Raised This Month: $ Target: $400
 0% 

TF2: Roll the Dice RTD - v0.4


Post New Thread Reply   
 
Thread Tools Display Modes
Author
FunkyLoveCow
Senior Member
Join Date: May 2010
Plugin ID:
496
Plugin Version:
0.4.4.2
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    51 
    Plugin Description:
    Let's a user roll the dice for certain effects.
    Old 09-27-2011 , 13:28   Re: TF2: Roll the Dice (0.3) RTD
    Reply With Quote #1

    Glad it all worked.
    FunkyLoveCow is offline
    dbmiller5
    Senior Member
    Join Date: Jun 2011
    Old 10-21-2011 , 17:41   Re: TF2: Roll the Dice (0.3) RTD
    Reply With Quote #2

    I am not sure if this has been posted yet, I am very sorry if it has been.

    Code:
    L 10/21/2011 - 07:40:38: [SM] Native "PrintToServer" reported: Language phrase "Server_Loaded" not found
    L 10/21/2011 - 07:40:38: [SM] Displaying call stack trace for plugin "rtd-0.3.smx":
    L 10/21/2011 - 07:40:38: [SM]   [0]  Line 159, /home/groups/alliedmodders/forums/files/3/8/8/2/9/73842.attach::OnConfigsExecuted()
    Code:
    L 10/21/2011 - 14:29:15: [SM] Native "VFormat" reported: Language phrase "Announcement_Message" not found
    L 10/21/2011 - 14:29:15: [SM] Displaying call stack trace for plugin "rtd-0.3.smx":
    L 10/21/2011 - 14:29:15: [SM]   [0]  Line 284, /groups/sourcemod/compiler-1.3/include/halflife.inc::PrintToChatAll()
    L 10/21/2011 - 14:29:15: [SM]   [1]  Line 272, /home/groups/alliedmodders/forums/files/3/8/8/2/9/73842.attach::Event_RoundStart()
    dbmiller5 is offline
    Jstn7477
    Senior Member
    Join Date: Mar 2011
    Location: Florida, USA
    Old 10-21-2011 , 20:39   Re: TF2: Roll the Dice (0.3) RTD
    Reply With Quote #3

    Quote:
    Originally Posted by dbmiller5 View Post
    I am not sure if this has been posted yet, I am very sorry if it has been.

    Code:
    L 10/21/2011 - 07:40:38: [SM] Native "PrintToServer" reported: Language phrase "Server_Loaded" not found
    L 10/21/2011 - 07:40:38: [SM] Displaying call stack trace for plugin "rtd-0.3.smx":
    L 10/21/2011 - 07:40:38: [SM]   [0]  Line 159, /home/groups/alliedmodders/forums/files/3/8/8/2/9/73842.attach::OnConfigsExecuted()
    Code:
    L 10/21/2011 - 14:29:15: [SM] Native "VFormat" reported: Language phrase "Announcement_Message" not found
    L 10/21/2011 - 14:29:15: [SM] Displaying call stack trace for plugin "rtd-0.3.smx":
    L 10/21/2011 - 14:29:15: [SM]   [0]  Line 284, /groups/sourcemod/compiler-1.3/include/halflife.inc::PrintToChatAll()
    L 10/21/2011 - 14:29:15: [SM]   [1]  Line 272, /home/groups/alliedmodders/forums/files/3/8/8/2/9/73842.attach::Event_RoundStart()
    Did you put rtd_phrases.txt in addons/sourcemod/translations?
    __________________
    Yo , I heard you like , so I put a in your so you can while you .
    Jstn7477 is offline
    island55
    Senior Member
    Join Date: Aug 2010
    Location: charleston
    Old 10-23-2011 , 23:38   Re: TF2: Roll the Dice (0.3) RTD
    Reply With Quote #4

    is there any way to have it so everyone only gets a single roll per life/spawn?
    island55 is offline
    eraserhead
    Veteran Member
    Join Date: Nov 2009
    Old 10-24-2011 , 07:25   Re: TF2: Roll the Dice (0.3) RTD
    Reply With Quote #5

