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[L4D2] Witch Control


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Blakeocity
Senior Member
Join Date: Nov 2009
Old 05-02-2010 , 00:51   Re: [L4D2] Witch Control
Reply With Quote #61

Amazing, haven't had any problems so far.

But the Hint message telling the infected player that they can take control of the witch by pressing USE only appears when they have spawned, and not in ghost mode.
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DJ_WEST
Senior Member
Join Date: Jul 2005
Location: Russian Federation
Old 05-02-2010 , 10:01   Re: [L4D2] Witch Control
Reply With Quote #62

Quote:
Oh I think maybe I have a bug then, because I wasn't seen any instructions for that yesterday. Do you need anything from me...?
Instructor hint shows to the players, only if they were alive. You can use another type of message (l4d2_witch_message_type).
Quote:
There is a bug when you are in control of the witch at the end of the round, you die as a Survivor when it loads up.
Do you use version 1.2?

Abaddown, thanks. I have already fixed the error in version 1.3 and added a new ability to the witch. Soon will be available.
Quote:
But the Hint message telling the infected player that they can take control of the witch by pressing USE only appears when they have spawned, and not in ghost mode.
Yes, the instructor hints working only with alive players, unfortunately.
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 05-02-2010 , 10:56   Re: [L4D2] Witch Control
Reply With Quote #63

Oh I see.
Not much of a problem anyway.

Thanks
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kwski43
Senior Member
Join Date: Mar 2009
Old 05-02-2010 , 11:37   Re: [L4D2] Witch Control
Reply With Quote #64

It still sometimes leaves gameinstructor_enable 1, happens to me when player die near which trying USE her
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n3wton
Senior Member
Join Date: Mar 2010
Old 05-02-2010 , 11:49   Re: [L4D2] Witch Control
Reply With Quote #65

Works amazing, good job.

Though it didnt make a .cfg file, so i'll have to manually mkae one

Yours
N3wton
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DJ_WEST
Senior Member
Join Date: Jul 2005
Location: Russian Federation
Old 05-02-2010 , 12:31   Re: [L4D2] Witch Control
Reply With Quote #66

New version 1.3. Changelog:
Quote:
Fixed the error in RemoveWitchControl() function
Fixed the game instructor function (l4d2_witch_message_type 3), now cvar gameinstructor_enable set 0 correctly on the players
Added new witch attack ability with duration (displayed in the hud like "Charger" ability)
Added new cvar l4d2_witch_ability_duration
Updated functions signature (l4d2_witch_control.txt), thanks V10
Please test the new version. To use the new witch ability press ATTACK (mouse1), when you walk. And the witch will have the maximum level of anger.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_witch_control.sp - 371 views - 25.3 KB)
File Type: txt l4d2_witch_control.txt (566 Bytes, 198 views)
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dani1341
BANNED
Join Date: Feb 2010
Old 05-02-2010 , 13:14   Re: [L4D2] Witch Control
Reply With Quote #67

tested and works if u could make her jump and add a attack so she can break doors
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kwski43
Senior Member
Join Date: Mar 2009
Old 05-02-2010 , 13:55   Re: [L4D2] Witch Control
Reply With Quote #68

And make 4 mode: if player got tank he can decide if he would like to be super controlable witch or tank(menu or chat cmd). Also attack2 support and little nerf the primary attack.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 05-02-2010 , 15:59   Re: [L4D2] Witch Control
Reply With Quote #69

Tested and not working on 8vs8. You aim at witch and die instantly. Server log says it was a "committed suicide", regardless of being ghosted or materialized.
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kwski43
Senior Member
Join Date: Mar 2009
Old 05-02-2010 , 16:50   Re: [L4D2] Witch Control
Reply With Quote #70

Quote:
Originally Posted by Skorpion1976 View Post
Tested and not working on 8vs8. You aim at witch and die instantly. Server log says it was a "committed suicide", regardless of being ghosted or materialized.
o0 I've tried it on my testing 8vs8 scavenge and it worked fine, even with 2 controlable witches.
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