Raised This Month: $ Target: $400
 0% 

[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


Post New Thread Reply   
 
Thread Tools Display Modes
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 06-04-2015 , 19:08   Re: [CS:GO] WarMod [BFG] <Beta v0.4.2, 03-Jun-2015>
Reply With Quote #761

Quote:
Originally Posted by Alpac View Post
Okay so me and my friend were doing a 1v1 to test everything out, and when I try to start the veto it says "veto system disabled". Do I need to enable it somewhere or can you only do veto with 5v5?
wm_veto "1", "Veto Style: 0 = off, 1 = Bo1, 2 = Bo2, 3 = Bo3"

Change this to 1. Should be in your cfg/warmod/ruleset_global.cfg
__________________
versatile_bfg is offline
Alpac
Junior Member
Join Date: Jun 2015
Old 06-04-2015 , 20:53   Re: [CS:GO] WarMod [BFG] <Beta v0.4.2, 03-Jun-2015>
Reply With Quote #762

Quote:
Originally Posted by versatile_bfg View Post
wm_veto "1", "Veto Style: 0 = off, 1 = Bo1, 2 = Bo2, 3 = Bo3"

Change this to 1. Should be in your cfg/warmod/ruleset_global.cfg
Okay thanks, and now for a new question (sorry, I am new to plugins for CSGO in general)

So I noticed in the warmup before everyone readies up, it does like rounds for warmup. Is it possible to do classic warmup where like theres no rounds or anything, just re spawn and kill?
Alpac is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 06-04-2015 , 20:55   Re: [CS:GO] WarMod [BFG] <Beta v0.4.2, 03-Jun-2015>
Reply With Quote #763

Quote:
Originally Posted by Alpac View Post
Okay thanks, and now for a new question (sorry, I am new to plugins for CSGO in general)

So I noticed in the warmup before everyone readies up, it does like rounds for warmup. Is it possible to do classic warmup where like theres no rounds or anything, just re spawn and kill?
edit the cfg/warmod/ruleset_warmup.cfg to your liking.
__________________
versatile_bfg is offline
goodBEan
Senior Member
Join Date: Jul 2010
Location: St. Louis Mo USA
Old 06-04-2015 , 21:10   Re: [CS:GO] WarMod [BFG] <Beta v0.4.2, 03-Jun-2015>
Reply With Quote #764

What causes the matched to be paused? how can I unpause it?

I also found out that mp_round_restart_delay has a max setting of 10. It kinda screws up my method for displaying the score at the end.

Last edited by goodBEan; 06-04-2015 at 21:26.
goodBEan is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 06-04-2015 , 21:17   Re: [CS:GO] WarMod [BFG] <Beta v0.4.2, 03-Jun-2015>
Reply With Quote #765

Quote:
Originally Posted by goodBEan View Post
What causes the matched to be paused? how can I unpause it?
either a player calls /pause and then you can unpause the server with /unpause

if you have sv_matchpause_auto_5v5 "1" Then you will need 10 players in the server. you can fix this by changing it to sv_matchpause_auto_5v5 "0" and then mp_unpause_match
__________________
versatile_bfg is offline
goodBEan
Senior Member
Join Date: Jul 2010
Location: St. Louis Mo USA
Old 06-04-2015 , 22:29   Re: [CS:GO] WarMod [BFG] <Beta v0.4.2, 03-Jun-2015>
Reply With Quote #766

Quote:
Originally Posted by versatile_bfg View Post
either a player calls /pause and then you can unpause the server with /unpause

if you have sv_matchpause_auto_5v5 "1" Then you will need 10 players in the server. you can fix this by changing it to sv_matchpause_auto_5v5 "0" and then mp_unpause_match
Nice, that was bothering me during testing.

How do you do the team names with /t and /ct? Is it possible to set the team name in the command line when you launch the server? Can the teams set their own team names?

Also when is the exact moment when your "end match" config runs? I am considering adding in mp_win_panel_display_time 999 to that config so that the scoreboard will stick and not screw with halftime

Last edited by goodBEan; 06-04-2015 at 22:50.
goodBEan is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 06-04-2015 , 23:11   Re: [CS:GO] WarMod [BFG] <Beta v0.4.2, 03-Jun-2015>
Reply With Quote #767

Quote:
Originally Posted by goodBEan View Post
Nice, that was bothering me during testing.

How do you do the team names with /t and /ct? Is it possible to set the team name in the command line when you launch the server? Can the teams set their own team names?

Also when is the exact moment when your "end match" config runs? I am considering adding in mp_win_panel_display_time 999 to that config so that the scoreboard will stick and not screw with halftime
/t and /ct are admin commands. You manually do them.

mp_teamname_1 "Counter-Terrorists" //A non-empty string overrides the first team's name
mp_teamname_2 "Terrorists" //A non-empty string overrides the second team's name
Edit these to your liking in the on_map_load.cfg

to let the teams set the name use:
wm_require_names 1 //Enable or disable the requirement of set team names for lo3
Located in ruleset_global.cfg

the reset match config is executed when a match is completed or when it is canceled.
__________________
versatile_bfg is offline
JackRyder
Junior Member
Join Date: Jun 2015
Old 06-05-2015 , 10:52   Re: [CS:GO] WarMod [BFG] <Beta v0.4.2, 03-Jun-2015>
Reply With Quote #768

Sorry if this has already been answered but is there a way to disconnect the users before the next map begins to load?

Or even better, to stop the next map from loading all together?
JackRyder is offline
Alpac
Junior Member
Join Date: Jun 2015
Old 06-05-2015 , 23:21   Re: [CS:GO] WarMod [BFG] <Beta v0.4.2, 03-Jun-2015>
Reply With Quote #769

Sorry for so many questions, but what cvar has the command for showing the money at the start of each round? I'd like to disable it.
Alpac is offline
nexoru
New Member
Join Date: Jun 2015
Old 06-07-2015 , 18:33   Re: [CS:GO] WarMod [BFG] <Beta v0.4.2, 03-Jun-2015>
Reply With Quote #770

Hello ,

I recognize today that i have no pistols at the match begin. i need to buy the Glocks or USP .. fucks up the economy a little bit How can i fix it ?

and after every match end , there stand "Demo could not be uploaded to the server , see logs" but the demo is on the server and works perfect .. i mean its just a text witch pops up but can i disable it ? (i dont want to disable demos , YFI)
nexoru is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:21.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode