Raised This Month: $ Target: $400
 0% 

[CSS/CSGO] Timer 2.5.0.0 (unsupported)


Post New Thread Reply   
 
Thread Tools Display Modes
boombee
SourceMod Donor
Join Date: Nov 2013
Old 06-02-2014 , 19:48   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #671

Quote:
Originally Posted by PresidentEvil View Post
ok I installed it on my server but I have some issues

instead of making colored beams for zones it makes traffic cones, and when I make a timer zone start and timer zone end it doesn't start the time

timer-mapzones.cfg
Code:
// This file was auto-generated by SourceMod (v1.5.1)
// ConVars for plugin "timer-mapzones.smx"


// The color of the bonus level zone.
// -
// Default: "0 0 255 0"
timer_bonuslevelcolor "0 0 255 0"

// The color of the end bonus zone.
// -
// Default: "138 0 184 255"
timer_endbonuscolor "138 0 184 255"

// The color of the end map zone.
// -
// Default: "255 0 0 255"
timer_endcolor "255 0 0 255"

// The color of the glitch1 zone.
// -
// Default: "138 0 180 255"
timer_glitch1color "138 0 180 255"

// The color of the glitch2 zone.
// -
// Default: "255 0 0 255"
timer_glitch2color "255 0 0 255"

// The color of the glitch3 zone.
// -
// Default: "255 255 0 255"
timer_glitch3color "255 255 0 255"

// The color of the glitch4 zone.
// -
// Default: "0 255 255 255"
timer_glitch4color "0 255 255 255"

// The color of the level zone.
// -
// Default: "0 255 0 0"
timer_levelcolor "0 255 0 0"

// The color of the short end zone.
// -
// Default: "255 99 25 255"
timer_shortendcolor "255 99 25 255"

// -
// Default: "ui/freeze_cam.wav"
timer_sound_start ""

// -
// Default: "ui/freeze_cam.wav"
timer_sound_tele_last "ui/freeze_cam.wav"

// -
// Default: "ui/freeze_cam.wav"
timer_sound_tele_next "ui/freeze_cam.wav"

// The color of the start bonus zone.
// -
// Default: "0 0 255 255"
timer_startbonuscolor "0 0 255 255"

// The color of the start map zone.
// -
// Default: "0 255 0 255"
timer_startcolor "0 255 0 255"

// Spawn zone entitys for Bonusend
// -
// Default: "0"
timer_zone_entity_bonusend "1"

// Spawn zone entitys for Bonuslevel
// -
// Default: "0"
timer_zone_entity_bonuslevel "1"

// Spawn zone entitys for Bonusstart
// -
// Default: "0"
timer_zone_entity_bonusstart "1"

// Spawn zone entitys for End
// -
// Default: "0"
timer_zone_entity_end "1"

// Spawn zone entitys for Glitch 1
// -
// Default: "0"
timer_zone_entity_glitch1 "1"

// Spawn zone entitys for Glitch 2
// -
// Default: "0"
timer_zone_entity_glitch2 "1"

// Spawn zone entitys for Glitch 3
// -
// Default: "0"
timer_zone_entity_glitch3 "1"

// Spawn zone entitys for Glitch 4
// -
// Default: "0"
timer_zone_entity_glitch4 "1"

// Spawn zone entitys for Level
// -
// Default: "0"
timer_zone_entity_level "1"

// Spawn zone entitys for Start
// -
// Default: "0"
timer_zone_entity_start "1"


settings.cfg

Code:
"Settings"
{
	"Timer"
	{
		//Allow players to pause/resume their timer
		"pause_enable"							"1"
		
		//Allow players to start their timer
		"start_enable"							"1"
		
		//Allow players to restart their timer
		"restart_enable"						"1"
		
		//Automatically terminate round end?
		"terminate_round"						"1"
	}
	"Physics"
	{
		//Disable this to use default style only
		"multimode_enable"						"1"
		
		//Enable bhop commands (like sm_tauto)
		"bhop_enable"							"1"
		
		//Enable jump stats (only display, still saving to DB)
		"jumps_enable"							"1"
		
		//Enable noclip command (noclip stops timer)
		"noclip_enable"							"1"
		
		//Enable this to force players selecting a style (can't leave start zone)
		"force_style"							"0"
		
		//Open style selection menu on spawn
		"style_menu_on_spawn"					"1"
		
		//Disable Gravity overwrite
		"style_no_gravity_update"				"1"
		
		//Enable godmode for players (you can still use PvP arena zones)
		"godmode"								"1"
		
		//Allow player to player teleport? (stop timer)
		"teleport_player2player"				"1"
		
		//Teleport players to start zone when they change style?
		"teleport_on_style_changed"				"1"
		
		//Vegas mode - get points by jumping on the correct blocks
		//Enable vegas mode?
		"vegas_enable"							"0"
		
		//Minimum platforms for Vegas mode?
		"vegas_min_platforms"					"100"
		
		//Maximum maps for Vegas mode
		"vegas_map_max_games"					"5"
		
		//Chance to add red blocks in Vegas mode
		"vegas_avoid_chance"					"5.0"
		
		//Chance to add red blocks in next games
		"vegas_avoid_chance_add"				"2.0"
		
		//Chance to add green blocks in Vegas mode
		"vegas_collect_chance"					"20.0"
		
		//Chance to add green blocks in next games
		"vegas_collect_chance_add"				"3.0"
	}
	"Multibhop"
	{
		//Overwrite func_door/button to allow multibhop
		"multibhop_enable"						"1"
		
		//Min jump time to count as a jump (multibhop only)
		"multibhop_jump_time"					"0.5"
		
		//Max time a player can touch a bhop platform (multibhop only)
		"multibhop_delay"						"0.15"
		
		//Reset a bhop platform anyway until this cooldown lifts (multibhop only)
		"multibhop_cooldown"					"0.2"
	}
	"Mapzone"
	{
		//Enable visible effects of zones
		"zone_effects_enable"					"1"
		
		//Enable to turn noblock all the time on (toggle noblock for players inside start/end zones if disabled)
		"noblock_enable"						"1"
		
		//Let players confirm teleporting of NPCs
		"npc_confirm"							"1"
		
		//Teleport to startzone on spawn
		"teleport_onspawn"						"0"
		
		//Enable !stage Command
		"level_teleport_enable"					"1"
		
		//Enable !stuck Command
		"stuck_enable"							"1"
		
		//Stuck Penalty Time
		"stuck_penalty_time"					"10.0"
		
		//Allow multiple start zones? Disable to remove any leftover start zones after adding a new one.
		"allow_multiple_start"					"0"
		
		//Allow multiple end zones? Disable to remove any leftover end zones after adding a new one.
		"allow_multiple_end"					"0"
		
		//Allow multiple short-end zones? Disable to remove any leftover short-end zones after adding a new one.
		"allow_multiple_shortend"				"0"
		
		//Allow multiple bonus start zones? Disable to remove any leftover bonus start zones after adding a new one.
		"allow_multiple_bonusstart"				"0"
		
		//Allow multiple bonus end zones? Disable to remove any leftover bonus end zones after adding a new one.
		"allow_multiple_bonusend"				"0"
		
		//Adjust beam height of zones
		"beam_height"							"6.0"
		
		//Set thickness of zone beams
		"beam_thickness"						"1.0"
		
		//Resize trigger_multiple by this size (16.0 = old size)
		"trigger_resize"						"16.0"
		
		//Set Npc Zone Model
		"npc_model"								"models/player/ct_gign.mdl"
		
		//Set Npc Double Zone Model
		"npc_double_model"						"models/player/ct_gign.mdl"
		
		//Set spawn height for zone teleport
		"teleport_z"							"10.0"
	}
	"Hud"
	{
		//Use time with deaths to sort players in scoreboard for best times?
		"hud_use_death_rank"					"0"
		
		//Use rank with frags to sort players in scoreboard for most points?
		"hud_use_frag_points_rank"				"0"
		
		//Use clan tag to display info
		"hud_use_clan_tag"						"1"
		
		//Use clan tag to display current style
		"hud_use_clan_tag_style"				"1"
		
		//Use clan tag to display running timer (displays best time if timer is stopped)
		"hud_use_clan_tag_time"					"1"
		
		//Change player MVPs for (points/100)? Max MVPs are 9,999 due to an engine limit.
		"hud_use_mvp_stars"						"0"
		
		//Speed unit (0=units/s, 1=km/h)
		"hud_speed_unit"						"0"
		
		//Enable HUD
		"hud_master_enable"						"1"
		
		//Allow only to turn on/off master
		"hud_master_only_enable"				"0"
		
		//Enable Center HUD
		"hud_center_enable"						"1"
		
		//Enable Side HUD
		"hud_side_enable"						"1"
		
		//Enable Speed
		"hud_show_speed"						"1"
		
		//Enable max. Speed
		"hud_show_speedmax"						"1"
		
		//Show Timeleft
		"hud_show_timeleft"						"1"
		
		//Show Jumps
		"hud_show_jumps"						"1"
		
		//Show Jumpaccuracy
		"hud_show_jumpacc"						"0"
		
		//Show Mapname & Tier
		"hud_show_mapname"						"0"
		
		//Show Stylename
		"hud_show_style"						"1"
		
		//Show Worldrecrd
		"hud_show_wr"							"1"
		
		//Show Personal Best
		"hud_show_pb"							"1"
		
		//Show Time to Worldrecord
		"hud_show_wwtr"							"1"
		
		//Show Keys
		"hud_show_keys"							"1"
		
		//Show Speclist
		"hud_show_speclist"						"1"
		
		//Show SteamID
		"hud_show_steamid"						"0"
		
		//Show Level
		"hud_show_level"						"1"
		
		//Show Rank
		"hud_show_rank"							"0"
		
		//Show Points
		"hud_show_points"						"1"
	}
	"Teams"
	{
		//Enable Challenge
		"challenge_enable"						"0"
		
		//Cooldown before being able to get any new challenge requests
		"challenge_ignore_cooldown"				"60.0"
		
		//Time until you auto-lose if you stop the timer
		"challenge_abort_time"					"10.0"
		
		//Minimum points to start a challenge for
		"challenge_min_points"					"1000"
		
		//If you lose more points than this, you can't challenge until a map change.
		"challenge_map_max_lose"				"-500"
		
		//Save records for finished challenges
		"challenge_save_records"					"1"
		
		//How much points to challenge for, each option listed:
		"challenge_bet_option_1"				"25"
		"challenge_bet_option_2"				"50"
		"challenge_bet_option_3"				"75"
		"challenge_bet_option_4"				"100"
		"challenge_bet_option_5"				"150"
		
		//Enable Coop (Trikz special)
		"coop_enable"							"0"
		
		//Force player into coop mode (can't leave start zone without teammate) (Disable if running shavit's Trikz Redux plugin)
		"coop_only"								"0"
		
		//Enable Race (not finished)
		"race_enable"							"0"
	}
	"Points"
	{
		//Enable Points
		"points_enable"							"1"
		
		//Points for finishing a map everytime?.
		"points_anyway"							"3"
		
		//Points for finishing a map (only first time)
		"points_first"							"20"
		
		//Points for finishing a map (only 5 times)
		"points_first5"							"10"
		
		//Points for finishing a map (only 10 times)
		"points_first10"						"5"
		
		//Points for finishing a map (only 25 times)
		"points_first25"						"0"
		
		//Points for finishing a map (only 50 times)
		"points_first50"						"0"
		
		//Points for finishing a map (only 100 times)
		"points_first100"						"0"
		
		//Points for finishing a map (only 250 times)
		"points_first250"						"0"
		
		//Points for improving (time)
		"points_improved_time"					"1"
		
		//Points for improving (rank)
		"points_improved_rank"					"1"
		
		//Points for new world record
		"points_new_wr"							"3"
		
		//Points for beat own world record
		"points_new_wr_self"					"1"
		
		//Points for climb into top10
		"points_top10"							"2"
		
		//Points for climb into top25
		"points_top25"							"1"
		
		//Points for climb into top50
		"points_top50"							"1"
		
		//Points for climb into top100
		"points_top100"							"1"
		
		//Points for climb into top250
		"points_top250"							"1"
		
		//Points for climb into top500
		"points_top500"							"1"
		
		//Points you get for Vegas win
		"points_vegas"							"10"
		
		//Amount of points to increase for any next map during Vegas
		"points_vegas_add"						"2"
		
		//Total bonus points to get for having an amount of records for each map getting beaten, should make points more worthy by getting better times then grinding on different maps.
		"points_total_bonus_1_3" 				"3"
		"points_total_bonus_4_10" 				"5"
		"points_total_bonus_11_25" 				"10"
		"points_total_bonus_26_50" 				"20"
		"points_total_bonus_51_100" 			"30"
		"points_total_bonus_101_200" 			"40"
		"points_total_bonus_201_300" 			"50"
		"points_total_bonus_301_400" 			"60"
		"points_total_bonus_401_500" 			"70"
		"points_total_bonus_501_600" 			"80"
		"points_total_bonus_601_700" 			"90"
		"points_total_bonus_701_900" 			"100"
		"points_total_bonus_901_1000" 			"110"
		"points_total_bonus_1001_1250" 			"120"
		"points_total_bonus_1251_1500" 			"130"
		"points_total_bonus_1551_1750" 			"140"
		"points_total_bonus_1751_2000" 			"150"
		"points_total_bonus_2001" 				"200"
	}
	"Tierscale"
	{
		//Scale points for map tier 1
		"points_tier1"							"1.0"
		
		//Scale points for map tier 2
		"points_tier2"							"2.0"
		
		//Scale points for map tier 3
		"points_tier3"							"3.0"
		
		//Scale points for map tier 4
		"points_tier4"							"4.0"
		
		//Scale points for map tier 5
		"points_tier5"							"5.0"
		
		//Scale points for map tier 6
		"points_tier6"							"6.0"
		
		//Scale points for map tier 7
		"points_tier7"							"7.0"
		
		//Scale points for map tier 8
		"points_tier8"							"8.0"
		
		//Scale points for map tier 9
		"points_tier9"							"9.0"
		
		//Scale points for map tier 10
		"points_tier10"							"10.0"
	}
	"Worldrecord"
	{
		//Enable Short-End WR
		"worldrecord_shortwr_enable"			"1"
		
		//Enable Bonus-End WR
		"worldrecord_bonuswr_enable"			"1"
	}
	"Weapons"
	{
		//Enable weapon buy/pickup
		"weapons_allow"							"1"
		
		//Enable to remove weapons on ground
		"weapons_remove"						"0"
		
		//Enable to not remove weapons spawned by a map
		"weapons_keep_map"						"1"
		
		//Enable to have a fake buyzone everywhere (you have to increase buytime)
		"weapons_buyzone"						"1"
		
		//Enable give scount on spawn
		"weapons_give_scout"					"0"
		
		//Enable to allow dropping your knife
		"weapons_knifedrop_enable"				"0"
	}
}

Code:
01 "[Timer] Autospawn" (2.1.3) by Zipcore, Credits: Das D
02 "[Timer] Autostrafe" (1.0) by Zipcore, Credits: Mev
03 "spawntools7" (0.9) by meng
04 "[Timer] Rankings - Geo-ranking" (2.1.3) by Zipcore
05 "[Timer] Spectate" (2.1.3) by Zipcore, Jason Bourne
06 "[Timer] Worldrecord - PlayerInfo" (1.0) by Zipcore, Credits: Das D
07 "SourceBans" (1.4.10) by SourceBans Development Team
08 "Basic Commands" (1.5.4-dev+166fe7b) by AlliedModders LLC
09 "[Timer] Weapons" (2.1.3) by Zipcore
10 "Fun Votes" (1.5.4-dev+166fe7b) by AlliedModders LLC
11 "[Timer] Scripter-DB System" (2.1.3) by Zipcore, Jason Bourne
12 "Map Nominations" (1.5.4-dev+166fe7b) by AlliedModders LLC
13 "Connect Announce" (1.3) by Arg!
14 "[Timer] Maplist Helper" (1.0) by Zipcore
15 "[Timer] QuakeBhop" (1.0) by Zipcore, Credits: Pyro
16 "STFU" (0.2) by Fanoto
17 "[Timer] Logging" (2.1.3) by Zipcore, Credits: Alongub
18 "[Timer] Core" (2.1.3) by Zipcore, Credits: Alongub
19 "[Timer] Challenge Points Lite" (2.1.3) by Zipcore
20 "[Timer] Map Tier System" (2.1.3) by Zipcore
21 "[ANY] Block Generating Navigation Files" (1.0) by Oshizu / Sena™ ¦
22 "[Timer] cpMod" (2.1.3) by Zipcore, byaaaaah
23 "[CSGO] Team Limit Bypass" (1.0) by Zephyrus
24 "Fun Commands" (1.5.4-dev+166fe7b) by AlliedModders LLC
25 "[Timer] AutoTrigger Detection" (2.1.3) by Zipcore, Jason Bourne
26 "Sound Commands" (1.5.4-dev+166fe7b) by AlliedModders LLC
27 "[Timer] Worldrecord - Latest WRs" (1.0) by Zipcore
28 "[Timer] Main Menu" (2.1.3) by Zipcore
29 "Simple Chat Processor (Redux)" (2.0.2 (modified by Zipcore)) by Simple Plugins, Mini
30 "Basic Comm Control" (1.5.4-dev+166fe7b) by AlliedModders LLC
31 "Strafe Booster" (1.0) by Zipcore
32 "Anti-Flood" (1.5.4-dev+166fe7b) by AlliedModders LLC
33 "[Timer] Random Startmap" (1.0) by Zipcore
34 "TeamChange Unlimited" (1.2.2) by Sheepdude
35 "NotifyMOTD" (0.2) by Wilczek, KaOs, Bacardi
36 "Basic Votes" (1.5.4-dev+166fe7b) by AlliedModders LLC
37 "[Timer] FPSCheck" (2.1.3) by Zipcore, 0wn3r
38 "[Timer] Physicsinfo" (2.1.3) by Zipcore
39 "[Timer] Physics" (2.1.3) by Zipcore, Alongub
40 "[Timer] Unlimited Spawn Points" (2.1.3) by Zipcore, exvel
41 "Advertisements" (0.5.7) by Tsunami
42 "Nextmap" (1.5.4-dev+166fe7b) by AlliedModders LLC
43 "[Timer] HUD" (2.1.3) by Zipcore, Alongub
44 "Knife Get (Menu)" (PLUGIN_VERSION) by Dk--
45 "Hide Commands" (0.1) by Rop
46 "[Timer] MapZones" (2.1.3) by Zipcore, Credits: Alongub
47 "Client Preferences" (1.5.4-dev+166fe7b) by AlliedModders LLC
48 "[Timer] LJstats" (2.1.3) by justshoot, Zipcore
49 "[Timer] Worldrecord - MapTop" (1.0) by Zipcore, Credits: Das D
50 "Player Commands" (1.5.4-dev+166fe7b) by AlliedModders LLC
51 "Rock The Vote" (1.5.4-dev+166fe7b) by AlliedModders LLC
52 "[Timer] TeleMe" (2.1.3) by Zipcore
53 "[Timer] Strafe Stats" (2.1.3) by Zipcore, Miu
54 "[Timer] Macrodox" (2.1.3) by Zipcore, Jason Bourne, aspi
55 "Admin File Reader" (1.5.4-dev+166fe7b) by AlliedModders LLC
56 "Admin Help" (1.5.4-dev+166fe7b) by AlliedModders LLC
57 "[Timer] Rankings - Points Lite" (2.1.3) by Zipcore
58 "Basic Chat" (1.5.2) by AlliedModders LLC
59 "[Timer] Hide" (2.1.3) by Zipcore, exvel
60 "[Timer] Reply Bot" (2.1.3) by Zipcore, Jason Bourne
61 "[Timer] Teams" (2.1.3) by Zipcore, Jason Bourne
62 "[Timer] Quickstyle Commands" (2.1.3) by Zipcore
63 "[Timer] Rankings" (2.1.3) by Panduh (AlliedMods: thetwistedpanda), Zipcore
64 "MapChooser" (1.5.4-dev+166fe7b) by AlliedModders LLC
65 "[Timer] Finish Exec" (2.1.3) by Zipcore
66 "[Timer] Double Records Delete" (1.0) by Zipcore
67 "Reserved Slots" (1.5.4-dev+166fe7b) by AlliedModders LLC
68 "Basic Info Triggers" (1.5.4-dev+166fe7b) by AlliedModders LLC
69 "[Timer] Rankings - Top10 Extend" (1.0) by Zipcore
70 "[Timer] World Record" (2.1.3) by Zipcore, Credits: Alongub
71 "Admin Menu" (1.5.4-dev+166fe7b) by AlliedModders LLC
72 "[Timer] Finish Message" (1.0) by Zipcore
73 "[Timer] MapZones - Simple Stage Timer" (1.0) by Zipcore
74 "[Timer] MapInfo" (2.1.3) by Zipcore
75 "[Timer] NoJail" (1.0) by Smesh; Credit: Zipcore
76 "[Timer] Finish Manager" (2.1.3) by Zipcore
77 "[Timer] MapZones - Damage Controller" (2.1.3) by Zipcore, Credits: Alongub
78 "[Timer] Sounds" (2.1.3) by Zipcore, Jason Bourne
79 <Error> "KZTimer" (1.3 Casual Edition) by 1NutWunDeR
80 <Error> "[Timer] Rankings Top Only" (2.1.3) by TwistedPanda, Zipcore


also this:

[img]http://s30.************/fe1lg3r7l/2014_06_02_00002.jpg[/img]
I dont think you're following any instructions, you're going by your gut. Read this:

https://github.com/Zipcore/Timer/blob/master/README.md

Quote:
2.) Skip this part if you a running a CS:S server, for CS:GO you have to follow step 2 first!

2.1) open scripting/incudes/timer.inc with a text editor (like Notepad++).

replace

//#define LEGACY_COLORS "CS:GO Color Support"
with

#define LEGACY_COLORS "CS:GO Color Support"
3.) Recompile all needed .sp files (some modules have different files for CS:GO).
boombee is offline
PresidentEvil
AlliedModders Donor
Join Date: Jun 2012
Old 06-02-2014 , 19:51   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #672

I did that
__________________
PresidentEvil is offline
zipcore
Veteran Member
Join Date: Mar 2010
Location: m_flZipcore
Old 06-02-2014 , 20:58   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #673

Quote:
Originally Posted by PresidentEvil View Post
I did that
try this one: https://github.com/Zipcore/Timer/blo...sh_msg_csgo.sp

Quote:
Originally Posted by Rop View Post
Nope just copy the folder, no need to compile
Thats wrong.
You have to compile timer-cpmod.sp the files inside the folder are included to this.
__________________
zipcore is offline
Rop
Senior Member
Join Date: May 2014
Old 06-02-2014 , 21:20   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #674

Quote:
Originally Posted by zipcore View Post

Thats wrong.
You have to compile timer-cpmod.sp the files inside the folder are included to this.
Yeah pretty much what i was saying, you don't need to compile the files in the CpMod folder

Last edited by Rop; 06-02-2014 at 21:25.
Rop is offline
TheMaz
Junior Member
Join Date: May 2014
Old 06-02-2014 , 21:28   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #675

my errors

Code:
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
L 06/03/2014 - 03:23:53: [SM] Plugin encountered error 25: Call was aborted
L 06/03/2014 - 03:23:53: [SM] Native "SetFailState" reported: PLUGIN STOPPED - Reason: no config entry found for 'timer' in databases.cfg - PLUGIN STOPPED
L 06/03/2014 - 03:23:53: [SM] Displaying call stack trace for plugin "timer-mapzones.smx":
L 06/03/2014 - 03:23:53: [SM]   [0]  Line 1360, timer-mapzones.sp::ConnectSQL()
L 06/03/2014 - 03:23:53: [SM]   [1]  Line 1014, timer-mapzones.sp::OnMapStart()
Initializing Steam libraries for secure Internet server
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Setting breakpad minidump AppID = 730
my databases.cfg

Code:
"Databases"
{
	"driver_default"		"mysql"
	
	// When specifying "host", you may use an IP address, a hostname, or a socket file path
	
	"sourceban"
	{
		"driver"			"default"
		"host"				"localhost"
		"database"			"sourcebans"
		"user"				"root"
		"pass"			"svd415912"
		"port"			        "3306"
	}
	
	"storage-local"
	{
		"driver"			"sqlite"
		"database"			"sourcemod-local"
	}

	"clientprefs"
	{
		"driver"			"sqlite"
		"host"				"localhost"
		"database"			"clientprefs-sqlite"
		"user"				"root"
		"pass"				"0"
		//"port"			"0"
	}

	"timer"
	{
		"driver"                        "mysql"
		"host"                          "localhost"
		"database                     "timer"
		"user"                          "root"
		"pass"                          "0"
	}
  	
}


need help .i did everything as the tutorial says and it's still not working.

Last edited by TheMaz; 06-02-2014 at 21:40.
TheMaz is offline
Rop
Senior Member
Join Date: May 2014
Old 06-02-2014 , 21:30   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #676

The new mapzone's are now included in the latest github version, as default. Make sure the materials / sound folder is on your fast download server aswell!
Rop is offline
TheMaz
Junior Member
Join Date: May 2014
Old 06-02-2014 , 21:32   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #677

Quote:
Originally Posted by Rop View Post
The new mapzone's are now included in the latest github version, as default. Make sure the materials / sound folder is on your fast download server aswell!
deleted everything and restarted the tutorial and i'm still stuck in the loading screen
TheMaz is offline
Rop
Senior Member
Join Date: May 2014
Old 06-02-2014 , 21:41   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #678

Quote:
Originally Posted by TheMaz View Post

my databases.cfg

"Timer"
{
"driver" "mysql"
"host" "localhost"
"database "Timer"
"user" "root"
"pass" "0"
}

}[/CODE]
Change the T to t, that should solve it. ;)

Last edited by Rop; 06-02-2014 at 21:43.
Rop is offline
TheMaz
Junior Member
Join Date: May 2014
Old 06-02-2014 , 21:44   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #679

Quote:
Originally Posted by Rop View Post
Change the T to t, that should solve it. ;)
did it and it didn't change anything unfortunately :/ + just realised there was another error i had to add '' after database //// still not working

Last edited by TheMaz; 06-03-2014 at 12:34.
TheMaz is offline
Rop
Senior Member
Join Date: May 2014
Old 06-02-2014 , 21:47   Re: [CSS/CSGO] Timer 2.1.3 (50+ modules)
Reply With Quote #680

Quote:
Originally Posted by TheMaz View Post
did it and it didn't change anything unfortunately :/
the caseletter in the "Timer" does cause a failed connection to the database, just tested that on my server. Did you restart the server after changing the Timer to timer? If that didn't work, Follow this tutorial on how to setup a database https://www.youtube.com/watch?v=dblAhkXWcXs

Last edited by Rop; 06-02-2014 at 21:50.
Rop is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:37.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode