Hi guys,
Finally, after a few weeks, a new post. Basically it took me more time, because I've been testing a few models in mapeadores server. I wanted to know the exact reason for the problem of the slerpbones, and I think that I found it. I think that it is a good new for me and for everyone, really if you're not a modeller, explain the problem would be 'difficult', anyways there is not much new, morell did
this long time ago, but he didn't found exactly where is the problem, as he said, he simply made models as the official one, until mapeadores server stop crashing.
The solution basically not is anything new, simply make the model with a skeleton that will work, and do it right. So if there someone have models with the old skeleton in ZR servers, have to remove them because they will crash by slerpbones. And about make the models "right" is because I saw some models with the 'new skeleton', and they are wrong, and they also will crash, so take care about that. (They're not my models btw)
We can assimilate that when a model missing bone, or has a wrong skeleton, after many changes of model (ZR) CSGO engine can crash randomly and give this problem. When and How? impossible to know. But we have the "Why".
I'm speaking with some owners and;
Mapeadores server ONLY use models by Morell (of his
thread) and my models (Marinev2 and Gmanv2), and more than one week without crash.
Zombie4ever (Romain server) he is using Morell models and several models of rulesofp, and the same.
Well and now the new/fix models that I promised.
PRINCPAL POST UPDATED
PLAYERMODELS
PRIMETIME DRAVEN - LEAGUE OF LEGENDS
ARMS
GHOUL ARMS FIX (
IF YOU HAVE IT IN YOUR SERVER ALREADY, UPDATE ONLY /MODEL FOLDER, SAME /MATERIAL FOLDER)
HUNTER AND SPITTER ARMS FIX (
IF YOU HAVE IT IN YOUR SERVER ALREADY, HUNTER, UPDATE ONLY /MODEL FOLDER, SAME /MATERIAL FOLDER. SPITTER, UPDATE /MODEL FOLDER AND ADD SPITTER2.VMT IN /MATERIAL FOLDER)
SECURITY ZOMBIE ARMS - OUTLAST (NEW)
Any question post it.