features are much better than the other scrim mods.
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Last edited by SuperMechaCow; 06-17-2015 at 13:29.
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