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FF2 Freak Fortress 2 1.10.14 Released


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Wliu
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Join Date: Apr 2013
Old 04-29-2014 , 21:23   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #611

Quote:
Originally Posted by BBG_Theory View Post
beta6 , I have not seen any issues
Yeah, this bug (if it is a bug) seems frustratingly inconsistent. Some people report that they don't work at all, others (like Giant Crab) have a specific issue with it, for others it works absolutely fine....
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Wliu
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Join Date: Apr 2013
Old 05-01-2014 , 18:41   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #612

Just going to release this as Beta 10...

Changelog:
-Fixed bosses teleporting to each other and/or minions
-Optimized leaderboard code
-Added powerlord's Ninja Spy "trail color" fix
-Random no-idea-what-I'm-doing "fixes" for queue points

Still haven't gotten around to seeing if the SMAC integration works because I can't get it to activate <.<.
Attached Files
File Type: sp Get Plugin or Get Source (freak_fortress_2.sp - 119 views - 216.1 KB)
File Type: smx freak_fortress_2.smx (108.7 KB, 131 views)
File Type: smx default_abilities.smx (22.2 KB, 129 views)
File Type: smx ff2_1st_set_abilities.smx (22.2 KB, 125 views)
File Type: sp Get Plugin or Get Source (default_abilities.sp - 118 views - 18.7 KB)
File Type: sp Get Plugin or Get Source (ff2_1st_set_abilities.sp - 133 views - 29.4 KB)
File Type: inc freak_fortress_2.inc (16.7 KB, 122 views)
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M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptuni
Old 05-02-2014 , 11:27   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #613

on my server,
the bosses still teleport to their teamates or minions.
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xXDeathreusXx
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Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 05-02-2014 , 11:34   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #614

If there's just a check in when it's getting it's target that the targets team does not equal BossTeam, then it shouldn't target teammates and minions
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 05-02-2014 , 11:37   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #615

Quote:
Originally Posted by xXDeathreusXx View Post
If there's just a check in when it's getting it's target that the targets team does not equal BossTeam, then it shouldn't target teammates and minions
Quote:
Originally Posted by Wliu
There are team checks, the team checks are just not functioning correctly.
Eggman specifically said not to use if(GetClientTeam(client)==BossTeam), yet it's in the core subplugins...
Quote:
Originally Posted by Wliu
I switched the check to the one that Eggman suggested in the original FF2 thread, which he said was specifically there to prevent bosses doing stuff to minions.
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Wliu
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Join Date: Apr 2013
Old 05-02-2014 , 15:19   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #616

Quote:
Originally Posted by M76030 View Post
on my server,
the bosses still teleport to their teamates or minions.
I'm guessing you renamed default_abilities.smx and ff2_1st_set_abilities.smx to *.ff2 and placed them in /plugins/freaks/?

Quote:
Originally Posted by xXDeathreusXx View Post
If there's just a check in when it's getting it's target that the targets team does not equal BossTeam, then it shouldn't target teammates and minions
What WildCard said, specifically:
Quote:
Originally Posted by Eggman
Please use FF2_GetBossIndex(client)!=-1 and do NOT use FF2_GetBossTeam()==BossTeam, cause Seeldier can throw non-Boss players into his team.
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M76030
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Join Date: Mar 2014
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Old 05-02-2014 , 15:24   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #617

yes i renamed them, but should i have done this?

Last edited by M76030; 05-02-2014 at 15:24.
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Wliu
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Join Date: Apr 2013
Old 05-02-2014 , 16:37   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #618

Quote:
Originally Posted by M76030 View Post
yes i renamed them, but should i have done this?
Yep, I should have said "assume". Sorry.
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Last edited by Wliu; 05-02-2014 at 16:38.
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xXDeathreusXx
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Old 05-02-2014 , 16:48   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #619

Quote:
Originally Posted by Wliu View Post
I'm guessing you renamed default_abilities.smx and ff2_1st_set_abilities.smx to *.ff2 and placed them in /plugins/freaks/?


What WildCard said, specifically:
I use if GetClientTeam != BossTeam and it works just fine, it never targets the boss, that's the only check there that I use for most abilities that need to hit players, similarly, == BossTeam if it needs to target the boss, and for timer that target the boss, but can screw up if he's no longer the boss, of course, BossTeam is also hardcoded to Blue, but meh
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Last edited by xXDeathreusXx; 05-02-2014 at 16:52.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-02-2014 , 16:53   Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #620

Quote:
Originally Posted by xXDeathreusXx View Post
I use if GetClientTeam != BossTeam and it works just fine, it never targets the boss, that's the only check there that I use for most abilities that need to hit players, of course, BossTeam is also hardcoded to Blue, but meh
It is?

*glances at code for 1.9.3*

No it isn't.
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