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AimBot Detection


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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 06-08-2009 , 15:20   Re: AimBot Detection
Reply With Quote #741

I think this only affects real players because the only time I've experienced this is with the bug I fixed in the above v1.1 change log entry. :shrugs:
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Endangered Feces
Junior Member
Join Date: Oct 2008
Old 06-08-2009 , 15:56   Re: AimBot Detection
Reply With Quote #742

Bugsy,

I tested the notifications with a non-admin target and he was able to see it was monitoring him. Only the target and admins with rcon access are seeing the messages, no one else. But the fact that the target sees it isnt a good thing, especially if they are innocent.

Also, I can only get the plugin to work if I manually monitor someone. I cant get the AutoWatch to kick in on anyone, even if they sit and blast HS HS HS on me for 10 rounds. Whats the config best settings to have to test the AutoWatch?

Thanks
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 06-08-2009 , 16:26   Re: AimBot Detection
Reply With Quote #743

That is very strange because as far as I can see, it should function as intended. Does anyone see anything incorrect with this?

@client_authorized()

PHP Code:
if ( get_user_flags(id) & FLAG_NOTIFY )
        
g_AdminNotify[id] = 
@ client_disconnect()

PHP Code:
g_AdminNotify[id] = 
@print function

PHP Code:
if ( g_AdminNotifyiPlayer ] )
{
        
emessage_beginMSG_ONE_UNRELIABLE g_SayText _iPlayer )
        
ewrite_byteiPlayer )        
        
ewrite_stringszMessage )
        
emessage_end()

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PauliusBa
Senior Member
Join Date: Aug 2006
Location: Lithuania
Old 06-10-2009 , 06:39   Re: AimBot Detection
Reply With Quote #744

Hey, I think this plugin has a terrible bug!
I have POD bots on my server and a plugin which kicks and adds them depending on real players. When there are 14 players, no bots are left (16 slots overall).

The bug I think is related to Aimbot Detector:
POD bods sometimes become INVISIBLE! Maybe the plugin uses #ID or something.. It should use NICK instead, and a aimwatch bots should be given unique nicks..
PS: the plugin that kicks POD bots kicks a random bot, so maybe it is not a serious bug in Aimbot Detector at all.. Still, it's a comatibility issue and maybe there is an easy fix that could be made...

Last edited by PauliusBa; 06-10-2009 at 07:41.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 06-10-2009 , 09:31   Re: AimBot Detection
Reply With Quote #745

I don't see how this plugin can possibly cause podbots to become invisible.

Yes, a player-id# is used for creating, checking damage, and kicking the bots. I previously used the nick but it caused a problem with other plugins that automatically changed players nicks so I switched to player id. I don't see how you are linking this podbot bug to this plugin. I wrote this entire plugin with podbots and have never experienced this.
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PauliusBa
Senior Member
Join Date: Aug 2006
Location: Lithuania
Old 06-10-2009 , 09:56   Re: AimBot Detection
Reply With Quote #746

Then I'll report this in the POD bot cfg plugin thread...
http://forums.alliedmods.net/showthread.php?t=71959

Problems started when I installed this plugins. You know, invisible bot's are scary, sometimes they end up knifing the entire team in awp_india
But it's random, most of the time they are visible.

I think that you could check the line where your plugin applies the invisibility.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 06-10-2009 , 10:14   Re: AimBot Detection
Reply With Quote #747

Definitely strange.

In the plugin, invisibility cannot be applied to another bot\player mistakenly.

PHP Code:
g_BotID engfunc(EngFunc_CreateFakeClientszName )
...
fm_set_renderingg_BotID kRenderFxNone kRenderTransAlpha 
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PauliusBa
Senior Member
Join Date: Aug 2006
Location: Lithuania
Old 06-10-2009 , 12:07   Re: AimBot Detection
Reply With Quote #748

I tried disabling Aimbot detector, problem disappeared. I really has to do something with it
Try adding that plugin I mentioned to your server. It's code is pretty short and simple
What it does, is it checks player and bot count and does 'pb add' or "kick random bot".
Maybe it somehow kicks aimwatch bot and all those ID's get mixed up or something?

Last edited by PauliusBa; 06-10-2009 at 12:11.
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Bugsy
AMX Mod X Moderator
Join Date: Feb 2005
Location: NJ, USA
Old 06-10-2009 , 12:13   Re: AimBot Detection
Reply With Quote #749

That is weird :scratches head: Maybe podbot thinks the detection bot is a podbot and it tries to manipulate it as such.

Quote:
Originally Posted by PauliusBa View Post
What it does, is it checks player and bot count and does 'pb add' or "kick random bot".
Maybe it somehow kicks aimwatch bot and all those ID's get mixed up or something?
Doesn't podbot do this automatically? I also use podbot but without a plugin and it automatically adds\removes bots as players join\leave.
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PauliusBa
Senior Member
Join Date: Aug 2006
Location: Lithuania
Old 06-10-2009 , 13:10   Re: AimBot Detection
Reply With Quote #750

Quote:
Originally Posted by Bugsy View Post
That is weird :scratches head: Maybe podbot thinks the detection bot is a podbot and it tries to manipulate it as such.


Doesn't podbot do this automatically? I also use podbot but without a plugin and it automatically adds\removes bots as players join\leave.
Yes, but this plugin allows to keep bot count constant. For example, there are always 2 bots and they start disappearing when specified amoun of real players join.
You could take a look at the code, it's really simple.
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