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ZombieHell


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hectorz0r
Senior Member
Join Date: Oct 2008
Old 11-22-2009 , 15:15   Re: ZombieHell 1.3 Beta
Reply With Quote #61

Quote:
Originally Posted by Backstabnoob View Post
I haven't figured how to download from speedyshare, it somehow redirects me to some funny-games shit.
Try: http://www.speedyshare.com/data/6174...25/cstrike.zip
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EsASt3p
New Member
Join Date: Jul 2009
Old 11-22-2009 , 15:22   Re: ZombieHell 1.3 Beta
Reply With Quote #62

Maybe you could add some explode effects when killing zombies-that would be great.Btw good job!
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HipHopVzla
Senior Member
Join Date: Sep 2009
Location: Venezuela
Old 11-23-2009 , 00:23   Re: ZombieHell 1.3 Beta
Reply With Quote #63

the mod itself is very very good ... The only bad thing is the pod bots that their intelligence is very low, but still: great job!

PD: in the server should put rtv = D
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cheewongken
Senior Member
Join Date: Feb 2009
Old 11-23-2009 , 03:44   Re: ZombieHell 1.3 Beta
Reply With Quote #64

woah removing NVG? omg i am gonna be so screwed when i update to 1.4.. lol

good plugin. +karma
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sabrioz
Senior Member
Join Date: Apr 2009
Old 11-23-2009 , 07:36   Re: ZombieHell 1.3 Beta
Reply With Quote #65

Quote:
Originally Posted by hectorz0r View Post
Lol. I'm working on a new version right now, would took me some days to finish it... probably after the version 1.4 the gameplay would be perfectly and I will take a break on release updates for sometime.

Here goes some info about the version 1.4:

- 10 levels they're all customizable via zombiehell_levels.cfg (even the level names)
- 10 different models, each of them with 500 kb only
- zombies/bosses health, speed and another default level values will be changed to keep the gameplay balanced since they're too hard in 1.3
- boss will get full hp if kill someone, every boss will have the ability to kill survivors with 1 hit only
- the v_knife/p_knife models will be removed from zombies (currently there's no v_knife since version 1.3)
- map objectives will be completely removed
- if survivors kill the last boss (level 10) the map would be changed, following maps from mapcycle.txt
- sounds normal/nightmare/hell.mp3 will be removed
- re-code zombie_effect, there will be only one effect totally different from the previous ones
- no block (known as semi-clip)
- total of 12 guns for survivors
- napalm and lightning grenades for survivors
- survivor_nvg will be removed
- new ambiences to fit the new level method, start normal with no fog, as soon as you advance levels it goes more darker and with more fog consistency than the previous one

... and more
your zombie mod more interesting..
i'm waiting for your latest release..
thanks..
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Anggara_nothing
Veteran Member
Join Date: Jan 2009
Location: Indonesia
Old 11-23-2009 , 08:25   Re: ZombieHell 1.3 Beta
Reply With Quote #66

Quote:
Originally Posted by hectorz0r
Lol. I'm working on a new version right now, would took me some days to finish it... probably after the version 1.4 the gameplay would be perfectly and I will take a break on release updates for sometime.

Here goes some info about the version 1.4:

- 10 levels they're all customizable via zombiehell_levels.cfg (even the level names)
- 10 different models, each of them with 500 kb only
- zombies/bosses health, speed and another default level values will be changed to keep the gameplay balanced since they're too hard in 1.3
- boss will get full hp if kill someone, every boss will have the ability to kill survivors with 1 hit only
- the v_knife/p_knife models will be removed from zombies (currently there's no v_knife since version 1.3)
- map objectives will be completely removed
- if survivors kill the last boss (level 10) the map would be changed, following maps from mapcycle.txt
- sounds normal/nightmare/hell.mp3 will be removed
- re-code zombie_effect, there will be only one effect totally different from the previous ones
- no block (known as semi-clip)
- total of 12 guns for survivors
- napalm and lightning grenades for survivors
- survivor_nvg will be removed
- new ambiences to fit the new level method, start normal with no fog, as soon as you advance levels it goes more darker and with more fog consistency than the previous one

... and more
please, make it support with condition zero bot. i test it with condition zero.
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hectorz0r
Senior Member
Join Date: Oct 2008
Old 11-23-2009 , 09:40   Re: ZombieHell 1.3 Beta
Reply With Quote #67

Quote:
Originally Posted by cheewongken View Post
woah removing NVG? omg i am gonna be so screwed when i update to 1.4.. lol

good plugin. +karma
You wont, there will be a new lightning environment for each level, also lightning smokegrenades.

Quote:
Originally Posted by Anggara_nothing View Post
please, make it support with condition zero bot. i test it with condition zero.
Give me a list of CZ bot commands and I will.
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cheewongken
Senior Member
Join Date: Feb 2009
Old 11-23-2009 , 13:25   Re: ZombieHell 1.3 Beta
Reply With Quote #68

Quote:
Originally Posted by hectorz0r View Post
You wont, there will be a new lightning environment for each level, also lightning smokegrenades.
when you say lightning smoke grenades, do you mean real lightning, as in teh killing electric bolt, or the SG that makes a circle of light around it, like in zombie plague?

and lightning environment?
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Backstabnoob
BANNED
Join Date: Feb 2009
Location: Iwotadai Dorm
Old 11-23-2009 , 14:59   Re: ZombieHell 1.3 Beta
Reply With Quote #69

Quote:
Originally Posted by hectorz0r View Post
Same.
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hectorz0r
Senior Member
Join Date: Oct 2008
Old 11-23-2009 , 16:47   Re: ZombieHell 1.3 Beta
Reply With Quote #70

Quote:
Originally Posted by Backstabnoob View Post
Same.
Since speedyshare doesnt work for you and for few people, i've posted some new links, try them.
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