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MapChooser Extended 1.10.2 (Updated 2014-02-05)


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Nolongerinthegame
AlliedModders Donor
Join Date: Sep 2005
Old 07-31-2014 , 14:07   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #741

Quote:
Originally Posted by Powerlord View Post



Hmm... I'm not sure, but we could find out. The attached plugin will log the map name to the SourceMod log on map change, which is what SM uses as its idea of the current map. If it does show the entire WorkShop map path, I'll have to update MCE to check both the full path and after stripping out any directories.
Hey ive tested your mod. It does look like the map name it reads is the long one:

Code:
[logmapname.smx] SM says current map is: "workshop/219295593/cs_rush"
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Powerlord
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Old 07-31-2014 , 15:08   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #742

Quote:
Originally Posted by nelioneil View Post
Hey ive tested your mod. It does look like the map name it reads is the long one:

Code:
[logmapname.smx] SM says current map is: "workshop/219295593/cs_rush"
I'll have to rewrite that code then. Incidentally, is this a Linux server or a Windows server?
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Nolongerinthegame
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Join Date: Sep 2005
Old 08-01-2014 , 14:28   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #743

Quote:
Originally Posted by Powerlord View Post
I'll have to rewrite that code then. Incidentally, is this a Linux server or a Windows server?
Windows server
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Powerlord
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Old 08-01-2014 , 15:50   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #744

Quote:
Originally Posted by nelioneil View Post
Windows server
I was hoping you'd say that, because it means both OSes use / as the directory separator.
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Powerlord
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Old 08-04-2014 , 15:56   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #745

I guess the thing to decide now is if we should change all references to maps to just their base names or not. I'm thinking yes, just for consistency. That only potential problem I could see is what happens when you have multiple versions of the same map in different directories?
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Nolongerinthegame
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Join Date: Sep 2005
Old 08-06-2014 , 11:28   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #746

Quote:
Originally Posted by Powerlord View Post
I guess the thing to decide now is if we should change all references to maps to just their base names or not. I'm thinking yes, just for consistency. That only potential problem I could see is what happens when you have multiple versions of the same map in different directories?
Thats true, but for me I delete all the maps in the standard maps directory after every steam update It only effects a few maps, well the current Operation maps which Im likely to have in my workshop maps folder.

So yeah if its possible to change it to reference to just the base names, then that would be great. As long as it reads the workshop map as a previous map if someone decided to nominate it for example

Last edited by Nolongerinthegame; 08-06-2014 at 11:29.
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Ownkruid
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Join Date: Nov 2013
Old 08-06-2014 , 13:20   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #747

No sounds are played on our CSGO servers. Everything is downloaded/setup properly. No errors and no sounds.
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8guawong
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Join Date: Dec 2013
Location: BlackMarke7
Old 08-07-2014 , 03:25   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #748

hi i have some problems
the end of map vote seems to be triggering earlier than the time set (i want it to run at 3 min remaning)

PHP Code:
mp_fraglimit 0
mp_winlimit 0 
mp_playerid 0 
mp_timelimit 22 
PHP Code:
// This file was auto-generated by SourceMod (v1.5.3)
// ConVars for plugin "mapchooser_extended.smx"


// Add "No Vote" to vote menu?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_addnovote "1"

// Block slots to prevent accidental votes.  Only applies when Voice Command style menus are in use.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_blockslots "1"

// Specifies if a 'Don't Change' option should be added to early votes
// -
// Default: "1"
// Minimum: "0.000000"
mce_dontchange "1"

// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_endvote "1"

// Specifies how many past maps to exclude from the vote.
// -
// Default: "5"
// Minimum: "0.000000"
mce_exclude "5"

// Number of extensions allowed each map.
// -
// Default: "0"
// Minimum: "0.000000"
mce_extend "0"

// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
mce_extend_fragstep "10"

// Specifies how many more rounds each extension makes
// -
// Default: "5"
// Minimum: "1.000000"
mce_extend_roundstep "5"

// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
mce_extend_timestep "15"

// Position of Extend/Don't Change options. 0 = at end, 1 = at start.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_extendposition "0"

// Hide the MapChooser Extended warning timer
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_hidetimer "0"

// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
mce_include "5"

// Mark custom maps in the vote list. 0 = Disabled, 1 = Mark with *, 2 = Mark with phrase.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_markcustommaps "0"

// Number of run off votes allowed each map.
// -
// Default: "1"
// Minimum: "0.000000"
mce_maxrunoffs "1"

// Menu Style.  0 is the game's default, 1 is the older Valve style that requires you to press Escape to see the menu, 2 is the newer 1-9 button Voice Command style, unavailable in some games. Ignored on TF2 if NativeVotes Plugin is loaded.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_menustyle "0"

// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_novote "0"

// Randomize map order?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_randomizeorder "1"

// Hold run off votes if winning choice has less than a certain percentage of votes
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_runoff "1"

// If winning choice has less than this percent of votes, hold a runoff
// -
// Default: "50"
// Minimum: "0.000000"
// Maximum: "100.000000"
mce_runoffpercent "50"

// Warning time for runoff vote in seconds.
// -
// Default: "5.0"
// Minimum: "0.000000"
// Maximum: "30.000000"
mce_runoffvotewarningtime "5.0"

// Specifies when to start the vote based on percents.
// -
// Default: "35.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
mce_start_percent "35.0"

// Enable or Disable percentage calculations when to start vote.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_start_percent_enable "1"

// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
mce_startfrags "5.0"

// Specifies when to start the vote based on rounds remaining. Use 0 on DoD:S, CS:S, and TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
mce_startround "2.0"

// Specifies when to start the vote based on time remaining.
// -
// Default: "10.0"
// Minimum: "1.000000"
mce_starttime "3.0"

// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
mce_voteduration "20"

// Warning time in seconds.
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "60.000000"
mce_warningtime "15.0"

// Location for the warning timer text. 0 is HintBox, 1 is Center text, 2 is Chat.  Defaults to HintBox.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_warningtimerlocation "0" 
and what does

PHP Code:
// Specifies when to start the vote based on percents.
// -
// Default: "35.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
mce_start_percent "35.0" 
mean??? based on what percent??

PHP Code:
// Enable or Disable percentage calculations when to start vote. 
// - 
// Default: "0" 
// Minimum: "0.000000" 
// Maximum: "1.000000" 
mce_start_percent_enable "1" 
also not sure what the above setting means

Last edited by 8guawong; 08-07-2014 at 03:28.
8guawong is offline
R@OUFE
Member
Join Date: Jul 2014
Old 08-07-2014 , 07:27   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #749

http://i62.tinypic.com/2eaqd5l.png

please give me this map chooser

Last edited by R@OUFE; 08-07-2014 at 07:28.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-07-2014 , 07:32   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #750

Quote:
Originally Posted by 8guawong View Post
hi i have some problems
the end of map vote seems to be triggering earlier than the time set (i want it to run at 3 min remaning)

PHP Code:
mp_fraglimit 0
mp_winlimit 0 
mp_playerid 0 
mp_timelimit 22 
PHP Code:
// This file was auto-generated by SourceMod (v1.5.3)
// ConVars for plugin "mapchooser_extended.smx"


// Add "No Vote" to vote menu?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_addnovote "1"

// Block slots to prevent accidental votes.  Only applies when Voice Command style menus are in use.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_blockslots "1"

// Specifies if a 'Don't Change' option should be added to early votes
// -
// Default: "1"
// Minimum: "0.000000"
mce_dontchange "1"

// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_endvote "1"

// Specifies how many past maps to exclude from the vote.
// -
// Default: "5"
// Minimum: "0.000000"
mce_exclude "5"

// Number of extensions allowed each map.
// -
// Default: "0"
// Minimum: "0.000000"
mce_extend "0"

// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
mce_extend_fragstep "10"

// Specifies how many more rounds each extension makes
// -
// Default: "5"
// Minimum: "1.000000"
mce_extend_roundstep "5"

// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
mce_extend_timestep "15"

// Position of Extend/Don't Change options. 0 = at end, 1 = at start.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_extendposition "0"

// Hide the MapChooser Extended warning timer
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_hidetimer "0"

// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
mce_include "5"

// Mark custom maps in the vote list. 0 = Disabled, 1 = Mark with *, 2 = Mark with phrase.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_markcustommaps "0"

// Number of run off votes allowed each map.
// -
// Default: "1"
// Minimum: "0.000000"
mce_maxrunoffs "1"

// Menu Style.  0 is the game's default, 1 is the older Valve style that requires you to press Escape to see the menu, 2 is the newer 1-9 button Voice Command style, unavailable in some games. Ignored on TF2 if NativeVotes Plugin is loaded.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_menustyle "0"

// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_novote "0"

// Randomize map order?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_randomizeorder "1"

// Hold run off votes if winning choice has less than a certain percentage of votes
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_runoff "1"

// If winning choice has less than this percent of votes, hold a runoff
// -
// Default: "50"
// Minimum: "0.000000"
// Maximum: "100.000000"
mce_runoffpercent "50"

// Warning time for runoff vote in seconds.
// -
// Default: "5.0"
// Minimum: "0.000000"
// Maximum: "30.000000"
mce_runoffvotewarningtime "5.0"

// Specifies when to start the vote based on percents.
// -
// Default: "35.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
mce_start_percent "35.0"

// Enable or Disable percentage calculations when to start vote.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_start_percent_enable "1"

// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
mce_startfrags "5.0"

// Specifies when to start the vote based on rounds remaining. Use 0 on DoD:S, CS:S, and TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
mce_startround "2.0"

// Specifies when to start the vote based on time remaining.
// -
// Default: "10.0"
// Minimum: "1.000000"
mce_starttime "3.0"

// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
mce_voteduration "20"

// Warning time in seconds.
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "60.000000"
mce_warningtime "15.0"

// Location for the warning timer text. 0 is HintBox, 1 is Center text, 2 is Chat.  Defaults to HintBox.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_warningtimerlocation "0" 
and what does

PHP Code:
// Specifies when to start the vote based on percents.
// -
// Default: "35.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
mce_start_percent "35.0" 
mean??? based on what percent??

PHP Code:
// Enable or Disable percentage calculations when to start vote. 
// - 
// Default: "0" 
// Minimum: "0.000000" 
// Maximum: "1.000000" 
mce_start_percent_enable "1" 
also not sure what the above setting means
If you want the vote to start with 3 minutes remaining, change mce_start_percent_enable to 0. Otherwise it will start when mce_start_percent (35% in the above settings) of the time is remaining (which would be 7.7 minutes before map end with these settings).

Quote:
Originally Posted by R@OUFE View Post
http://i62.tinypic.com/2eaqd5l.png

please give me this map chooser
I have no idea what map chooser that is. It looks like a modification of this one or a modification of the SourceMod MapChooser.
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