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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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Droosy
New Member
Join Date: Jul 2014
Old 07-15-2014 , 06:17   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #651

Can I get a rundown on how to install this mod, because I haven't dealt with modding on a server before.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 07-15-2014 , 13:44   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #652

Well what have you already done?

It's pretty straightforward once you've istalled Metamod and sourcemod. And there are plenty of tutorials for that.

Configuring the plugin is a whole other story though. But it works out of the box.
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xados
Member
Join Date: Jul 2014
Old 07-15-2014 , 15:01   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #653

Is this plugin better as Deatmatch 1,5 or 1,5.5 or other versions??
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Nemdox
Member
Join Date: Aug 2012
Old 07-16-2014 , 11:29   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #654

help pls, i cant off HS mode =((
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h3bus
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Join Date: Nov 2013
Old 07-16-2014 , 14:57   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #655

Quote:
Originally Posted by h3bus View Post
You're not stupid, it's not that easy at first.

And I failed, this is actually in "Maps"->"fy" section (which is loaded by "Maps"->"" default section)
Code:
        "fy"
        {
            "LoadRound"
            {
                "Game Modes" "Deathmatch"
                "Configs" "Only HS +knife" // <= Remove this line
            }
            
            "LoadWarmup"
            {
                "Game Modes" "Default Warmups"
            }
            
            "#LoadType" "KeptLoads"
            "#LoadType" "LockedLoads"
            
            "Load"
            {
                "Configs" "Random Spawn"
            }
            
            "Cvars"
            {
                "mp_teammates_are_enemies" "1"
            }
        }
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Nemdox
Member
Join Date: Aug 2012
Old 07-16-2014 , 19:36   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #656

Very big thx, you are going to correct this error? cvar dm_onlyhs doesn't work? I repeat after you and I use mode of game 0 2 deathmatch. You can give the config of deatmatch.ini and gamemode_deathmatch?

What is?
L 07/17/2014 - 14:16:26: Error log file session closed.
L 07/17/2014 - 14:16:27: SourceMod error session started
L 07/17/2014 - 14:16:27: Info (map "de_dust2") (file "errors_20140717.log")
L 07/17/2014 - 14:16:27: [deathmatch.smx] Can't find subsection "Deathmatch" in section "Configs"
L 07/17/2014 - 15:03:43: Error log file session closed.
L 07/17/2014 - 15:03:44: SourceMod error session started
L 07/17/2014 - 15:03:44: Info (map "de_nuke") (file "errors_20140717.log")
L 07/17/2014 - 15:03:44: [deathmatch.smx] Can't find subsection "Deathmatch" in section "Configs"
L 07/17/2014 - 15:19:49: Error log file session closed.
L 07/17/2014 - 15:19:51: SourceMod error session started
L 07/17/2014 - 15:19:51: Info (map "de_alexandra") (file "errors_20140717.log")
L 07/17/2014 - 15:19:51: [deathmatch.smx] Can't find subsection "Deathmatch" in section "Configs"
L 07/17/2014 - 15:422: Error log file session closed.
L 07/17/2014 - 15:424: SourceMod error session started
L 07/17/2014 - 15:424: Info (map "de_dust2") (file "errors_20140717.log")
L 07/17/2014 - 15:424: [deathmatch.smx] Can't find subsection "Deathmatch" in section "Configs"

Last edited by Nemdox; 07-17-2014 at 00:47.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 07-17-2014 , 02:31   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #657

It means that when a map is started, the plugin tries to load the corresponding map configuration in "Maps" section (it loads the default "" section if no name matches).
And then in that section, a load of Configs->Deathmatch is requested (which is by default in the "" section).
But either you've renamed that configuration or you've removed it, because the plugin can't find it.
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Nemdox
Member
Join Date: Aug 2012
Old 07-17-2014 , 02:48   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #658

Quote:
Originally Posted by h3bus View Post
It means that when a map is started, the plugin tries to load the corresponding map configuration in "Maps" section (it loads the default "" section if no name matches).
And then in that section, a load of Configs->Deathmatch is requested (which is by default in the "" section).
But either you've renamed that configuration or you've removed it, because the plugin can't find it.
Thx guy. Good job.
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xados
Member
Join Date: Jul 2014
Old 07-17-2014 , 09:27   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #659

h3bus Is this plugin better as Deatmatch 1,5 or 1,5.5 or other versions??
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 07-17-2014 , 09:40   Re: [CS:GO] Deathmatch Goes Advanced (v0.11.7, 2014-06-22)
Reply With Quote #660

I would say yes, but there is a huge bias in my opinion ;)
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