Hello everyone.
I would like to report an issue i have noticed in my server in which i use this plugin. I will give you an example of what is happening. There is a 30 minutes time limit per map. Let's say the server starts the map, 10 minutes have passed already so
20 more minutes are remaining. No players in the server, just 8 bots and then the 1st player connects to the server. In that case the server will restart the map while the player is connecting (
not being in the server yet) and then the player will play the map for 30 minutes
instead of 20 minutes.
OS: Ubuntu (
latest version)
Game mode: classic casual
MetaMod: 1.11.0-dev+1144
SourceMod: 1.10.0.6502
mp_warmuptime 0
mp_do_warmup_offine 0
mp_do_warmup_period 0
mp_maxrounds 1
mp_roundtime 1
mp_timelimit 30
mp_ignore_round_win_conditions 1 (
+ a plugin which sets the value to 0 three seconds before timelimit is reached)
bot_quota 8
bot_quota_mode fill
bot_difficulty 3
bot_join_team any
bot_join_after_player 0
sm_cvar bot_auto_vacate 1
One more thing i would like to report is that i found the following in the logs:
Code:
L 03/23/2021 - 00:11:20: [SM] Exception reported: Property "m_hOwnerEntity" not found (entity 340/cs_ragdoll)
L 03/23/2021 - 00:11:20: [SM] Blaming: deathmatch.smx
L 03/23/2021 - 00:11:20: [SM] Call stack trace:
L 03/23/2021 - 00:11:20: [SM] [0] GetEntPropEnt
L 03/23/2021 - 00:11:20: [SM] [1] Line 3106, deathmatch.sp::Event_Sound
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