Quote:
Originally Posted by Theray070696
EDIT: WELP. IT BROKE. I'm having 404 do some testing, and he broke it. Why am I not surprised. I need to do some fixes before I will upload it. I think people would rather wait for a finished plugin than get a rushed, broken plugin.
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Yeah I found a buncha weird issues including:
- When a Repair Node is healing another building, you can haul it and it will continue repairing the building no matter how far away from the repaired building you get. The medigun beam it uses to indicate repairing can stretch for MILES if you noclip way out into the void.
- Upgrading the Repair Node/Amplifier to Level 2 causes both to switch models back to the Dispenser (should be an easy fix)
- Randomly (and I only saw this once and I don't know how to trigger it) when using the Repair Node, the Dispenser model re-appears in the same spot as the Repair Node, becoming merged together with it. However, the Dispenser model appears to be in its "T-Pose", as the belt hanging off the side is hovering completely horizontally in the air. Picking up the building can cause the Repair Node model to disappear but the T-Pose Dispenser model to stay visible over top of the 3D Dispenser blueprint lines.
As well, I still think we need to get someone who is really good with texturing to retexture the Repair Node and Amplifier and make them look less like complete ass. They could also use some form of proper building animation (the Amplifiers hologram animation thing looks stupid to me). And the Amplifier's little wheels on the backside don't actually have a complete looping animation. They spin 180 degrees then reset to their original rotation and repeat (you can tell by watching the texture on the smaller wheel). So yeah, better textures and some actual animations would be wonderful.
Heck, a completely new Amplifier model would be wonderful because I honestly dislike the current Amplifier model (no offence to whomever made it)
As well, for future custom buildables, we could inquire with the respective creators about using any of the listed models:
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Mini-Dispenser by BANG!
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The Rayzar by BANG! (Possible Repair Node model replacement? Or if we can at least get the Repair Node retextured, we could use this as an Amplifier replacement?)
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The Defensive Engie Pack by Jal (Come with a "Shield Generator" and a robotic bear trap, I've got ideas for both already...)
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The Energy Sentry (All Levels) by Druida (If we can hook into the bullet firing of the sentry and replace it with a different projectile, we could make this work. Level 1 and 2 use the Righteous Bison particle, Level 3 uses the Cow Mangler particle)