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[TF2Items] Randomizer (v1.591, 08/11/2013)


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KniL
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Join Date: Jun 2012
Old 02-14-2014 , 17:01   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #611

Quote:
Originally Posted by MasterOfTheXP View Post
EDIT: You did. Arrrrrgh. I should look around before doing things...but still, that isn't Randomizer's doing at all.
But I think affects Randomizer

Last edited by KniL; 02-14-2014 at 17:04.
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MasterOfTheXP
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Old 02-14-2014 , 17:02   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #612

It affects Randomizer, but isn't caused by Randomizer.
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jpwanabe
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Join Date: Mar 2010
Old 03-30-2014 , 15:43   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #613

Any way to add my own custom weapons into this?
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FlaminSarge
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Join Date: Jul 2010
Old 04-01-2014 , 01:36   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #614

I'm attempting to make a clean way to do so.
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OddworldCrash
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Join Date: May 2013
Location: Switzerland
Old 04-14-2014 , 16:59   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #615

Is there an update with the visible models?
https://forums.alliedmods.net/showpo...&postcount=594
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Last edited by OddworldCrash; 04-14-2014 at 16:59.
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FlaminSarge
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Join Date: Jul 2010
Old 04-14-2014 , 18:19   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #616

I've been swamped with school stuff, but the test changes I had made for that still do work, so we'll be seeing visible weapons (as long as the player has the item equipped in backpack for any class). I just have to clean up the code, which is... very very messy and crashy right now.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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Smurfette
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Join Date: Oct 2010
Old 05-20-2014 , 03:15   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #617

I'd like to start using this plug in again, what is its current status? Last you wrote you were swamped with school stuff FlaminSarge, how are things going now?
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FlaminSarge
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Join Date: Jul 2010
Old 05-24-2014 , 20:42   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #618

The version posted on the forums still seems to work, but still has various bugs that may or may not be annoying for players.

The code for the next update is still sitting around, and I have yet to verify that it works. I'll attempt to do so.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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Borlea
Junior Member
Join Date: May 2014
Old 05-26-2014 , 20:54   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #619

Nvm, fixed it.

Last edited by Borlea; 06-01-2014 at 03:01.
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WarriorDan007
Senior Member
Join Date: Apr 2014
Location: United States
Old 06-07-2014 , 20:51   Re: [TF2Items] Randomizer (v1.591, 08/11/2013)
Reply With Quote #620

Quote:
Originally Posted by FlaminSarge View Post
The version posted on the forums still seems to work, but still has various bugs that may or may not be annoying for players.

The code for the next update is still sitting around, and I have yet to verify that it works. I'll attempt to do so.
Speaking of future updates, I have an idea.
Would it be possible to give players the option as to whether or not to use the Randomizer's effects? Say like a player could type in "sm_rnd" (aka "!rnd" in chat),
and the Randomizer would give them a random weapon as usual.

I was inspired here by the existing "Roll the Dice" plugin, which I already use on my TF2 server. Having players use either/both "!rtd" and "rnd" would be AMAZING! It be great to give players the choice whether or not to take advantage of these features! I would really like to see this feature added, and I'm sure a lot of other admins would agree!

Otherwise, the plugin's great, and I wish you the best of luck here on out!

Last edited by WarriorDan007; 06-07-2014 at 20:54.
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