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[CS:GO/ZP] Zombie Plague Mod 8.3.2


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gubka
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Join Date: Jan 2012
Location: Russia
Old 11-13-2016 , 17:15   Re: [CS:GO/ZP] Zombie Plague Mod 6.1
Reply With Quote #781

Quote:
Originally Posted by Eddy18 View Post
Hi would u add zombie granade ? If you remember in old 1.6 zombie mods were infection granate that zombies can buy and can use it? I think it would be cool feature
I want to find model for cs go with zombie bomb
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veli
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Join Date: Apr 2012
Location: Netherlands
Old 11-14-2016 , 13:09   Re: [CS:GO/ZP] Zombie Plague Mod 6.2
Reply With Quote #782

Hi Gubka,

How to become vip in zp? and is it possible to change arm models? I have changed but arms not visible.

After update to 6.2 sounds not working. any idea how to fix that?

thanks in advance.


Last edited by veli; 11-14-2016 at 15:24.
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veli
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Location: Netherlands
Old 11-14-2016 , 13:28   Re: [CS:GO/ZP] Zombie Plague Mod 6.2
Reply With Quote #783

Gubka, can add option admin flags to models?

example; i make a special human or zombie model and add a admin level on it. Admin flag a for model 1, admin flag b model 2, admin flag e model 3...


Last edited by veli; 11-14-2016 at 15:24.
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gubka
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Old 11-14-2016 , 16:00   Re: [CS:GO/ZP] Zombie Plague Mod 6.2
Reply With Quote #784

Quote:
Originally Posted by veli View Post
Hi Gubka,

How to become vip in zp? and is it possible to change arm models? I have changed but arms not visible.

After update to 6.2 sounds not working. any idea how to fix that?

thanks in advance.

Quote:
Name Flag Purpose

reservation a Reserved slot access. Also access to Make a human in admin menu.
generic b Generic admin; required for admins. Also access to admin menu.
kick c Kick other players. Also access to Make a zombie in admin menu
ban d Ban other players.
unban e Remove bans.
slay f Slay/harm other players. Also access to Respawn players in admin menu
changemap g Change the map. Also access to Make a nemesis in admin menu
cvar h Change most cvars.
config i Execute config files and access to commands: zp_config_reloadall
chat j Special chat privileges.
vote k Start or create votes.
password l Set a password on the server.
rcon m Use RCON commands.
cheats n Change sv_cheats or use cheating commands.
root z Magically enables all flags and ignores immunity values.
custom1 o Access to VIP group in Zombie Plague
custom2 p Access to Make a survivor in admin menu
custom3 q Access to Give ammopacks in admin menu
custom4 r Access to Start armageddon in admin menu
custom5 s Access to Start multi mode in admin menu
custom6 t Access to Start swarm mode in admin menu
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veli
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Join Date: Apr 2012
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Old 11-15-2016 , 10:07   Re: [CS:GO/ZP] Zombie Plague Mod 6.2
Reply With Quote #785

i want give a flag to a model. Example, flag a model 1, flag b, model 2, flag e model 3 etc. etc.

Now flag b have access to all models?

Or can you make zp compatible with store? So when i make a class vip only that i can add it in store.

Last edited by veli; 11-15-2016 at 10:18.
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veli
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Old 11-15-2016 , 12:01   Re: [CS:GO/ZP] Zombie Plague Mod 6.2
Reply With Quote #786

how to teleport in game like !ztele? and how can i spawn 2 mother zombie?

Last edited by veli; 11-15-2016 at 12:02.
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gubka
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Old 11-15-2016 , 13:02   Re: [CS:GO/ZP] Zombie Plague Mod 6.2
Reply With Quote #787

Quote:
Originally Posted by veli View Post
how to teleport in game like !ztele? and how can i spawn 2 mother zombie?
it now a zombie reloaded, zp don't have mother zombie, on escape maps zombie teleport on the spawn automatically
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gubka
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Old 11-15-2016 , 13:02   Re: [CS:GO/ZP] Zombie Plague Mod 6.2
Reply With Quote #788

Quote:
Originally Posted by veli View Post
i want give a flag to a model. Example, flag a model 1, flag b, model 2, flag e model 3 etc. etc.

