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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 03-01-2006 , 18:13  
Reply With Quote #61

"And i think that would confuse ppl"

I think so too.
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organizedKaoS
Senior Member
Join Date: Feb 2006
Old 03-01-2006 , 22:16  
Reply With Quote #62

why would it confuse them if 1. the server name has runemod on it 2. the lower left hud message is constantly displaying what rune they have on?
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 03-02-2006 , 14:21  
Reply With Quote #63

cause we said so
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organizedKaoS
Senior Member
Join Date: Feb 2006
Old 03-02-2006 , 15:31  
Reply With Quote #64

To EKS....

Any chance you can make a multijump rune...just like twistedeuphoria's own? I tried running it with runemod but twisted said that any other plugin using client pre think would clash with it. He said runemod might have been the reason for my server crashing. So I turned multijump off and the server hasnt crashed since. Thanks.
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 03-02-2006 , 17:29  
Reply With Quote #65

jump in the middle of the air?
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Github archive for plugins, the repos for the other c++ projects are there to.
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GHW_Chronic
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Join Date: Sep 2004
Location: Texas
Old 03-02-2006 , 17:31  
Reply With Quote #66

like curby
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organizedKaoS
Senior Member
Join Date: Feb 2006
Old 03-02-2006 , 20:05  
Reply With Quote #67

Quote:
Originally Posted by EKS
jump in the middle of the air?
Quote:
Originally Posted by GHW_Chronic
like curby
Yep
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sbeex
Member
Join Date: Sep 2005
Location: switzerland
Old 03-03-2006 , 03:34   re
Reply With Quote #68

If you want to display or don't display somthing you can change runemod.txt

/data/runemod/runemod.txt

you have something similar to this for example :

seer=Give you possibility to do ...
seerdrop= %d drop seer

you can change it in :
seer=

and it will not wrote text to player

---------------------------------------------------

I try to put a .mdl for each runes how can i do it ?
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organizedKaoS
Senior Member
Join Date: Feb 2006
Old 03-06-2006 , 01:25  
Reply With Quote #69

To EKS...

I've got an idea if your still updating and stuff.

runemod_chameleon: Just like the name says, it will be a pick up and forget rune like longjump. You pick it up and you get your enemies clothes set. Ex: Terrorist gets CT clothes and vice versa. And it will only last for that round.

If I think of anymore I'll post here. If you cant make this rune idea its fine. Thanks
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organizedKaoS
Senior Member
Join Date: Feb 2006
Old 03-07-2006 , 05:18  
Reply With Quote #70

Since I updated to amxx 1.70, I've been getting run time errors from runemod_base.amxx. I put it in debug and Im getting these
Code:
L 03/07/2006 - 04:08:00: callfunc_push_xxx called without callfunc_begin
L 03/07/2006 - 04:08:00: [AMXX] Displaying debug trace (plugin "runemod_base.amxx")
L 03/07/2006 - 04:08:00: [AMXX] Run time error 10: native error (native "callfunc_push_int")
L 03/07/2006 - 04:08:00: [AMXX]    [0] runemod_base.sma::PickupRune (line 1834)
L 03/07/2006 - 04:08:00: [AMXX]    [1] runemod_base.sma::pfn_touch (line 1204)
This repeats itself and is pretty much the most of my logs. I am using the latest update you posted which was 2.2.2 I believe. I even went as far as recompiling all the .sma's with the 1.70 compiler, and Im still getting these errors. I hope you can fix it.
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