Raised This Month: $ Target: $400
 0% 

[L4D2]Tank Rush


Post New Thread Reply   
 
Thread Tools Display Modes
thresh0ld
Senior Member
Join Date: Sep 2009
Location: Hell
Old 07-04-2010 , 02:34   Re: [L4D2]Tank Rush
Reply With Quote #61

Quote:
Originally Posted by birno View Post
Are you using my version or the original?
In the original I notice the not everybody stand up problem, but in my version works fine for me.

I know the Dark Carnival problem, this is because the rescue only coming if all tank died, but with this plugin is impossible.
If I slay the tanks from admin menu the rescue arrived.
The only way you can solve this issue is by spawning tanks by waves..thats how I do it in my plugin. After given a certain amount of time, the wave expires and tanks are kicked out automatically. You get a grace period, then the finales are triggered. After N seconds, the next wave is triggered and tanks are spawned again.

Just a suggestion
thresh0ld is offline
cheewongken
Senior Member
Join Date: Feb 2009
Old 07-05-2010 , 05:18   Re: [L4D2]Tank Rush
Reply With Quote #62

i get this error on single player...



L 07/05/2010 - 17:173: [SM] Native "IsClientConnected" reported: Client index 0 is invalid
L 07/05/2010 - 17:173: [SM] Displaying call stack trace for plugin "L4DTankrush_v103.smx":
L 07/05/2010 - 17:173: [SM] [0] Line 79, /home/groups/alliedmodders/forums/files/5/5/6/3/0/67180.attach::TimerUpdate()
cheewongken is offline
IronWarrior
Veteran Member
Join Date: Jan 2010
Old 07-05-2010 , 06:05   Re: [L4D2]Tank Rush
Reply With Quote #63

Can you expand this for VS mode too please?

I have a server community who would love some tank horde rushing VS plus tank bots.
IronWarrior is offline
birno
Senior Member
Join Date: Mar 2010
Old 07-06-2010 , 11:39   Re: [L4D2]Tank Rush
Reply With Quote #64

Quote:
Originally Posted by (-DR-)GrammerNatzi View Post
Do you want me to post your version if you want, or do you want me to fix up my own version and then post that one instead?

Besides, it's already been done before, as previously stated.
I think you post the better version.
I dont know what changes do you do on your own plugin, but if that has lesser problem and more funcionality, post that, maybe combine the two version.
Otherwise, do you fix the Dark Carneval and the tank spawn in front of survivors problem in your version?
I think the Dark Carneval problem easy to solve, but I dont know how to spawn tanks only behind survivors, honestly, i dont want to do that, i think its the right way, why spawn only behind?i can do it anyway.
birno is offline
cheewongken
Senior Member
Join Date: Feb 2009
Old 07-07-2010 , 05:15   Re: [L4D2]Tank Rush
Reply With Quote #65

Quote:
Originally Posted by birno View Post
Just simply copy to the addons/sourcemod/plugins folder.



I try to fix it, test the attached version please.
hey this works... you get saved... but you also fall to your death.
cheewongken is offline
Searcher64
Senior Member
Join Date: Apr 2010
Old 07-07-2010 , 07:48   Re: [L4D2]Tank Rush
Reply With Quote #66