    Nope. Good idea though.
    __________________
    eraserhead is offline
    Send a message via Skype™ to eraserhead
    island55
    Senior Member
    Join Date: Aug 2010
    Location: charleston
    Old 10-24-2011 , 11:59   Re: TF2: Roll the Dice (0.3) RTD
    Reply With Quote #6

    is the plugin owner still check this forum? is it possible to make it so every player only gets a single roll per life/spawn? or can someone else edit this plugin like that?

    edit:
    and every time the player dies the roll ends:

    player spawns they get 1 RTD and theyre stuck with that until they die at which the roll ends

    Last edited by island55; 10-24-2011 at 12:02.
    island55 is offline
    FunkyLoveCow
    Senior Member
    Join Date: May 2010
    Old 10-24-2011 , 13:23   Re: TF2: Roll the Dice (0.3) RTD
    Reply With Quote #7

    Quote:
    Originally Posted by island55 View Post
    player spawns they get 1 RTD and theyre stuck with that until they die at which the roll ends
    That sounds...crappy. A few examples:

    A medic rolls uber. How does this medic die?
    Someone rolls Godmode? How does this person die?
    Someone rolls noclip?
    Constant crits (especially as the more crit friendly Heavy or Soldiers)?
    Forced to taunt? Might as well just leave and come back if you get this in your spawn and the enemy can't get to you.


    The idea of 1 roll per life sounds interesting - but not the way you just described.
    FunkyLoveCow is offline
    island55
    Senior Member
    Join Date: Aug 2010
    Location: charleston
    Old 10-24-2011 , 14:28   Re: TF2: Roll the Dice (0.3) RTD
    Reply With Quote #8

    Quote:
    Originally Posted by FunkyLoveCow View Post
    That sounds...crappy. A few examples:

    A medic rolls uber. How does this medic die?
    Someone rolls Godmode? How does this person die?
    Someone rolls noclip?
    Constant crits (especially as the more crit friendly Heavy or Soldiers)?
    Forced to taunt? Might as well just leave and come back if you get this in your spawn and the enemy can't get to you.


    The idea of 1 roll per life sounds interesting - but not the way you just described.

    well i would not use those particular rolls. i played on a CSS server once that had the setup of you getting 1 roll per life and it was a lot of fun, however they had a huge list of effects but none of them were such things like godmode, noclip, etc...
    this server had very creative effects like; drugged, bunnyhop, slow/fast walk, transparent, plus/minus damage, plus/minus health, low/high gravity, vampire, regen, school bus skin, the list goes on - but the plugin on said CSS server wasnt combat/deathmatch based... it was more based on a fun/goofy type of gameplay

    but i guess theres a difference from CSS to TF2 being that there are classes? i dunno?


    edit:
    although you brought up a very good point because i didnt think of that until you just mentioned it... hmm

    Last edited by island55; 10-24-2011 at 14:35. Reason: typo
    island55 is offline
    FunkyLoveCow
    Senior Member
    Join Date: May 2010
    Old 10-24-2011 , 15:40   Re: TF2: Roll the Dice (0.3) RTD
    Reply With Quote #9

    There is a CSS RTD plugin that may be more helpful for you.

    http://forums.alliedmods.net/showthr...&highlight=RTD

    You could ask in that thread.
    FunkyLoveCow is offline
    TFC
    Member
    Join Date: Jul 2010
    Old 10-28-2011 , 11:43   Re: TF2: Roll the Dice (0.3) RTD
    Reply With Quote #10

    RTD do not work since I installed simpler color chat. If I disable that plugin and reload the RTD plugin, it works fine.
    it's possible to get rtd plugin wiht simpler color chat?
    __________________
    sry for bad english!
    TFC is offline
    Reply



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 09:02.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode