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Agent Zero


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Exploited
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Join Date: Jul 2010
Location: Sweden
Old 02-22-2011 , 16:48   Re: Agent Zero
Reply With Quote #61

The Ham_Weapon_PrimaryAttack recoil is a bit laggy. The other version Fr33m@n posted is much less efficient but it's no-recoil is awesome.
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Fr33m@n
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Old 02-22-2011 , 17:00   Re: Agent Zero
Reply With Quote #62

He is not laggy at all, your mind is. I tried both version today, i didn't see a differrence at all. The recoil are the same. It work as a charm.

I test a lot my heroes before posting because i don't want to post something who do not work well.

Anyway i will do a test with Art of War and DarkGod, because what your are saying is just strange and probably not related to the hero.

Last edited by Fr33m@n; 02-22-2011 at 17:17.
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X-Shadow
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Join Date: Nov 2009
Old 02-23-2011 , 02:15   Re: Agent Zero
Reply With Quote #63

Quote:
Originally Posted by vittu View Post
If anyone can verify this version as working I will modify the main post. Ham_Weapon_PrimaryAttack would be a preferred method.
It works already added it to my server, thanks Fr33m@n love you so much!
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Jelle
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Join Date: Aug 2009
Location: Denmark
Old 02-23-2011 , 08:20   Re: Agent Zero
Reply With Quote #64

Quote:
Originally Posted by Fr33m@n View Post
He is not laggy at all, your mind is. I tried both version today, i didn't see a differrence at all. The recoil are the same. It work as a charm.

I test a lot my heroes before posting because i don't want to post something who do not work well.

Anyway i will do a test with Art of War and DarkGod, because what your are saying is just strange and probably not related to the hero.
Try to test it on an actual server instead of a LAN server. The old agent zero doesn't jump much if I make a listen server with it on, but if it is running on a server which has a latency, it is a whole other story.
I have no idea how you are testing, just saying that the latency needs to be there.
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Fr33m@n
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Old 02-23-2011 , 11:11   Re: Agent Zero
Reply With Quote #65

It was a server launched with HLDS because i wanted to verify when he told me that in steamfriends. i don't remember how this kind of server is named.

Last edited by Fr33m@n; 02-23-2011 at 11:13.
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Jelle
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Old 02-23-2011 , 12:56   Re: Agent Zero
Reply With Quote #66

stand-alone server.

I believe that still isn't enough. I bet you need to have some sort of latency. The only latency there is if you are doing what you are doing is the latency to your router via your LAN connection which really isn't much.

To proper test a plugin you really need to do it via the internet.
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X-Shadow
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Old 02-23-2011 , 14:50   Re: Agent Zero
Reply With Quote #67

I got a gameserver to test it on, Fr33m@n add my Steam; stevemeeve
If you want to test out on a internet-server
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Jelle
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Old 02-23-2011 , 15:29   Re: Agent Zero
Reply With Quote #68

Me and freeman have been testing it. The Ham method is the best way, but the server_frame doesn't lag.

The Ham method is just better because it hits in the middle more than it does with server_frame.
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Exploited
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Old 02-24-2011 , 02:38   Re: Agent Zero
Reply With Quote #69

Quote:
Originally Posted by Exploited View Post
The Ham_Weapon_PrimaryAttack recoil is a bit laggy. The other version Fr33m@n posted is much less efficient but it's no-recoil is awesome.
This was on my webserver hosted in the UK with 30ish ping.
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Jelle
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Old 02-24-2011 , 08:25   Re: Agent Zero
Reply With Quote #70

I had a 60ms latency to freeman's server. The ham method was the best. It hits better. Also, freeman added a call counter to see how many times the forward was called. After just a few seconds the server_frame was called like 500 times where the ham thing is only called when a bullet is fired.
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