This error spams in my server console

Code:
)
L 07/07/2010 - 07:47:58: [SM] Native "FakeClientCommand" reported: Client 1 is not connected
L 07/07/2010 - 07:47:58: [SM] Displaying call stack trace for plugin "L4DTankrush_v103.smx":
L 07/07/2010 - 07:47:58: [SM]   [0]  Line 48, /home/groups/alliedmodders/forums/files/5/5/6/3/0/67180.attach::TimerUpdate()
L 07/07/2010 - 07:47:59: [SM] Native "FakeClientCommand" reported: Client 1 is not connected
L 07/07/2010 - 07:47:59: [SM] Displaying call stack trace for plugin "L4DTankrush_v103.smx":
L 07/07/2010 - 07:47:59: [SM]   [0]  Line 48, /home/groups/alliedmodders/forums/files/5/5/6/3/0/67180.attach::TimerUpdate()
L 07/07/2010 - 07:48:00: [SM] Native "FakeClientCommand" reported: Client 1 is not connected
L 07/07/2010 - 07:48:00: [SM] Displaying call stack trace for plugin "L4DTankrush_v103.smx":
L 07/07/2010 - 07:48:00: [SM]   [0]  Line 48, /home/groups/alliedmodders/forums/files/5/5/6/3/0/67180.attach::TimerUpdate()
L 07/07/2010 - 07:48:01: [SM] Native "FakeClientCommand" reported: Client 1 is not connected
L 07/07/2010 - 07:48:01: [SM] Displaying call stack trace for plugin "L4DTankrush_v103.smx":
L 07/07/2010 - 07:48:01: [SM]   [0]  Line 48, /home/groups/alliedmodders/forums/files/5/5/6/3/0/67180.attach::TimerUpdate()
L 07/07/2010 - 07:48:02: [SM] Native "FakeClientCommand" reported: Client 1 is not connected
L 07/07/2010 - 07:48:02: [SM] Displaying call stack trace for plugin "L4DTankrush_v103.smx":
L 07/07/2010 - 07:48:02: [SM]   [0]  Line 48, /home/groups/alliedmodders/forums/files/5/5/6/3/0/67180.attach::TimerUpdate()
L 07/07/2010 - 07:48:03: [SM] Native "FakeClientCommand" reported: Client 1 is not connected
L 07/07/2010 - 07:48:03: [SM] Displaying call stack trace for plugin "L4DTankrush_v103.smx":
L 07/07/2010 - 07:48:03: [SM]   [0]  Line 48, /home/groups/alliedmodders/forums/files/5/5/6/3/0/67180.attach::TimerUpdate()

And if I try to join my own server, I get stuck at 3/4 of the way of the loading box and I get this error in my console.

Code:
ConVarRef l4d_plp_onconnect doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_plp_onconnect set to 0), skipping
ConVarRef l4d_plp_pashowscores doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_plp_pashowscores set to 1), skipping
Duplicate sequence 3 in sheet file

Last edited by Searcher64; 07-07-2010 at 08:38.
Searcher64 is offline
cheewongken
Senior Member
Join Date: Feb 2009
Old 07-07-2010 , 13:33   Re: [L4D2]Tank Rush
Reply With Quote #67

use this version.

http://forums.alliedmods.net/showpos...2&postcount=54
cheewongken is offline
cheewongken
Senior Member
Join Date: Feb 2009
Old 07-07-2010 , 15:15   Re: [L4D2]Tank Rush
Reply With Quote #68

KrX upgrades plugin has a part where you can save yourself from the ledge.. why not someone check that out? i don't have the skills for sourcepawn
cheewongken is offline
Searcher64
Senior Member
Join Date: Apr 2010
Old 07-07-2010 , 16:45   Re: [L4D2]Tank Rush
Reply With Quote #69

NVM Fixed. This is probably the post you meant to post

http://forums.alliedmods.net/showpos...6&postcount=39

btw, the plugin that he made doesn't exec the default values -_- I had to change everything since every single value for every single cvar was 0

other errors:

Code:
userid "9" not found
userid "10" not found
userid "11" not found
userid "12" not found
userid "13" not found
userid "9" not found
userid "10" not found

Last edited by Searcher64; 07-07-2010 at 18:09.
Searcher64 is offline
kiloat
Junior Member
Join Date: Jul 2010
Old 07-07-2010 , 23:35   Re: [L4D2]Tank Rush
Reply With Quote #70

http://forums.alliedmods.net/showpos...6&postcount=39

Bug
1. Hang incapped (cant move when tank dies)
2. At the start of Map it kicks all my bot (including Zoey on the Passing, and Francis, Louis at the end of the Map)

Tank spawning was Perfect!

http://forums.alliedmods.net/showpos...2&postcount=54

some kind of bug in this version, when I edit the cfg file and start the game, the plugin set the convars all to 0 making the tanks not to spawn, the hang incapped bug was also not totally fixed, you fall to death when Tank dies.

Tank Spawning was affected by the CFG exec, tank will not spawn unless set all the CVars to default.
kiloat is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 14:12.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode