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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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gubka
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Join Date: Jan 2012
Location: Russia
Old 08-10-2018 , 16:31   Re: [CS:GO] Experimental: Zombie Plague 8.3.0
Reply With Quote #591

Quote:
Originally Posted by romeo7 View Post
have more bugs in 8.3.0
- humans can take damage from other humans and earns ammopacks
- no knockback in nemesis
- log: DataTable warning: (class player): Out-of-range value (-20085.343750) in SendPropFloat 'm_flFallVelocity', clamping.
- jetpack crashes server
- flare grenade buged
- flying bullet sound of bazooka is looping
1. fix in next update
2. zp_nemesis_knockback
3. It not a mod problem
4. I will remake sig for windows in next update
5. On my server it works, so i dont see problems with it
6. Find sound which won't be looped, when entity is destroyed sound should stop in source engine, i cant do anything with destroyed entity, but i will add SND_STOP flag
6.Try update 8.3.1 from GitHub
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Last edited by gubka; 08-10-2018 at 21:36.
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Hunter6272
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Join Date: Jun 2015
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Old 08-11-2018 , 00:13   Re: [CS:GO] Experimental: Zombie Plague 8.3.1
Reply With Quote #592

How do i compile the core plugin?

Code:
//// zbm3_core.sp
//
// zp/manager/zombieclasses.cpp(300) : error 017: undefined symbol "TranslationPhraseExists"
// zp/manager/zombieclasses.cpp(312) : error 017: undefined symbol "TranslationPhraseExists"
// zp/manager/humanclasses.cpp(261) : error 017: undefined symbol "TranslationPhraseExists"
// zp/manager/extraitems.cpp(258) : error 017: undefined symbol "TranslationPhraseExists"
// zp/manager/extraitems.cpp(270) : error 017: undefined symbol "TranslationPhraseExists"
// zp/manager/costumes.cpp(210) : error 017: undefined symbol "TranslationPhraseExists"
// zp/manager/weapons.cpp(175) : error 017: undefined symbol "TranslationPhraseExists"
// zp/manager/menus.cpp(154) : error 017: undefined symbol "TranslationPhraseExists"
// zp/manager/gamemodes.cpp(488) : error 017: undefined symbol "TranslationPhraseExists"
//
// 9 Errors.
//
// Compilation Time: 1.59 sec
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diavolar
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Join Date: Nov 2009
Location: Usa
Old 08-11-2018 , 08:47   Re: [CS:GO] Experimental: Zombie Plague 8.3.1
Reply With Quote #593

gubka two problems:
1. a.Lasermine give xp/ammo on damage , with a single laser you get the maximum level , suggestion give xp/ammo only on kill
b. "EventPlayerDeath" don't work , Kill zombies*with laser but looks like those killed with the gun you have in your hand (knife, he, pistols)
2. the admin menu can not access it (I have full accesses)
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gubka
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Join Date: Jan 2012
Location: Russia
Old 08-11-2018 , 10:26   Re: [CS:GO] Experimental: Zombie Plague 8.3.1
Reply With Quote #594

Quote:
Originally Posted by Hunter6272 View Post
How do i compile the core plugin?

Code:
//// zbm3_core.sp
//
// zp/manager/zombieclasses.cpp(300) : error 017: undefined symbol "TranslationPhraseExists"
// zp/manager/zombieclasses.cpp(312) : error 017: undefined symbol "TranslationPhraseExists"
// zp/manager/humanclasses.cpp(261) : error 017: undefined symbol "TranslationPhraseExists"
// zp/manager/extraitems.cpp(258) : error 017: undefined symbol "TranslationPhraseExists"
// zp/manager/extraitems.cpp(270) : error 017: undefined symbol "TranslationPhraseExists"
// zp/manager/costumes.cpp(210) : error 017: undefined symbol "TranslationPhraseExists"
// zp/manager/weapons.cpp(175) : error 017: undefined symbol "TranslationPhraseExists"
// zp/manager/menus.cpp(154) : error 017: undefined symbol "TranslationPhraseExists"
// zp/manager/gamemodes.cpp(488) : error 017: undefined symbol "TranslationPhraseExists"
//
// 9 Errors.
//
// Compilation Time: 1.59 sec
Update sm and metamod


Quote:
gubka two problems:
1. a.Lasermine give xp/ammo on damage , with a single laser you get the maximum level , suggestion give xp/ammo only on kill
b. "EventPlayerDeath" don't work , Kill zombies*with laser but looks like those killed with the gun you have in your hand (knife, he, pistols)
2. the admin menu can not access it (I have full accesses)
1. Suggestion rewrite addons like you want, ZP_TakeDamage to -> SDK_TakeDamage will apply real damage without exp and ammopacks
2. EventPlayerDeath only work when you have non impulse mode at lasermines) Check code, EventPlayerDeath work for env_beam, when impulse mode apply damage using Trace function
3. You should be in the admin group
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Last edited by gubka; 08-11-2018 at 11:42.
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Hunter6272
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Join Date: Jun 2015
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Old 08-12-2018 , 00:24   Re: [CS:GO] Experimental: Zombie Plague 8.3.2
Reply With Quote #595

