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[TF2] Model Manager 1.0.4 (08/03/2013)


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UssDude
Junior Member
Join Date: Oct 2011
Old 12-09-2012 , 14:57   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #651

for some reason it not working for me, i typed !mm and nothing happens can u please help me
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FlaminSarge
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Join Date: Jul 2010
Old 12-10-2012 , 02:01   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #652

That's not very specific.
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CuriousG
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Join Date: Feb 2012
Old 12-10-2012 , 08:01   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #653

Quote:
Originally Posted by Holypear View Post
So I'm trying to getthis to be a selectable model, and I've gotten a start. "Sanic" shows up as a skin option, but the model is just the big ERROR. It also comes with custom gui, but I don't care about that, I just want to get the model to work and he custom gibs if I can. Do I open up my "sanic.mdl" and repath everything manually to each item for it to work?
OMG that was horrible. Then on top of it the 8-bit sound from the video.
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Helvetica
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Join Date: Nov 2011
Location: U.S.
Old 12-10-2012 , 20:19   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #654

Quote:
Originally Posted by CuriousG View Post
OMG that was horrible. Then on top of it the 8-bit sound from the video.

It's supposed to be like that.
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FlaminSarge
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Join Date: Jul 2010
Old 12-12-2012 , 05:40   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #655

Hitboxes for that model might be messed up if you decide to use it, by the way.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 12-12-2012 at 05:40.
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Mayor Gamer
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Join Date: Nov 2012
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Old 12-12-2012 , 16:23   [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #656

Nice job!.
I tought you need a Translation File to Spanish so i uploaded one!

http://www.mediafire.com/?zdnnu4b4j6a0571

Installation:
Obviously put it on addons\sourcemod\translations\es


Then Spanish translation! 100% made by me. 0% Google Translate.
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FlaminSarge
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Join Date: Jul 2010
Old 12-12-2012 , 18:46   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #657

I believe translation files pull "#format" from the English file, and therefore print errors if it's present in the other files as well. You only need the "es" lines.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 12-13-2012 , 16:30   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #658

Quote:
Originally Posted by FlaminSarge View Post
I believe translation files pull "#format" from the English file, and therefore print errors if it's present in the other files as well. You only need the "es" lines.
Yes. I've often wondered why SourceMod just doesn't ignore them.
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dave_with_beer_bottle
Senior Member
Join Date: Jul 2009
Old 12-19-2012 , 16:22   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #659

Hi there, was wondering if anyone who knows how to make working model, would make a Santa model for Heavy for this plugin

willing to pay $10 for working Heavy_santa
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Helvetica
Senior Member
Join Date: Nov 2011
Location: U.S.
Old 12-19-2012 , 19:34   Re: [TF2] Model Manager 1.0.2 (01/12/2012)
Reply With Quote #660

This isn't the right thread for something like that, probably not even the right forum.

Also anyone who would do modeling work for you is guaranteed to demand ridiculous sums of money for it.
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