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[L4D/L4D2] Infected Bots Control (1.0.0)


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CandyAppleRed
New Member
Join Date: Dec 2009
Old 12-26-2009 , 05:56   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #741

Hi all! First of all: Merry Christmas.

Secondly, I got it working by downloading a newer beta build (so called unstable). So all was well in the end!

Thanks for the replies.
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Bongholio
Senior Member
Join Date: Sep 2009
Old 12-26-2009 , 13:27   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #742

come to realize its not valve breaking things
but they probably get fixed by the awesome coders here first
and valve might not come to same conclusion for a fix
combined with what .smx is posted = broken functionality

happy new year!


EDIT

only major gamebreaking lag I get now is when player takes control of just the tank

Last edited by Bongholio; 12-28-2009 at 12:05.
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N_Hell_Follows
Member
Join Date: May 2009
Old 12-28-2009 , 14:01   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #743

Just wondering if there is anyone who has this working after the update was released. The constant stuttering has made this plugin unplayable. If it is not giving you any problems could you let us know what you are doing in terms of what version of sourcemod or meta or plugin version or any other matters
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 12-28-2009 , 18:08   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #744

Just use a version in which all gamemode changing is disabled. Such as this one.



EDIT:

Ive changed the code a bit so the z_spawn bug people complain about shouldnt occur anymore.



EDIT:

Removed malpluginfile

Last edited by AtomicStryker; 06-21-2010 at 08:35.
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alexip121093
Senior Member
Join Date: Dec 2009
Location: Hong Kong
Old 12-28-2009 , 19:39   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #745

Quote:
Originally Posted by AtomicStryker View Post
Just use a version in which all gamemode changing is disabled. Such as this one.
can it spawn more than 4 infected?
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Kazumal
Junior Member
Join Date: Dec 2009
Old 12-28-2009 , 20:32   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #746

atomicstryker- will this fix the hitching?
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Bongholio
Senior Member
Join Date: Sep 2009
Old 12-28-2009 , 21:54   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #747

Not trying to be a dick making a new post,..but since this thread is so MASSIVE now and I haven't been following it like a fanboy as much
as I would like,....
anyone know anything about only getting 8 SI
per map in L4D2 (according to end of round stats coop parish campaign)?

With same settings I could get that many SI in L4D in 120 seconds or less.
I kinda can tell these maps take longer than that so is there a problem?
Survivors have it too easy!

EDIT
absolutely no stuttering human assume control of tank
using the one by atomic
BUT
by the 2nd or 3rd map of dead center campaign I was getting the same sort of lag every 20 or so seconds
going back to original l4d2 infected bots zip 11/30/09 65 KB
I had from before.Waiting for the Jan15 metamod release hoping for
the best.
SI in no way spawns as much as they did in L4D.

Seems Coordination doesn't work in Mi1234's
but does MOMENTARILY in Atomics?
Maybe the end of map counter's busted I dunno.

L4D2 coop/campaign
non-dedicated server
sourcemod-1.3.0-hg2865.zip
mmsource-1.8.0-hg688.zip

Last edited by Bongholio; 12-29-2009 at 00:23.
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Kazumal
Junior Member
Join Date: Dec 2009
Old 12-28-2009 , 22:47   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #748

so the prob is you are only getting 8 per map and you want more? All i do know is that the plugin is working as intended.. set my max infected to 10 and well there is never a free moment. lol

BTW this new version of the plugin that AtomicStryker posted fixed my hitching issues. THANK YOU.
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N_Hell_Follows
Member
Join Date: May 2009
Old 12-29-2009 , 16:34   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #749

Thanks Atomic for the new version, no more stuttering when the infected spawn, plus i also noticed that the infected spawn at normal rates now in coop mode when the director is set to 1. Before they would not spawn at all at some points.

I also wanted to know how to turn on the infected team display when on the infected side because it isnt showing up. Its the one that displays what infected are active i.e 1.)Smoker-100% 2.)Hunter-100%
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ASAKI
BANNED
Join Date: Sep 2009
Location: https://t.me/pump_upp
Old 12-30-2009 , 06:10   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #750

Hi,Atomicstyler!

There was no problem at all when having confirmed it with my server.

Thanks!
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