Getting this error when installing the plugin :
Code:
L 08/12/2018 - 04:22:19: [zbm3_core.smx] [Config] [Map Configs] Executed main config file: "cfg/sourcemod/zombieplague.cfg"
L 08/12/2018 - 04:22:19: [zbm3_core.smx] [Sounds] [Config Validation] Loading sounds from file "addons/sourcemod/zombieplague/sounds.ini"
L 08/12/2018 - 04:22:19: [zbm3_core.smx] [Sounds] [Config Validation] Total blocks: 75 | Unsuccessful blocks: 0 | Total: 210 | Successful: 210 | Unsuccessful: 0
L 08/12/2018 - 04:22:19: [zbm3_core.smx] [Weapons] [Config Validation] Couldn't cache weapon name: "Jetpack" (check translation file)
L 08/12/2018 - 04:22:19: [zbm3_core.smx] [Downloads] [Config Validation] Loading downloads from file "addons/sourcemod/zombieplague/downloads.ini"
L 08/12/2018 - 04:22:19: [zbm3_core.smx] [Downloads] [Config Validation] Total blocks: 21 | Unsuccessful blocks: 0 | Total: 41 | Successful: 41 | Unsuccessful: 0
L 08/12/2018 - 04:22:19: [zbm3_core.smx] [Costumes] [Config Validation] Couldn't cache weapon name: "Chicken" (check translation file)
L 08/12/2018 - 04:22:19: [zbm3_core.smx] [Database] [Database Validation] Loading database from section "zombiedatabase"
Additionally if i buy bazooka, i get jetpack also with it.
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romeo7
Senior Member
Join Date: Mar 2017
Old 08-12-2018 , 02:12   Re: [CS:GO] Experimental: Zombie Plague 8.3.0
Reply With Quote #596

Quote:
Originally Posted by gubka View Post
1. fix in next update
2. zp_nemesis_knockback
3. It not a mod problem
4. I will remake sig for windows in next update
5. On my server it works, so i dont see problems with it
6. Find sound which won't be looped, when entity is destroyed sound should stop in source engine, i cant do anything with destroyed entity, but i will add SND_STOP flag
6.Try update 8.3.1 from GitHub
fixed thank you. i see, you are loving particles. if you want, i can combine separate particles to one file and i can put materials to one folder. Ex: zp.pcf (all in one) and materials/zpparticles/ (all vmt and vtf files here).
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romeo7
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Join Date: Mar 2017
Old 08-12-2018 , 02:15   Re: [CS:GO] Experimental: Zombie Plague 8.3.2
Reply With Quote #597

Quote:
Originally Posted by Hunter6272 View Post
Getting this error when installing the plugin :
Code:
L 08/12/2018 - 04:22:19: [zbm3_core.smx] [Config] [Map Configs] Executed main config file: "cfg/sourcemod/zombieplague.cfg"
L 08/12/2018 - 04:22:19: [zbm3_core.smx] [Sounds] [Config Validation] Loading sounds from file "addons/sourcemod/zombieplague/sounds.ini"
L 08/12/2018 - 04:22:19: [zbm3_core.smx] [Sounds] [Config Validation] Total blocks: 75 | Unsuccessful blocks: 0 | Total: 210 | Successful: 210 | Unsuccessful: 0
L 08/12/2018 - 04:22:19: [zbm3_core.smx] [Weapons] [Config Validation] Couldn't cache weapon name: "Jetpack" (check translation file)
L 08/12/2018 - 04:22:19: [zbm3_core.smx] [Downloads] [Config Validation] Loading downloads from file "addons/sourcemod/zombieplague/downloads.ini"
L 08/12/2018 - 04:22:19: [zbm3_core.smx] [Downloads] [Config Validation] Total blocks: 21 | Unsuccessful blocks: 0 | Total: 41 | Successful: 41 | Unsuccessful: 0
L 08/12/2018 - 04:22:19: [zbm3_core.smx] [Costumes] [Config Validation] Couldn't cache weapon name: "Chicken" (check translation file)
L 08/12/2018 - 04:22:19: [zbm3_core.smx] [Database] [Database Validation] Loading database from section "zombiedatabase"
not error! this is status report of mod.
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Hunter6272
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Join Date: Jun 2015
Location: Don't know
Old 08-12-2018 , 02:20   Re: [CS:GO] Experimental: Zombie Plague 8.3.2
Reply With Quote #598

Quote:
Originally Posted by romeo7 View Post
not error! this is status report of mod.
Check the 2nd last line, Could not cache.
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romeo7
Senior Member
Join Date: Mar 2017
Old 08-12-2018 , 04:19   Re: [CS:GO] Experimental: Zombie Plague 8.3.2
Reply With Quote #599

Quote:
Originally Posted by Hunter6272 View Post
Check the 2nd last line, Could not cache.
update zombieplague.phrases.txt translation file or add "Chicken" translation to it.

Last edited by romeo7; 08-12-2018 at 04:20.
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Hunter6272
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Join Date: Jun 2015
Location: Don't know
Old 08-12-2018 , 04:51   Re: [CS:GO] Experimental: Zombie Plague 8.3.2
Reply With Quote #600

Quote:
Originally Posted by romeo7 View Post
update zombieplague.phrases.txt translation file or add "Chicken" translation to it.
Tried both, its still bugged
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