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[L4D] Survivor AI Trigger Fixes


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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 11-01-2009 , 16:10   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #61

I think that CVAR has no effect, and unfortunately i cannot get the Crash Course Finale to work. Valve has not published Entity Inputs for that hold-down-type of button ("func_button_timed"), and i havent found the correct Input to trigger it by trial and error.
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DDR Khat
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Join Date: Feb 2006
Old 11-02-2009 , 03:21   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #62

Quote:
Originally Posted by AtomicStryker View Post
I think that CVAR has no effect, and unfortunately i cannot get the Crash Course Finale to work. Valve has not published Entity Inputs for that hold-down-type of button ("func_button_timed"), and i havent found the correct Input to trigger it by trial and error.
Anything you can do about the A.I getting stuck near the alarmed car in that level? They hover around before it and don't go far enough to find their next set of waypoints by the turned-over truck.
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AtomicStryker
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Old 11-02-2009 , 05:38   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #63

Theres no way i can actually influence their movement short of teleporting them. And unless i cant fix that finale ... theres no point
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DDR Khat
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Join Date: Feb 2006
Old 11-02-2009 , 11:00   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #64

Quote:
Originally Posted by AtomicStryker View Post
Theres no way i can actually influence their movement short of teleporting them. And unless i cant fix that finale ... theres no point
That -was- what I had meant. similar to your "Shoving those bots in the elevator!"
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LTR.2
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Join Date: Aug 2009
Old 11-04-2009 , 13:37   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #65

Quote:
Originally Posted by DDR Khat View Post
That -was- what I had meant. similar to your "Shoving those bots in the elevator!"
good idea.
that happens on other levels too.
DT5 for example, however DT4 has bugged nav files.
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AtomicStryker
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Old 11-04-2009 , 15:15   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #66

Very well. Have version 1.1.0 which features a fix for that particular spot. The finale remains unfixable.
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mi123645
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Join Date: Feb 2009
Old 11-04-2009 , 20:38   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #67

Quote:
Originally Posted by AtomicStryker View Post
Very well. Have version 1.1.0 which features a fix for that particular spot. The finale remains unfixable.
sv_crash
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LTR.2
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Join Date: Aug 2009
Old 11-12-2009 , 18:30   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #68

BTW did u emailed valve about that?
just askin =P
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AtomicStryker
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Join Date: Apr 2009
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Old 11-12-2009 , 19:16   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #69

Right, because Valves Support (mods in particular) for L4D is outstanding and unending.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 11-13-2009 , 13:25   Re: [L4D] Survivor AI Trigger Fixes
Reply With Quote #70

have you considered hide the chat messages by cvars?
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