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[ANY] CallAdmin - Extended Report Mod


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dotexe
Senior Member
Join Date: Aug 2013
Old 08-16-2014 , 23:52   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #721

Quote:
Originally Posted by Impact123 View Post
Open up
Code:
http://yourhost.com/calladmin/ts3/userlist.php?key=yourkey
and you can see the users and their ids.
Please check that they don't match those in your config.
It's displaying users that shouldn't be in there. As I've stated, I only have one UID in my config. It's displaying 11 people when only 1 of them should be displayed.

I also have another question, Serveradmin user and password is the query credentials right?
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 08-17-2014 , 06:20   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #722

Please don't fullquote.

The script displays all users in your ts3 server, it's meant to make it easier for you to find out their ids as explained here.
If you really only have one person in your config, then this should not happen and I'll talk to you in private to see what i can do about it.
Yes, the one which, by default, has the name serveradmin.
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Last edited by Impact123; 08-17-2014 at 06:49.
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 08-17-2014 , 16:34   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #723

This bug was weird, but in the end, dotexe helped me figure it out and the fix can be found here.
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Last edited by Impact123; 08-17-2014 at 16:36.
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dotexe
Senior Member
Join Date: Aug 2013
Old 08-17-2014 , 17:09   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #724

Quote:
Originally Posted by Impact123 View Post
This bug was weird, but in the end, dotexe helped me figure it out and the fix can be found here.
Thanks for the help.
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jouluvalo
Junior Member
Join Date: Mar 2014
Location: Finland
Old 08-20-2014 , 07:12   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #725

Hello!

I've got a problem with Calladmin.

Quote:
L 08/19/2014 - 22:054: [SM] Plugin encountered error 25: Call was aborted
L 08/19/2014 - 22:054: [SM] Native "SetFailState" reported: CurrentTrackersErr: Lost connection to MySQL server during query
L 08/19/2014 - 22:054: [SM] Displaying call stack trace for plugin "calladmin_mysql.smx":
L 08/19/2014 - 22:054: [SM] [0] Line 622, C:\Users\witch_000\Documents\Github\CallAdmin \gameserver\calladmin_mysql.sp::SQLT_CurrentT rackersCallback()
Any idea what could be the problem? The plugin worked fine before I installed a addons "sourcecomms" to sourcebans. It seems that something is causing the mysql connection to fail sometimes at the gameserver.
The plugin still works but if the mysql connection fails = no admin privileges on gameservers and calladmin writes those errors..
"sm plugins list" tells there is something wrong with the mysql module.

I'm running my gameservers on linux so the path to the "calladmin_mysql.sp" is wrong..

Please help :/
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 08-20-2014 , 10:02   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #726

I don't know more than you about this, i recommend you to check your mysql logs, maybe the server is overloaded.
Be aware that this is nothing specific to calladmin, any other plugin which uses mysql would throw the same error.
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Last edited by Impact123; 08-20-2014 at 10:03.
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Aderic
Senior Member
Join Date: Oct 2011
Old 08-20-2014 , 13:03   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #727

I have a question regarding this plugin;

Using the Steam module the Steamworks experimental method seems to crash the server; but I notice the bot logging in to TF2 before the server goes down.

Is there any advantage to using Steamworks over the Web API? Someone in this thread previously mentioned that changing his long weird password for the bot fixed the Steamworks problem for him; I would be willing to work more to get mine fixed but I'm not sure what the point of Steamworks would be.

Also, you mentioned somewhere in this thread that the bot still needs to have recipients added to their friends list regardless of whether they're in the group or not. What is the group page used for?

Edit: I'm going to have to iron this one out; the calladmin plugin seems to report my server IP as being 50.63.202.45 when it is 172.245.19.7.

Thanks,

Mark.
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Last edited by Aderic; 08-20-2014 at 13:04.
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 08-20-2014 , 13:33   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #728

The steamworks method doesn't work that good with games other than css and tends to crash these servers.
Once we found this out, the web api method was developed which should work for all games, it uses the same web api the mobile steam client uses.
Quote:
Originally Posted by Aderic View Post
Is there any advantage to using Steamworks over the Web API?
Not that I'm aware of, no.

Quote:
Originally Posted by Aderic View Post
What is the group page used for?
The steamgroup is only used to do what you would have to do manually, add steamids into the steamid list config.
The guys in the steamgroup still have to add the bot as friend, but instead that you have to add all of them as admin manually, you can just invite them to your group.

Quote:
Originally Posted by Aderic View Post
the calladmin plugin seems to report my server IP as being 50.63.202.45 when it is 172.245.19.7.
The ip is computed through the hostip convar.
Someone else had a similar problem, maybe this or this response i gave helps.
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Last edited by Impact123; 08-20-2014 at 13:43.
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Aderic
Senior Member
Join Date: Oct 2011
Old 08-20-2014 , 13:40   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #729

Thanks for the quick response. I am loving this plugin so far.
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Last edited by Aderic; 08-20-2014 at 16:09.
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 08-20-2014 , 13:45   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #730

Please don't fullquote, thanks.
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