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Request: Testers (New Zombie Mod)


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fxfighter
Veteran Member
Join Date: Feb 2007
Location: Trollhättan
Old 02-12-2008 , 16:20   Re: Request: Testers (New Zombie Mod)
#61

Quote:
Originally Posted by AkiRo View Post
@Duster
but it would be nice too have at LEAST a proper working buymenu, since the one someone posted doesnt work every time you respawn..
I only tested it a few hours whit bots-.-
If you are running 1.2 instead of 1.3 then its not my problem,
Else you shuld report all bugs and errors to me and give me all info i want in the other thread so i can solve it....
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Last edited by fxfighter; 02-12-2008 at 16:25.
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AkiRo
Junior Member
Join Date: Feb 2008
Location: Portugal
Old 02-12-2008 , 16:42   Re: Request: Testers (New Zombie Mod)
#62

@ fxfighter
it's not a bug, it just doesn't fit the mod.. when the round ends and starts a new one it's suposed to the menu appear but some times it doesn't because i set it only to appear to the CT's... and on this zombie mod sometimes we go to T (when the round starts) and we need to wait 10 sec's until the zombie appears (depending on the cvar) and we go to CT.. i tried setting it 0 but it doesn't solve the problem..

i like the menu, shame it doesn't work properly..

regards
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fxfighter
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Join Date: Feb 2007
Location: Trollhättan
Old 02-12-2008 , 16:53   Re: Request: Testers (New Zombie Mod)
#63

k thx gonna add a cvar for timer so you can show it after zombie is picked.
Gonna leave this thread so cheap-suit don't think i hijacked it and becase this isnt related to his plugin.
If eny problems apear on later versions plz report it in the other thread becase i need all feedback i can get.
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Last edited by fxfighter; 02-12-2008 at 17:01.
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neogeo
Senior Member
Join Date: Jul 2005
Old 02-13-2008 , 04:36   Re: Request: Testers (New Zombie Mod)
#64

Quote:
Originally Posted by Cheap_Suit View Post
Oh I thought it was 0.6 and it was doing that. Anyways if you want to test it again, here is a lite version.

PHP Code:
Version 0.7 Lite
Removed spec NVG.
Removed hand model.
Removed sound replacements.
Removed some unnecessary blockage.
Made editing messages easier
i tested this version and it's kick less players .
but how can i disabled nvg for zombie ?
thanks.
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Pamaliska
Senior Member
Join Date: Apr 2006
Location: Edinburgh, UK
Old 02-13-2008 , 09:40   Re: Request: Testers (New Zombie Mod)
#65

Did not kick a single person during 25 minutes (whole map time) with the "lite version 0.7". It then kicked all players on a map change, right after they joined, and in midgame as well as two times in about 40 sec period after that. Have to say that the svc_bad problem has become less frequent though.
P.S. Sometimes it overflows the clients.

Code:
17:34:12 og L 02/13/2008 - 17:34:09: "Neabejingas<384><CT>" committed suicide with "worldspawn" (world)
17:34:12 og L 02/13/2008 - 17:34:09: "EVoLuTioN<278><CT>" committed suicide with "worldspawn" (world)
17:34:12 og L 02/13/2008 - 17:34:09: "(oli)<394><CT>" committed suicide with "worldspawn" (world)
17:34:12 og L 02/13/2008 - 17:34:09: "[Keikunas]<398><CT>" committed suicide with "worldspawn" (world)
17:34:12 og L 02/13/2008 - 17:34:09: "BARATAJUS<380><CT>" committed suicide with "worldspawn" (world)
17:34:12 og L 02/13/2008 - 17:34:09: "-=DriveriukaS=-<393><CT>" committed suicide with "worldspawn" (world)
17:34:12 og L 02/13/2008 - 17:34:09: "1lusioN<397><CT>" committed suicide with "worldspawn" (world)
17:34:12 og L 02/13/2008 - 17:34:09: "[M]w_<395><CT>" committed suicide with "worldspawn" (world)
17:34:12 og L 02/13/2008 - 17:34:09: "3aS[y]<275><CT>" committed suicide with "worldspawn" (world)
17:34:12 og L 02/13/2008 - 17:34:09: "Twix<396><CT>" committed suicide with "worldspawn" (world)
17:34:12 og L 02/13/2008 - 17:34:09: "-S-A-B-<385><CT>" committed suicide with "worldspawn" (world)
17:34:13 og L 02/13/2008 - 17:34:09: "LiUtAzZ<383><CT>" committed suicide with "worldspawn" (world)
17:34:13 og L 02/13/2008 - 17:34:09: "[UNReg]eimis purs 3<339><TERRORIST>" triggered "Spawned_With_The_Bomb"
17:34:13 og L 02/13/2008 - 17:34:09: "-=DriveriukaS=-<393><CT>" disconnected
17:34:13 og L 02/13/2008 - 17:34:09: "LiUtAzZ<383><CT>" disconnected
17:34:13 og L 02/13/2008 - 17:34:09: "PrEd1ToR[LT]<378><CT>" disconnected
17:34:13 og L 02/13/2008 - 17:34:09: "3aS[y]<275><CT>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: "[M]w_<395><CT>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: "AssaS1n<374><TERRORIST>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: "EVoLuTioN<278><CT>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: "gh0stlih!<379><TERRORIST>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: "Kil L T erorist<367><TERRORIST>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: "[CTTM] x<401><CT>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: "[BBQ] VanHalen<404><>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: "[UNReg]eimis purs 3<339><TERRORIST>" triggered "Dropped_The_Bomb"
17:34:15 og L 02/13/2008 - 17:34:09: "1lusioN<397><CT>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: "-S-A-B-<385><CT>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: "n0th1ng<375>><TERRORIST>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: "Twix<396><CT>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: "(oli)<394><CT>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: "B@D S0UND K!LLS G00D MUS!C<356><CT>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: Team "TERRORIST" triggered "Terrorists_Win" (CT "0") (T "2")
17:34:15 og L 02/13/2008 - 17:34:09: World triggered "Round_End"
17:34:15 og L 02/13/2008 - 17:34:09: "[UNReg]eimis purs 3<339><TERRORIST>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: "[Keikunas]<398><CT>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: "HBK<382><TERRORIST>" disconnected
17:34:15 og L 02/13/2008 - 17:34:09: "BARATAJUS<380><CT>" disconnected


