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blockmaker_v4.01 [BM]


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minimiller
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Join Date: Aug 2007
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Old 08-18-2008 , 19:02   Re: blockmaker_v4.01 [BM]
Reply With Quote #721

Quote:
Originally Posted by The_Thing View Post
How can I disable zoom because one time I had he nade in hands and I forgat to change back to knife and my server crashed... I don't like with zoom...
zoom?
u sure u meant to post in blockmaker thread?
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Fry!
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Join Date: Apr 2008
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Old 08-19-2008 , 06:40   Re: blockmaker_v4.01 [BM]
Reply With Quote #722

Quote:
Originally Posted by minimiller View Post
zoom?
u sure u meant to post in blockmaker thread?
Yes, because when I use +bmgrab block or teleport it zooms weapon... That is only of blockmaker...
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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xbatista
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Old 08-19-2008 , 06:47   Re: blockmaker_v4.01 [BM]
Reply With Quote #723

Then please remove LONGJUMP for all players!!!
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minimiller
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Old 08-19-2008 , 10:36   Re: blockmaker_v4.01 [BM]
Reply With Quote #724

@ The_Thing: You have binded +bmgrab to the same button as attack2
To fix, bind +bmgrab to an unused button

@ xbatista: Upgrade to v4.01
v4.00 has that bug but it was fixed after like 5-6 hours of being released
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Fry!
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Old 08-19-2008 , 10:46   Re: blockmaker_v4.01 [BM]
Reply With Quote #725

I have binded with button F +bmgrab... Or it's better with attack2 ?
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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minimiller
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Join Date: Aug 2007
Location: United Kingdom
Old 08-19-2008 , 11:13   Re: blockmaker_v4.01 [BM]
Reply With Quote #726

Quote:
Originally Posted by The_Thing View Post
Yes, because when I use +bmgrab block or teleport it zooms weapon... That is only of blockmaker...
This means that you have binded "+bmgrab" and "attack2" to the same button (In this case "f")
It zooms when you press f because you have attack2 binded to the same button
attack2 on some weapons "zooms in"

To solve: open your user console and type:
1) "unbind f"
2) "bind f +bmgrab"
3) "bind mouse2 +attack2"

(Obviously dont type "1)" in the console, and do not include the "" either)
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FreakOut!
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Old 08-19-2008 , 13:16   Re: blockmaker_v4.01 [BM]
Reply With Quote #727

when i am building on a map and i have built some blocks. some of the blocks turns invisible from some angels?? whats the problem, a bug or something??

I am running blockmaker on a dedicated server btw.
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minimiller
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Old 08-19-2008 , 13:47   Re: blockmaker_v4.01 [BM]
Reply With Quote #728

You have too many blocks on the map
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mullekurden
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Join Date: Apr 2008
Old 08-19-2008 , 14:54   Re: blockmaker_v4.01 [BM]
Reply With Quote #729

Quote:
Originally Posted by FreakOut! View Post
when i am building on a map and i have built some blocks. some of the blocks turns invisible from some angels?? whats the problem, a bug or something??

I am running blockmaker on a dedicated server btw.
its the mapwise. it cant load all the models in that angle. if you build on a map with much VIS-blocking (it makes the map to not lag so much and its invicible walls that blocks the game to load all things on the other side of the wall) you can build many blocks on the map like the standard maps (de_nuke, de_dust etc.) on maps like awp_rooftops, cs_italy with only some VIS-blockings you can only build like 200 blocks.
theres no way to change this but if you want to build many blocks you should try a map with much VIS-blocking

+karma if helped
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Multiply
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Location: Denmark
Old 08-19-2008 , 16:43   Re: blockmaker_v4.01 [BM]
Reply With Quote #730

I don't know if everyone missed my last post totally, or if it's because noone really have experienced bugs.

Sometimes when a user jumps from high distance, no-fall-damage/trampoline/teleport-blocks actually hurts people. Like.. Killing them, as they dropped off a cliff, or something, onto the ground.

Is there a fix for this?
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