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[ANY] Anti Rush (Version 1.3 Updated 01.07.2011)


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Diedy
Member
Join Date: Apr 2010
Old 09-12-2011 , 03:36   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #61

N1 Sehr gut weiter so

verbesserung für dieses plugin wäre wenn man durch die zone geht bekommt man ein messer und wenn man wieder zurück geht bekommt man wieder seine waffe.

leider bekommt man die waffe nicht wieder zurück wenn man aus der zone zurück geht. Schade


N1 Very well keep it for this plugin would be improved if you go through the zone, you get a razor and if you go back to get his weapon back. Unfortunately, no one gets the weapon back when you go back out of the zone. Schade
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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 09-14-2011 , 20:15   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #62

This plugin looks very interesting.

I have a feature request:
The ability for the plugin to turn on or off based on player amounts.
Say I wanted to limit dust2 bomb site B off limits on a 5 v.s. 5 game
and have the plugin turn itself off when the server player amount is larger.

Thank you again for a great plugin.
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Last edited by nightrider; 09-14-2011 at 20:23.
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HSFighter
Veteran Member
Join Date: Aug 2007
Location: Flensburg - Germany
Old 09-28-2011 , 14:17   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #63

How can i set norush permenetly without timelimit?

sm_antirush_norushtime "0" ???
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Last edited by HSFighter; 09-28-2011 at 14:22.
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Groger
Veteran Member
Join Date: Oct 2009
Location: Belgium
Old 09-28-2011 , 16:28   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #64

Quote:
Originally Posted by nightrider View Post
This plugin looks very interesting.

I have a feature request:
The ability for the plugin to turn on or off based on player amounts.
Say I wanted to limit dust2 bomb site B off limits on a 5 v.s. 5 game
and have the plugin turn itself off when the server player amount is larger.

Thank you again for a great plugin.
http://forums.alliedmods.net/showthread.php?p=590466
You can use that to execute a cfg to disable or enable the plugin when there are "x" clients
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Riddler
New Member
Join Date: Oct 2011
Old 10-03-2011 , 07:09   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #65

wie kann ich die zeit auf permanent setzen
how can I set the time to permanently

sry for my bad english (Google)
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 10-04-2011 , 08:41   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #66

Quote:
Originally Posted by HSFighter View Post
How can i set norush permenetly without timelimit?

sm_antirush_norushtime "0" ???
Quote:
Originally Posted by Riddler View Post
wie kann ich die zeit auf permanent setzen
how can I set the time to permanently

sry for my bad english (Google)
I don't have time to put up a new release package now, but you only need to add this after line 314 and recompile.

Add
PHP Code:
        if(fNoRushTime == 0.0)
            return 
Plugin_Continue
after
PHP Code:
g_bIsRushAllowed false
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Last edited by Peace-Maker; 10-04-2011 at 16:36.
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X3S2
Member
Join Date: Nov 2010
Location: Germany
Old 10-14-2011 , 10:06   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #67

Das Plugin ist seit dem 13. Nov Update verbuggt, das heißt CTs können Rushen und wenn ein T die Waffe weggenommben bekommt, dann für immer.
--------------------------
Since the 13th Nov the Plugin has the bug if you CT you can rush, if you T you can't rush and lose weapons for ever.


Bitte mal gucken, ob es an dem Plugin oder an SM/MM liegt.
----------------------
Please check if its the Plugin or SM/MM


Thx
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CenT
Senior Member
Join Date: Aug 2009
Location: FRANCE
Old 10-14-2011 , 11:00   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #68

Hello plugin does not work properly after the update of October 13, 2011 Here is the error given:

Quote:
L 10/14/2011 - 15:240: SourceMod error session started
L 10/14/2011 - 15:240: Info (map "de_dust2") (file "errors_20111014.log")
L 10/14/2011 - 15:240: [SM] Native "CreateEntityByName" reported: Cannot create new entity when no map is running
L 10/14/2011 - 15:240: [SM] Displaying call stack trace for plugin "antirush.smx":
L 10/14/2011 - 15:240: [SM] [0] Line 2139, C:\Users\Jannik\Desktop\Plugins2\antirush\add ons\sourcemod\scripting\antirush.sp::SpawnTri ggerMultipleInBox()
L 10/14/2011 - 15:240: [SM] [1] Line 2037, C:\Users\Jannik\Desktop\Plugins2\antirush\add ons\sourcemod\scripting\antirush.sp:arseZon eConfig()
L 10/14/2011 - 15:240: [SM] [2] Line 131, C:\Users\Jannik\Desktop\Plugins2\antirush\add ons\sourcemod\scripting\antirush.sp::OnMapSta rt()
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 10-17-2011 , 14:21   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #69

You need to use the latest sm1.4.0 snapshot to get this working.
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 10-17-2011 , 16:39   Re: [ANY] Anti Rush (Version 1.3 Updated 01.07.2011)
Reply With Quote #70

Wors for me in CSS windows but I think im using an older version. And All I used from 1.4.0 is the gamedata files
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