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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 07-05-2010 , 22:05   Re: AFK Manager (Any Mod) (Version 3.2.9 / Updated May 29 2010)
Reply With Quote #631

I'm having a couple people complaining that they will get warning messages even though they've only been standing still for about 15 or 30 seconds, when the afk move time is 2.5 minutes, and the warn time is 30 seconds.

Any idea why this would be happening? Or are they standing still for 2 minutes and just not noticing it?

Running v3.2.9 on TF2
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 07-05-2010 , 22:53   Re: AFK Manager (Any Mod) (Version 3.2.9 / Updated May 29 2010)
Reply With Quote #632

Quote:
Originally Posted by crazydog View Post
I'm having a couple people complaining that they will get warning messages even though they've only been standing still for about 15 or 30 seconds, when the afk move time is 2.5 minutes, and the warn time is 30 seconds.

Any idea why this would be happening? Or are they standing still for 2 minutes and just not noticing it?

Running v3.2.9 on TF2
Is it just after they spawn? could it be the AFK Spawn function?

Otherwise what is your configuration?
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Rothgar
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Join Date: Nov 2007
Old 07-05-2010 , 22:55   Re: AFK Manager (Any Mod) (Version 3.2.9 / Updated May 29 2010)
Reply With Quote #633

Quote:
Originally Posted by daleGEND View Post
Hey there Rothgar, thanks for the response. Here is what I can give you:

It looks like this is only happening on my Zombie Escape servers:



extensions:
Does Zombie Escape have bots?
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Rothgar
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Old 07-05-2010 , 22:59   Re: AFK Manager (Any Mod) (Version 3.2.9 / Updated May 29 2010)
Reply With Quote #634

I'm also wary of these plugins maybe as I don't know exactly how they interface with players and connecting/disconnecting players:

"OBFix #1"
"HANSE Reserved Slots"
"Server Hop"
"Zombie:Reloaded"

Also what about MetaMod?
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daleGEND
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Join Date: Feb 2005
Location: USA
Old 07-05-2010 , 23:03   Re: AFK Manager (Any Mod) (Version 3.2.9 / Updated May 29 2010)
Reply With Quote #635

Quote:
Originally Posted by Rothgar View Post
I'm also wary of these plugins maybe as I don't know exactly how they interface with players and connecting/disconnecting players:

"OBFix #1"
"HANSE Reserved Slots"
"Server Hop"
"Zombie:Reloaded"

Also what about MetaMod?
To answer your questions Zombie:Reloaded doesn't have bots. Also the OBFix, Reserved Slots, and Server Hop are on 3 of my other servers and they don't produce errors.

Here is the metalist:

Quote:
23:03:19 Listing 7 plugins:
[01] D-FENS (1.3) by Spencer 'voogru' MacDonald
[02] DoS Protect (1.0.0.0) by ZombieX2.net
[03] SourceMod (1.3.3) by AlliedModders LLC
[04] CS:S Tools (1.3.3) by AlliedModders LLC
[05] BinTools (1.3.3) by AlliedModders LLC
[06] SDK Tools (1.3.3) by AlliedModders LLC
[07] SDK Hooks (1.3.0) by Tsunami
__________________
Bor3d Gaming - A Mature Online Gaming Community

Feel free to add me on STEAM as well: https://steamcommunity.com/id/b0r3d
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Rothgar
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Join Date: Nov 2007
Old 07-05-2010 , 23:39   Re: AFK Manager (Any Mod) (Version 3.2.9 / Updated May 29 2010)
Reply With Quote #636

Quote:
Originally Posted by daleGEND View Post
To answer your questions Zombie:Reloaded doesn't have bots. Also the OBFix, Reserved Slots, and Server Hop are on 3 of my other servers and they don't produce errors.

Here is the metalist:
Is this the first time it has happened? Can you replicate it?

What are the exact differences across the board between the servers that are working and this one?
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toString
Senior Member
Join Date: Jun 2009
Old 07-06-2010 , 06:44   Re: AFK Manager (Any Mod) (Version 3.2.9 / Updated May 29 2010)
Reply With Quote #637

Is it possible to (optionally?) disable writing to the SM logs? This is clogging up my logs currently:

Code:
L 07/06/2010 - 00:29:44: -------- Mapchange to cp_freight_final1 --------
L 07/06/2010 - 00:29:45: [afk_manager.smx] [AFK Manager] Log File: addons\sourcemod\logs\afkm_20100706.log
L 07/06/2010 - 00:29:45: [afk_manager.smx] [AFK Manager] Minimum player count for AFK move has not been reached, feature is now disabled: sm_afk_move_min_players = 4 Current Players = 0
L 07/06/2010 - 00:29:45: [afk_manager.smx] [AFK Manager] Minimum player count for AFK kick has not been reached, feature is now disabled: sm_afk_kick_min_players = 19 Current Players = 0
L 07/06/2010 - 00:30:00: [afk_manager.smx] [AFK Manager] Minimum player count for AFK move is reached, feature is now enabled: sm_afk_move_min_players = 4 Current Players = 17
L 07/06/2010 - 00:31:54: [afk_manager.smx] [AFK Manager] Minimum player count for AFK kick is reached, feature is now enabled: sm_afk_kick_min_players = 19 Current Players = 20
L 07/06/2010 - 00:49:22: [SM] Changed map to "pl_badwater"
L 07/06/2010 - 00:49:22: -------- Mapchange to pl_badwater --------
L 07/06/2010 - 00:49:24: [afk_manager.smx] [AFK Manager] Log File: addons\sourcemod\logs\afkm_20100706.log
L 07/06/2010 - 00:49:24: [afk_manager.smx] [AFK Manager] Minimum player count for AFK move has not been reached, feature is now disabled: sm_afk_move_min_players = 4 Current Players = 0
L 07/06/2010 - 00:49:24: [afk_manager.smx] [AFK Manager] Minimum player count for AFK kick has not been reached, feature is now disabled: sm_afk_kick_min_players = 19 Current Players = 0
L 07/06/2010 - 00:49:36: [afk_manager.smx] [AFK Manager] Minimum player count for AFK move is reached, feature is now enabled: sm_afk_move_min_players = 4 Current Players = 19
L 07/06/2010 - 00:49:36: [afk_manager.smx] [AFK Manager] Minimum player count for AFK kick is reached, feature is now enabled: sm_afk_kick_min_players = 19 Current Players = 19
L 07/06/2010 - 01:23:45: [SM] Changed map to "cp_fastlane"
L 07/06/2010 - 01:23:45: -------- Mapchange to cp_fastlane --------
L 07/06/2010 - 01:23:47: [afk_manager.smx] [AFK Manager] Log File: addons\sourcemod\logs\afkm_20100706.log
L 07/06/2010 - 01:23:47: [afk_manager.smx] [AFK Manager] Minimum player count for AFK move has not been reached, feature is now disabled: sm_afk_move_min_players = 4 Current Players = 0
L 07/06/2010 - 01:23:47: [afk_manager.smx] [AFK Manager] Minimum player count for AFK kick has not been reached, feature is now disabled: sm_afk_kick_min_players = 19 Current Players = 0
L 07/06/2010 - 01:24:29: [afk_manager.smx] [AFK Manager] Minimum player count for AFK move is reached, feature is now enabled: sm_afk_move_min_players = 4 Current Players = 18
L 07/06/2010 - 01:25:19: [afk_manager.smx] [AFK Manager] Minimum player count for AFK kick is reached, feature is now enabled: sm_afk_kick_min_players = 19 Current Players = 19
L 07/06/2010 - 01:29:49: [afk_manager.smx] [AFK Manager] $ilva $hadow<549><STEAM_0:0:16444856><> was kicked for being AFK too long.
L 07/06/2010 - 01:44:52: [SM] Changed map to "ctf_turbine"
L 07/06/2010 - 01:44:52: -------- Mapchange to ctf_turbine --------
L 07/06/2010 - 01:44:53: [afk_manager.smx] [AFK Manager] Log File: addons\sourcemod\logs\afkm_20100706.log
L 07/06/2010 - 01:44:53: [afk_manager.smx] [AFK Manager] Minimum player count for AFK move has not been reached, feature is now disabled: sm_afk_move_min_players = 4 Current Players = 0
L 07/06/2010 - 01:44:53: [afk_manager.smx] [AFK Manager] Minimum player count for AFK kick has not been reached, feature is now disabled: sm_afk_kick_min_players = 19 Current Players = 0
L 07/06/2010 - 01:45:05: [afk_manager.smx] [AFK Manager] Minimum player count for AFK move is reached, feature is now enabled: sm_afk_move_min_players = 4 Current Players = 18
L 07/06/2010 - 01:47:27: [afk_manager.smx] [AFK Manager] Minimum player count for AFK kick is reached, feature is now enabled: sm_afk_kick_min_players = 19 Current Players = 19
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 07-06-2010 , 10:51   Re: AFK Manager (Any Mod) (Version 3.2.9 / Updated May 29 2010)
Reply With Quote #638

It was originally added because a lot of people were getting the impression it wasn't working when players were often not met. I did also ensure that it only printed once per check.

I could maybe move it into another log file but is it really that bad? After all it's tagged with [AFK Manager] at the start of the lines, looks readable to distinguish other messages and the SourceMod logs get cycled once a day don't they?
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toString
Senior Member
Join Date: Jun 2009
Old 07-06-2010 , 11:12   Re: AFK Manager (Any Mod) (Version 3.2.9 / Updated May 29 2010)
Reply With Quote #639

Well I like to go over the whole log file (thats just a 1hr snippet). And x24 its an awfully long file just to see whats happened on the server (checking for admin actions etc).
Code:
L 07/06/2010 - 00:49:24: [afk_manager.smx] [AFK Manager] Log File: addons\sourcemod\logs\afkm_20100706.log
L 07/06/2010 - 00:49:24: [afk_manager.smx] [AFK Manager] Minimum player count for AFK move has not been reached, feature is now disabled: sm_afk_move_min_players = 4 Current Players = 0
L 07/06/2010 - 00:49:24: [afk_manager.smx] [AFK Manager] Minimum player count for AFK kick has not been reached, feature is now disabled: sm_afk_kick_min_players = 19 Current Players = 0
L 07/06/2010 - 00:49:36: [afk_manager.smx] [AFK Manager] Minimum player count for AFK move is reached, feature is now enabled: sm_afk_move_min_players = 4 Current Players = 19
L 07/06/2010 - 00:49:36: [afk_manager.smx] [AFK Manager] Minimum player count for AFK kick is reached, feature is now enabled: sm_afk_kick_min_players = 19 Current Players = 19
5 prints in 10 seconds seems a bit extreme to me...

Just an option to print/not print would be nice and appreciated as it's a really good plugin

Last edited by toString; 07-06-2010 at 11:14.
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 07-06-2010 , 19:46   Re: AFK Manager (Any Mod) (Version 3.2.9 / Updated May 29 2010)
Reply With Quote #640

Well the Log File line will be getting removed next patch as it relates to Debug logging so will only print now when Debug is enabled.

There is a new version which needs to be tested but is pending on suggestions for this:

http://forums.alliedmods.net/showpos...&postcount=611

I am not sure if it's worth adding an extra cvar just to reduce those log messages or whether I should add them as Debug messages or otherwise. the problem is people unfamiliar will probably not know to edit the plugin to enable Debug.

Unless maybe I post 2 versions on the front page.
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