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Admin Dll w/ Weapons Restrictions and Voting and Ranks/hpk


  
 
 
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soreal
Member
Join Date: Dec 2004
Old 12-22-2004 , 08:43  
#721

Just a quick question about the admins.txt file

Is it possible to have more than 64 admins , my old admins file has 70 odd admins in it , also can we use comments in the file

ie

STEAM_0:0:12345 //adminsname

so we can keep track of it ?
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complex
New Member
Join Date: Dec 2004
Old 12-22-2004 , 08:58  
#722

How do i know if my server is running windows, or linux?
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 12-22-2004 , 08:59  
#723

Quote:
Originally Posted by soreal
Just a quick question about the admins.txt file

Is it possible to have more than 64 admins , my old admins file has 70 odd admins in it , also can we use comments in the file

ie

STEAM_0:0:12345 //adminsname

so we can keep track of it ?

At present its limited to 64 and no comments allowed...
I will try to change it before the next release to
allow STEAM_0:0:12345 1 ///comment after the level but level will be mandatory if a comment is there
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soreal
Member
Join Date: Dec 2004
Old 12-22-2004 , 09:12  
#724

umm ok .. didnt think you were using admin levels , /me goes back to read thread from beginning
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 12-22-2004 , 09:54  
#725

Quote:
Originally Posted by soreal
umm ok .. didnt think you were using admin levels , /me goes back to read thread from beginning
I added levels
STEAMID 1
STEAMID 2
STEAMID 3

if none is present it presumes level 1 for backwards compatibility.
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DeerTurD270
Junior Member
Join Date: Dec 2004
Old 12-22-2004 , 12:26  
#726

Is it possible to add an admin_slap?

Deer
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 12-22-2004 , 12:50  
#727

Quote:
Originally Posted by DeerTurD270
Is it possible to add an admin_slap?

Deer
not without crossing a line that could potentially break the plugin on any update from valve because I would have to use a player object with an offset in memory and change that value to change health or money or whatever else...and that offset could change on any update...
they have already changed with the last update...
So I dont want to write something that will do that...
All the code Ive done so far is using the interface that they have provided...
the offsets are fooling the compiler to into getting a player interface that is valid right now..but may not be tommorrow.

At present I dont want to make the program unusable from a steam update..
so for now no Im not going to do a slap.
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UD|DarkLord
Junior Member
Join Date: Dec 2004
Old 12-22-2004 , 12:57  
#728

I dont think Slap is that important at the moment tbh. Farts good enough for those players who annoy you

Keep up the good work Beetle.

PS Have you any plans for making the commands accessible on a GUI menu, or is this not possible at the moment?
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PepsiCola
Member
Join Date: Dec 2004
Old 12-22-2004 , 13:05  
#729

could someone explain how to reserved slots work. i have reservedslot 1 in the defaults.cfg but when i join my full server it doesnt let me in??
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Tim
Senior Member
Join Date: Dec 2004
Location: the Netherlands
Old 12-22-2004 , 14:00  
#730

Better yet: Someone write a seperate helpfile about the reserved slots...
Without all these questions concerning slots we'd only be on 30 pages instead of 50.
So: Anyone who's already figured them out properly on either operating system,
put it down in some understanding language and have it posted on page #1.

Beetlefart: great work on the plugin, but you might need some understanding
outsiders to write the hepfiles to go along with it...
In my own experience all seems so logical when you wrote it, so the help files
can appear to be sufficiant, while they're really not to complete outsiders.

Greets,
Tim
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