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CS:S Team Balance


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NightmareDK
Junior Member
Join Date: Nov 2012
Old 11-16-2012 , 16:24   Re: CS:S Team Balance
Reply With Quote #621

Heey

Just want to say Niice plugin, is it possible to make so it get an color and maybe a sound when people are changed to the other team, because a lot of people begin to TA, because they don't see the change.

Kind Regards Nightmare
NightmareDK is offline
Molli
SourceMod Donor
Join Date: Aug 2007
Location: Finland
Old 11-18-2012 , 01:31   Re: CS:S Team Balance
Reply With Quote #622

Its not balancer fault if people are just stupid

You can easily see at spawn, are you CT or T?
Molli is offline
stella
SourceMod Donor
Join Date: Apr 2011
Old 01-19-2013 , 06:27   Re: CS:S Team Balance
Reply With Quote #623

how do you tweak the settings in the cfg file to make it so it only balances when teams are uneven? i want to basically stop the function whereby teams are even and players get swapped. thanks!!

Quote:
// A flag to say whether the team commands will be enabled
// -
// Default: "0"
sm_team_balance_commands "0"

// The number of consecutive wins required to declare the teams unbalanced
// -
// Default: "4"
sm_team_balance_consecutive_wins "100"

// The database configuration to use. Empty for a local SQLite db
// -
// Default: ""
sm_team_balance_database ""

// The default kdr used until a real kdr is established
// -
// Default: "1.0"
sm_team_balance_def_kdr "5.0"

// The increment for which additional players are balanced
// -
// Default: "5"
sm_team_balance_increment "1"

// A flag to say if the team size should be maintained
// -
// Default: "1"
sm_team_balance_maintain_size "1"

// This is the number of rounds to skip between balancing
// -
// Default: "1"
sm_team_balance_min_balance_frequency "1"

// The minimum number of kills + deaths in order to be given a real kdr
// -
// Default: "10"
sm_team_balance_min_kd "200"

// The number of rounds to delay team balancing when a new player joins the losing team
// -
// Default: "0"
sm_team_balance_new_join_rounds "0"

// The number of hours to save stats for
// -
// Default: "672"
sm_team_balance_save_time "1"

// The maximimum number of players on a team for which a single player is balanced
// -
// Default: "6"
sm_team_balance_single_max "40"

// The win loss ratio required to declare the teams unbalanced
// -
// Default: "0.55"
sm_team_balance_wlr "500"

Last edited by stella; 01-19-2013 at 06:49.
stella is offline
stella
SourceMod Donor
Join Date: Apr 2011
Old 01-20-2013 , 05:31   Re: CS:S Team Balance
Reply With Quote #624

anyone
stella is offline
DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 01-20-2013 , 09:39   Re: CS:S Team Balance
Reply With Quote #625

we got an issue with players sitting in spectate getting swapped to one of the teams.

using this version.
https://forums.alliedmods.net/showpo...&postcount=592

anyway to fix this?
DoPe^ is offline
ph
AlliedModders Donor
Join Date: Mar 2006
Old 01-23-2013 , 20:39   Re: CS:S Team Balance
Reply With Quote #626

Quote:
Originally Posted by DoPe^ View Post
we got an issue with players sitting in spectate getting swapped to one of the teams.

using this version.
https://forums.alliedmods.net/showpo...&postcount=592

anyway to fix this?

I am also using this version.
https://forums.alliedmods.net/showpo...&postcount=592


but get this error.

Quote:
L 01/24/2013 - 017:50: SourceMod error session started
L 01/24/2013 - 017:50: Info (map "cs_office") (file "errors_20130124.log")
L 01/24/2013 - 017:50: [SM] Native "SQL_TQuery" reported: Invalid database Handle 0 (error: 4)
L 01/24/2013 - 017:50: [SM] Displaying call stack trace for plugin "teambalance.smx":
L 01/24/2013 - 017:50: [SM] [0] Line 817, teambalance.sp::LoadClientStats()
L 01/24/2013 - 017:50: [SM] [1] Line 313, teambalance.sp::OnClientPostAdminCheck()
__________________
ph is offline
Jumpman
Senior Member
Join Date: Mar 2010
Location: Denmark
Old 02-02-2013 , 21:13   Re: CS:S Team Balance
Reply With Quote #627

Hey



We are running gungame server and use this plugin, very nice plugin but ass Nightmare write it could be good to show players red and blue color when they changed to the other team, why be cource sometime it go so fast so people not pay close attention when they changes team so it could be very nice to have the team switch color, i hope thetwistedpanda will make a update of this nice plugin :-)
__________________
[+35]Jumpman

Last edited by Jumpman; 02-02-2013 at 21:15.
Jumpman is offline
Noitartsiger
Member
Join Date: Jul 2011
Old 02-06-2013 , 09:24   Re: CS:S Team Balance
Reply With Quote #628

@ "ph": Same Error here, but was working well all the time.

Really loved this plugin!
Regard!

Last edited by Noitartsiger; 02-08-2013 at 05:16. Reason: issue been solved
Noitartsiger is offline
G2KV
BANNED
Join Date: Dec 2010
Old 02-16-2013 , 04:40   Re: CS:S Team Balance
Reply With Quote #629

plugin is crashing on linux ...

Code:
11:39:22 Metamod:Source version 1.10.0-dev
         Build ID: 817:e04a06a9a8d7-dev
         Loaded As: Valve Server Plugin
         Compiled on: Feb  5 2013
         Plugin interface version: 15:14
         SourceHook version: 5:5
         http://www.metamodsource.net/
Code:
11:39:45  SourceMod Version Information:
             SourceMod Version: 1.5.0-dev+3785
             SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.0-dev+3785)
             SourcePawn API: v1 = 4, v2 = 4
             Compiled on: Feb 13 2013 19:28:59
             Build ID: 3785:92c057ce397f
             http://www.sourcemod.net/
Code:
11:40:26 Protocol version 23
         Exe version 1.0.0.76 (cstrike)
         Exe build: 18:03:38 Jan 30 2013 (5198) (240)
Anybody can help ?
G2KV is offline
Mysteria
Member
Join Date: Aug 2010
Old 02-16-2013 , 05:15   Re: CS:S Team Balance
Reply With Quote #630

Is this plugin working on CS:GO? I tried it a long time ago and it crashed server.
Thanks for answer.
Mysteria is offline
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