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SDK Hooks 2.1 - Updated 2011-9-10


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SuperShadow
SourceMod Donor
Join Date: Jun 2008
Location: Westminster, MD
Old 07-20-2010 , 19:26   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#781

Quote:
Originally Posted by Master53 View Post
nvm ... just need to config it so it runs right
There's a quote for the OP.
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blue zebra
BANNED
Join Date: Jun 2010
Old 07-21-2010 , 00:40   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#782

Hi.
I use this on my server and the healthkit on the death script: sdkhooks131-obv-sm13.zip
The HoD script dont work, because this script is not running.
I install the sdk hooks correctly, but i give this error message in my screenlog.0 :
L 07/21/2010 - 05:15:10: [SM] Unable to load plugin "healthkit_on_death.smx": Required extension "sdkhooks" file("sdkhooks.ext") not running
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psychonic

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Join Date: May 2008
Old 07-21-2010 , 06:55   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#783

Quote:
Originally Posted by blue zebra View Post
Hi.
I use this on my server and the healthkit on the death script: sdkhooks131-obv-sm13.zip
The HoD script dont work, because this script is not running.
I install the sdk hooks correctly, but i give this error message in my screenlog.0 :
L 07/21/2010 - 05:15:10: [SM] Unable to load plugin "healthkit_on_death.smx": Required extension "sdkhooks" file("sdkhooks.ext") not running
You either installed the wrong version what whatever game it is or installed it incorrectly (or both).
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-24-2010 , 18:08   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#784

SDKHooks is still maintained, and was therefore recompiled against the new libraries.
No files need to (or should) be renamed or symlinked, a plugin trying to use the new ones while expecting the old ones could crash.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-24-2010 , 19:13   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#785

SM plugins don't link against the server binaries.
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psychonic

BAFFLED
Join Date: May 2008
Old 07-24-2010 , 20:33   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#786

Asherkin is correct. If you have to rename engine binaries, you have something else wrong.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-24-2010 , 22:26   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#787

You are using an old version of SDKHooks for the game you a using.
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MaloModo
Veteran Member
Join Date: Aug 2008
Old 07-26-2010 , 18:26   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#788

Yeah I reloaded 131 and worked....but I could swear I had tried that at least twice before with error...MY BAD....thanks
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 07-29-2010 , 01:30   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#789

SDKHooks Crash: http://ampaste.net/f53838cee

At least I'm pretty sure it is.
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psychonic

BAFFLED
Join Date: May 2008
Old 07-29-2010 , 07:44   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#790

Quote:
Originally Posted by Kyle12 View Post
SDKHooks Crash: http://ampaste.net/f53838cee

At least I'm pretty sure it is.
Nope. That's just showing you using GiveNamedItem and then the game creating the entity for that item. SDK Hooks just shows because it hooks the EntityFactoryDictionary.

Your actual error is at the top of the stack.

Quote:
#1 0xf6e15f7a in ED_Alloc () from /home/*/orangebox/bin/engine.so
#2 0xf6e78074 in CVEngineServer::CreateEdict () from /home/*/orangebox/bin/engine.so
Looks like you either ran out of edicts or there was some other error in allocating one for the weapon you tried to give.
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