That what happens everytime right before a mass kick.
Set mp_autoteambalance to "0" - could be the cause (was in the server.cfg somehow)
It could also have to do something with the bomb.

Last edited by Pamaliska; 02-13-2008 at 11:12.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 02-13-2008 , 11:27   Re: Request: Testers (New Zombie Mod)
#66

Setting mp_autoteambalance is fine.

PHP Code:
Version 0.71 Lite
Changed team in the round ends instead of doing it in the new round.
Version 0.71
Changed team in the round ends instead of doing it in the new round.
Removed spec NVG
1 bug I found that if you try to mass cs_set_user_team on the new round, it will crash. So it's moved to the round end.
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Duster
BANNED
Join Date: Jul 2007
Old 02-13-2008 , 12:10   Re: Request: Testers (New Zombie Mod)
#67

does this plugin like crash server or kick ppl ? or is it ok to use, only being afraid of svc?
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Pamaliska
Senior Member
Join Date: Apr 2006
Location: Edinburgh, UK
Old 02-13-2008 , 12:19   Re: Request: Testers (New Zombie Mod)
#68

svc_bad or overflow

Code:
Error: server failed to transmit file 'AY&SY!"I'
Last 32 messages parsed.
23904 0959 svc_updateuserinfo
23904 1141 svc_updateuserinfo
23904 1313 svc_updateuserinfo
23904 1462 svc_updateuserinfo
23904 1595 svc_updateuserinfo
23904 1737 svc_updateuserinfo
23904 1909 svc_updateuserinfo
23904 2043 svc_updateuserinfo
23904 2181 svc_updateuserinfo
23904 2318 svc_updateuserinfo
23904 2484 svc_updateuserinfo
23904 2627 svc_updateuserinfo
23904 2808 svc_updateuserinfo
23904 2945 svc_updateuserinfo
23904 3092 svc_updateuserinfo
23904 3229 svc_updateuserinfo
23904 3385 svc_time
23904 3390 svc_clientdata
23904 3393 svc_deltapacketentities
23904 3627 svc_temp_entity
23904 3641 svc_sound
23904 3653 svc_sound
23904 3665 svc_sound
23904 3677 svc_sound
23904 3689 svc_temp_entity
23904 3698 ScoreInfo
23904 3708 SendAudio
23907 0008 svc_updateuserinfo
23907 0156 CurWeapon
23907 0160 CurWeapon
23907 0164 svc_filetxferfailed
BAD:  175:svc_bad

Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad
Just a suggestion: maybe you should introduce some delays or split team change into small portions over a reasonably short time. In other words, ease the momentum load.

Last edited by Pamaliska; 02-17-2008 at 11:29.
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 02-13-2008 , 12:44   Re: Request: Testers (New Zombie Mod)
#69

I think that happens using a custom model. cs_set_user_model seems to crash it when there is alot of people playing. Turn off the model, till I find a better way to change it.
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Pamaliska
Senior Member
Join Date: Apr 2006
Location: Edinburgh, UK
Old 02-13-2008 , 15:49   Re: Request: Testers (New Zombie Mod)
#70

I have to admit that you have reached a breakthrough, it kicks ALOT less. P.S. Running the lite version 0.71
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