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blockmaker_v4.01 [BM]


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minimiller
Veteran Member
Join Date: Aug 2007
Location: United Kingdom
Old 08-02-2008 , 14:38   Re: blockmaker_v4.01 [BM]
Reply With Quote #671

Makes sence
Otherwise you dont have the correct files...
-.-
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fimse
Junior Member
Join Date: Apr 2008
Old 08-05-2008 , 09:51   Re: blockmaker_v4.01 [BM]
Reply With Quote #672

Hey I got a question about blockmaker and admins
Is it possible to make one admin without being a blockmaker, and is it possible to make one blockmaker without being an admin.
If yes. Could you please help me how to do it?
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Nice Dream
New Member
Join Date: Aug 2008
Old 08-06-2008 , 06:45   Re: blockmaker_v4.01 [BM]
Reply With Quote #673

i need new blocks for this blockmaker pls help me
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Extract
Member
Join Date: Feb 2008
Old 08-07-2008 , 11:09   Re: blockmaker_v4.01 [BM]
Reply With Quote #674

How do you make your own design on hte v4.01? Do you just have to
rename blocks/copy them and name them _small and _big? Someone, please help.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-07-2008 , 13:30   Re: blockmaker_v4.01 [BM]
Reply With Quote #675

Okay, I like teleport idea but there is one problem, if I select teleport near wall then half of teleport are in wall when then I set teleport output in another place near the wall and again half of teleport are in wall. Then I gow to teleport just test it and then I stuck with it and I can't even delete it of that place where I put it.
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Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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Necro
Member
Join Date: Apr 2006
Old 08-07-2008 , 15:48   Re: blockmaker_v4.01 [BM]
Reply With Quote #676

Quote:
Originally Posted by Extract View Post
How do you make your own design on hte v4.01? Do you just have to
rename blocks/copy them and name them _small and _big? Someone, please help.
Yes you're right. For each block you need 3 models, normal, small and large. Their names would be like this... e.g:
bm_block_platform.mdl
bm_block_platform_small.mdl
bm_block_platform_large.mdl

The plugin automatically uses the name of the normal sized block prefixed with _small and _large. When editing the blockmaker_models.ini file you only need to specify the path and filename to the original sized block (bm_block_platform.mdl) but the small and large files need to be present in the same folder.

Quote:
Originally Posted by The_Thing View Post
Okay, I like teleport idea but there is one problem, if I select teleport near wall then half of teleport are in wall when then I set teleport output in another place near the wall and again half of teleport are in wall. Then I gow to teleport just test it and then I stuck with it and I can't even delete it of that place where I put it.
I think if you accidentally saved the teleports in those positions, restarting the map and trying to delete them before using them should work.
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 08-07-2008 , 16:16   Re: blockmaker_v4.01 [BM]
Reply With Quote #677

ok, but can fix that if I put next to wall a teleport and then output somewhere else next to wall and always half of teleport are in wall stuck, maybe please tell how to set teleports right?
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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ingmar13
Member
Join Date: Jun 2008
Old 08-07-2008 , 16:47   Re: blockmaker_v4.01 [BM]
Reply With Quote #678

[ 20] unknown unknown unknown blockmaker_v3.5 bad load
( 20) Load fails: Module/Library "cstrike" required for plugin. Check modules.ini.

same with the 4.01 and 3.60

i have the module.ini like this:

Code:
;fun
;geoip
;sockets
;regex
;nvault
cstrike
engine
fakemeta
what's wrong?

edit.

i didn't have the module.
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Last edited by ingmar13; 08-08-2008 at 04:14.
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Extract
Member
Join Date: Feb 2008
Old 08-09-2008 , 14:21   Re: blockmaker_v4.01 [BM]
Reply With Quote #679

Quote:
Originally Posted by Necro View Post
Yes you're right. For each block you need 3 models, normal, small and large. Their names would be like this... e.g:
bm_block_platform.mdl
bm_block_platform_small.mdl
bm_block_platform_large.mdl

The plugin automatically uses the name of the normal sized block prefixed with _small and _large. When editing the blockmaker_models.ini file you only need to specify the path and filename to the original sized block (bm_block_platform.mdl) but the small and large files need to be present in the same folder.
I made it work so that my design are on all the blocks, but the block doesn't resize itself. For example if i make a platform, and i walk on it, the texture is all the same, but if it's a large, the texture doesn't spread out on the entire blocks. Just on the normal size...
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hugz2211
Junior Member
Join Date: Jun 2007
Old 08-09-2008 , 14:35   Re: blockmaker_v4.01 [BM]
Reply With Quote #680

Whenever I edit the blockmaker_models.ini it crashes my server.
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