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Zombie Riot V1.9.1b


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TFlash92
Junior Member
Join Date: Feb 2011
Old 06-23-2011 , 16:23   Re: Zombie Riot V1.9.1b
Reply With Quote #751

Dear everyone,
now I have changed the setting "bot_quota_mode" to "normal" and its work now...
Anyway the first bot joins and no any errors happen.
Also everything is normal.

Thanks greyscale nice plugin. Keep up this nice huge work.


Regards,
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cozmicshredder
AlliedModders Donor
Join Date: Apr 2004
Location: MI, USA.
Old 06-25-2011 , 00:47   Re: Zombie Riot V1.9.1b
Reply With Quote #752

OMG Greyscale you Fucking Rule! Thanks!!!!!!!
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 06-25-2011 , 02:35   Re: Zombie Riot V1.9.1b
Reply With Quote #753

TFlash, glad you got it working. I'll add protection against that in the next version.

Phoenix, no that is not intentional (its a bug), for now would it be possible if you just disabled it and used LDuke's version?
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Phoenix Marco
Junior Member
Join Date: Jun 2011
Old 06-26-2011 , 11:01   Re: Zombie Riot V1.9.1b
Reply With Quote #754

Quote:
Originally Posted by Greyscale View Post
TFlash, glad you got it working. I'll add protection against that in the next version.

Phoenix, no that is not intentional (its a bug), for now would it be possible if you just disabled it and used LDuke's version?
Where can I find LDuke's version ?
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 06-26-2011 , 14:48   Re: Zombie Riot V1.9.1b
Reply With Quote #755

Use the search page. It's in the approved plugins section.
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MrBrightSide
Member
Join Date: Jun 2011
Old 06-29-2011 , 00:47   Re: Zombie Riot V1.9.1b
Reply With Quote #756

Hello Greyscale, this is just a recommendation for the next ver. In the zombieriot.cfg you have "zriot_zombiemax", which basic sets the bot_quota. what i suggest you do in the next ver is remove that and add it into the addons/sourcemod/configs/zriot/days.txt, because i have a day were you only need to kill one zombie and that haves 50k HP(final battle) and i have 21 of them running around. an example if this if you would do it look something like this maybe

Now
PHP Code:
"days"
{
"Outbreak"
{
"count" "15"
"healthboost" "0"
"respawn" "1"
"deaths_before_zombie" "2"
"fademin" "600.0"
"fademax" "800.0"
}
&
#12288;
"Uprising"
{
"count" "25"
"healthboost" "25"
"respawn" "0"
"deaths_before_zombie" "0"
"fademin" "600.0"
"fademax" "800.0"



My Sergestion
PHP Code:
"days"
{
"Outbreak"
{
"count" "15"
"max_number_of_zombies" "5"
"healthboost" "0"
"respawn" "1"
"deaths_before_zombie" "2"
"fademin" "600.0"
"fademax" "800.0"
}
&
#12288;
"Uprising"
{
"count" "25"
"max_number_of_zombies" "10"
"healthboost" "25"
"respawn" "0"
"deaths_before_zombie" "0"
"fademin" "600.0"
"fademax" "800.0"

basic what im asking is have it so each day have it own zriot_zombiemax
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 06-29-2011 , 04:47   Re: Zombie Riot V1.9.1b
Reply With Quote #757

Well, I think the "respawn" option will help you here. If you set "count" to 5 and "respawn" to 0, it will only spawn 5 zombies. If count is 25 though, it will spawn the max amount but as you kill them it will stop respawning them so there's just enough to kill for the humans to win.


The next version of ZRiot will be very different (much more flexible), and what you are suggesting will be possible.
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w4rkr4f7
Member
Join Date: Dec 2008
Old 07-01-2011 , 13:21   Re: Zombie Riot V1.9.1b
Reply With Quote #758

Hello and good job with this addon.Question : why after zombie number is 0 and appear CT Wins on fade screen ,stiil zobie kill alive CT's ? Thanks
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MrBrightSide
Member
Join Date: Jun 2011
Old 07-02-2011 , 18:18   Re: Zombie Riot V1.9.1b
Reply With Quote #759

did u update ur 2 the 1.9.1b ver? cause this also use to happen to me till i updated now they freeze when the round ends
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-03-2011 , 01:35   Re: Zombie Riot V1.9.1b
Reply With Quote #760

Yeah, the most recent update fixed it. Valve shifted over some flags 1 bit which broke it. And SM's defines are outdated but one day they're going to fix it and this will break again. Hopefully new version will be out by then.
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