Now flag b have access to all models?

Or can you make zp compatible with store? So when i make a class vip only that i can add it in store.
Mod don't have models flag features
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veli
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Old 11-15-2016 , 14:31   Re: [CS:GO/ZP] Zombie Plague Mod 6.2
Reply With Quote #789

Oke thx Gubka. How to disable buying Antidote for last zombie?
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gubka
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Old 11-15-2016 , 14:47   Re: [CS:GO/ZP] Zombie Plague Mod 6.2
Reply With Quote #790

Quote:
Originally Posted by veli View Post
Oke thx Gubka. How to disable buying Antidote for last zombie?
it already blocked

Quote:
PHP Code:
/**
 * ============================================================================
 *
 *  Zombie Plague Mod #3 Generation
 *
 *
 *  Copyright (C) 2015-2016 Nikita Ushakov (Ireland, Dublin)
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * ============================================================================
 **/

#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <zombieplague>

#pragma newdecls required

/**
 * Record plugin info.
 **/
public Plugin AntiDot =
{
    
name            "[ZP] ExtraItem: Antidot",
    
author          "qubka (Nikita Ushakov)",     
    
description     "Addon of extra items",
    
version         "1.0",
    
url             "https://forums.alliedmods.net/showthread.php?t=272546"
}

/**
 * @section Information about extra items.
 **/
#define EXTRA_ITEM_NAME                "@Antidot" // If string has @, phrase will be taken from translation file     
#define EXTRA_ITEM_COST                20            
#define EXTRA_ITEM_LEVEL            0
#define EXTRA_ITEM_ONLINE            0
#define EXTRA_ITEM_LIMIT            0
/**
 * @endsection
 **/

// Item index
int iItem;
#pragma unused iItem

/**
 * Plugin is loading.
 **/
public void OnPluginStart(/*void*/)
{
    
// Initilizate extra item
    
iItem ZP_RegisterExtraItem(EXTRA_ITEM_NAMEEXTRA_ITEM_COSTZP_TEAM_ZOMBIEEXTRA_ITEM_LEVELEXTRA_ITEM_ONLINEEXTRA_ITEM_LIMIT);
}

/**
 * Called after select an extraitem in the equipment menu.
 * 
 * @param clientIndex        The client index.
 * @param extraitemIndex    The index of extraitem from ZP_RegisterExtraItem() native.
 *
 * @return                    Plugin_Handled or Plugin_Stop to block purhase. Anything else
 *                              (like Plugin_Continue) to allow purhase and taking ammopacks.
 **/
public Action ZP_OnExtraBuyCommand(int clientIndexint extraitemIndex)
{
    
#pragma unused clientIndex, extraitemIndex
    
    // Validate client
    
if(!IsPlayerExist(clientIndex))
    {
        return 
Plugin_Handled;
    }
    
    
// Check the item's index
    
if(extraitemIndex == iItem)
    {
        
// If you don't allowed to buy, then return ammopacks
        
if(fnGetZombies() <= || ZP_IsPlayerHuman(clientIndex))
        {
            return 
Plugin_Handled;
        }
        
        
// Initialize round type
        
int CMode ZP_GetRoundState(STATE_ROUND_MODE);

        
// Switch game round
        
switch(CMode)
        {
            
// If specific game round modes, then don't allowed to buy and return ammopacks
            
case MODE_NONEMODE_NEMESISMODE_SURVIVORMODE_ARMAGEDDON : return Plugin_Handled;
            
            
// Change class to human
            
default : ZP_SwitchClass(TYPE_HUMANclientIndex);
        }
    }
    
    
// Allow buying
    
return Plugin_Continue;
}

/**
 * Get amount of total zombies.
 *
 * @return                     The amount of total zombies.
 **/
int fnGetZombies(/*void*/)
{
    
// Initialize vars
    
int nZombies;
    
    
// i = index of the client
    
for (int i 1<= MaxClientsi++)
    {
        if (
IsPlayerExist(i) && ZP_IsPlayerZombie(i))
        {
            
nZombies++;
        }
    }
    
    return 
nZombies;

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