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[CSS/CSGO] Timer 2.5.0.0 (unsupported)


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Sketchy
Senior Member
Join Date: Nov 2010
Old 06-06-2014 , 04:41   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #701

Quote:
Originally Posted by zipcore View Post
I know one had this problem, but he is using my skillrank plugin and not points lite.
So it must be rankings itself...

Search your database, maybe steam ids changed like this ;)
STEAM_0:1:12345
STEAM_1:1:12345
Well there are no Steam ID's in the DB that begin with STEAM_1, they are all STEAM_0:0: or STEAM_0:1:
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Rop
Senior Member
Join Date: May 2014
Old 06-07-2014 , 10:36   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #702

ranking module is causing a spec chat bugg in css. once im alone in spec the message gets single displayed, with 2 specs, double chat, with 3 triple chat etc. also tested with old ranking module, doesnt happen there.

Last edited by Rop; 06-07-2014 at 11:08.
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falafili
Junior Member
Join Date: Feb 2013
Old 06-07-2014 , 12:28   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #703

Quote:
Originally Posted by zipcore View Post
I've added your requested setting.
Do u mean that it's already ready or it'll be available only in next version?
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JackDaSnake
New Member
Join Date: Jun 2014
Old 06-07-2014 , 14:31   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #704

Hey, how do I set it up so that when I type !hide in chat in game it hides all the players in game.
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cREANy0
SourceMod Donor
Join Date: Jul 2012
Location: Germany
Old 06-07-2014 , 16:17   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #705

Quote:
Originally Posted by Rop View Post
ranking module is causing a spec chat bugg in css. once im alone in spec the message gets single displayed, with 2 specs, double chat, with 3 triple chat etc. also tested with old ranking module, doesnt happen there.
Same at CS:GO
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extremeg
Senior Member
Join Date: Dec 2012
Old 06-07-2014 , 19:51   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #706

This is coming on my csgo testserver in the sourcemod log

L 06/08/2014 - 01:44:21: [SM] Native "SQL_TQuery" reported: Invalid database Handle 0 (error: 4)
L 06/08/2014 - 01:44:21: [SM] Displaying call stack trace for plugin "timer-worldrecord.smx":
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Biohazardsteven
AlliedModders Donor
Join Date: Nov 2010
Old 06-07-2014 , 22:36   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #707

Am I missing something? I add a start and stop zone for the timer and when I start the surf map when I hit the teleporter when I fail it teleports me out of the map? Without the start zone and stop zone it properly restarts me at the beginning of the map? This is also CSGO also when you first spawn you're spawned at the start point when this is set to 0

//Teleport to startzone on spawn
"teleport_onspawn" "0"


PHP Code:
20:34:51 [SMListing 28 plugins:
           
01 "[Timer] Worldrecord - PlayerInfo" (1.0by ZipcoreCreditsDas D
           02 
"SourceBans" (1.4.11by SourceBans Development Team
           03 
"Basic Commands" (1.5.4-dev+b73d067by AlliedModders LLC
           04 
"Fun Votes" (1.5.4-dev+b73d067by AlliedModders LLC
           05 
"[Timer] Logging" (2.1.3by ZipcoreCreditsAlongub
           06 
"[Timer] Core" (2.1.3by ZipcoreCreditsAlongub
           07 
"[Timer] Map Tier System" (2.1.3by Zipcore
           08 
"Fun Commands" (1.5.4-dev+b73d067by AlliedModders LLC
           09 
"Sound Commands" (1.5.4-dev+b73d067by AlliedModders LLC
           10 
"[Timer] Worldrecord - Latest WRs" (1.0by Zipcore
           11 
"Simple Chat Processor (Redux)" (2.0.2 (modified by Zipcore)) by Simple PluginsMini
           12 
"Basic Comm Control" (1.5.4-dev+b73d067by AlliedModders LLC
           13 
"Anti-Flood" (1.5.4-dev+b73d067by AlliedModders LLC
           14 
"Basic Votes" (1.5.4-dev+b73d067by AlliedModders LLC
           15 
"[Timer] Physics" (2.1.3by ZipcoreAlongub
           16 
"[Timer] MapZones" (2.1.3by ZipcoreCreditsAlongub
           17 
"Client Preferences" (1.5.4-dev+b73d067by AlliedModders LLC
           18 
"[Timer] Worldrecord - MapTop" (1.0by ZipcoreCreditsDas D
           19 
"Player Commands" (1.5.4-dev+b73d067by AlliedModders LLC
           20 
"Admin File Reader" (1.5.4-dev+b73d067by AlliedModders LLC
           21 
"Admin Help" (1.5.4-dev+b73d067by AlliedModders LLC
           22 
"Basic Chat" (1.5.4-dev+b73d067by AlliedModders LLC
           23 
"[Timer] Teams" (2.1.3by ZipcoreJason Bourne
           24 
"Reserved Slots" (1.5.4-dev+b73d067by AlliedModders LLC
           25 
"Basic Info Triggers" (1.5.4-dev+b73d067by AlliedModders LLC
           26 
"[Timer] World Record" (2.1.3by ZipcoreCreditsAlongub
           27 
"Admin Menu" (1.5.4-dev+b73d067by AlliedModders LLC
           28 
<Error"Nextmap" (1.5.4-dev+b73d067by AlliedModders LLC
         Load Errors
:
         
NextmapMapcycle Not Found 

Last edited by Biohazardsteven; 06-08-2014 at 07:52.
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zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 06-12-2014 , 10:28   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #708

I don't think you did something wrong ;)

EDIT: I forgot to upload new include files
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Last edited by zipcore; 06-12-2014 at 10:35.
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janmanxxy
Junior Member
Join Date: Feb 2014
Old 06-12-2014 , 12:52   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #709

Hey Zipcore, sorry for the rage yesterday. I just tried to get it to work somehow, searched the entire thread and lost my entire evening on that problem. I'm glad you take it with humor.

Anyway, i tried it again today and got a full serverlog

This is the Serverlog before any client entered the game.
Spoiler


The problem emerges when a player's joining the server. The console gets spammed by errors in no time.
Here the continuation on the log:
Spoiler


The errors then appear in a loop infinitely.

I'm running a css server with the following modules active:
Quote:
core
cpmod
finish_msg
hud
logging
maptier
mapzones
menu
physics
rankings
remove-double-records
spec
teleme
weapons
weapons_css
worldrecord
You know the problem? Thanks in advance.

Last edited by janmanxxy; 06-12-2014 at 12:56.
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Sketchy
Senior Member
Join Date: Nov 2010
Old 06-12-2014 , 12:54   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #710

Hrmm, I updated versions recently and the zones disappeared. After looking around I realized you changed a few zone related things, like the sprites. How do I go back to using the old sprites so I can just have plain colored zones? The .cfg says the default sprite is "materials/sprites/laserbeam" but that is not included in the download, is not there by default on my CSS servers, and is also not there by default on my GO servers.

The new sprite btw, at least on GO where I'm using the timer, displays weird sometimes. On some maps, the sprite is upside down and only looks correct from outside the zone looking in, and then sometimes it looks fine from the inside looking out but not on other maps.
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