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Base Builder Zombie Mod v6.5 [01/15/2011]


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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 11-28-2010 , 17:43   Re: Base Builder Zombie Mod
Reply With Quote #591

Yes, I've heard. Right now, these are the for sure additions to the mod aside from the obvious coding improvements (cvars/making sure everything works).

-class system (with ability to add more)
-color blocks menus

I'll also try and include a few base zombie classes as well, and maybe a default (random) method for people who are against classes.

I'm not going to include credits though. At least, not at this time. And if I do at a later date (undecided) it will be a separate addition to this mod in order to give players the option of using them or not.
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Rata!
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Join Date: Feb 2010
Location: Argentina
Old 11-28-2010 , 19:14   Re: Base Builder Zombie Mod
Reply With Quote #592

Tirant This Mod I Gonna Do With Levels?
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Tirant
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Old 11-28-2010 , 23:22   Re: Base Builder Zombie Mod
Reply With Quote #593

I'm not including levels in the base modification. XP will have to be a side plugin.
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tHeEkiZdeH
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Join Date: May 2010
Location: Santiago, Chile
Old 11-28-2010 , 23:32   Re: Base Builder Zombie Mod
Reply With Quote #594

Tirant, I have answered what you ask Nantes:

Quote:
Originally Posted by tHeEkiZdeH View Post
Good way, but you should put a command to activate and deactivate.

Anyway, I love this mode.

Sorry for my bad English.
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Tirant
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Old 11-28-2010 , 23:37   Re: Base Builder Zombie Mod
Reply With Quote #595

You mean like bb_enabled <0/1> cvar? I always thought those were sort of pointless because you can just disable in plugins.ini. What's the point of having a mod if you are just gonna disable it? I'll see if I can add one in though. I'm a little behind on work now, so I'll try and get this mod done more during this week.
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Old 11-29-2010, 00:16
tHeEkiZdeH
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tHeEkiZdeH
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Join Date: May 2010
Location: Santiago, Chile
Old 11-29-2010 , 00:20   Re: Base Builder Zombie Mod
Reply With Quote #596

I add the cvar morning if you're interested ...
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Last edited by tHeEkiZdeH; 11-29-2010 at 00:28.
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alias_retaer
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Join Date: Jul 2009
Old 11-29-2010 , 04:18   Re: Base Builder Zombie Mod
Reply With Quote #597

I dont know what is the problem with you guys?
@<veco> did't stole nothing he just see the orig. plugin and start making his with improvements(some things from you pay'ed and more) and he posted it for public use. .,and he just coded it with improvements thats all.
The people will use one of the 2 (the better one) and besides there's some kind of competition right now...and RainOfFirE stfu !
He dont violates nothing and the plugin will not be removed.
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Last edited by alias_retaer; 11-29-2010 at 04:22.
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Tirant
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Location: Los Angeles, California
Old 11-29-2010 , 19:43   Re: Base Builder Zombie Mod
Reply With Quote #598

Quote:
Originally Posted by alias_retaer View Post
I dont know what is the problem with you guys?
@<veco> did't stole nothing he just see the orig. plugin and start making his with improvements(some things from you pay'ed and more) and he posted it for public use. .,and he just coded it with improvements thats all.
The people will use one of the 2 (the better one) and besides there's some kind of competition right now...and RainOfFirE stfu !
He dont violates nothing and the plugin will not be removed.
First off, please learn English because you clearly don't know what the hell you are talking about. This is a quote about Veco's version of my mod:

Quote:
This is a new basebuilder mod created by me to be completely free competitor to the paid version of the plugin Tirant.
I've never said anything about a competition. He can do whatever he wants with my code, so long as he doesn't claim it is his own (that is how copyrighting works).

That being said, I am going to also add in some things that he has added only because many of you guys have suggested them.

As a funny side note... when I register on his site, "Мейл адреса, който сте въвели, е баннат!" Which is Russian for my email is banned (meaning they obviously have something against me or something to hide). But, I wasn't born yesterday.
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Last edited by Tirant; 11-29-2010 at 19:52.
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Tirant
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Old 11-29-2010 , 22:47   Re: Base Builder Zombie Mod
Reply With Quote #599

By the way, for the colors system, I want to know if you guys would like just a hard-coded list if colors, or if you would like me to make a .ini where you can put new colors in. Default colors or hard-coded colors will be the crayola 24-pack (lol to myself) anyways, and I really don't know how useful custom colors will be either.

Would you guys like it if I made it separate colors for everyone? (no two people can use the same color)

I am also want to add an additional option on the menu to create a custom color by typing in the RGB. Your custom color or normal color will save through maps, or I can configure a random color mode where players receive random colors, and custom colors aren't used.

I need opinions.
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lauliu
Member
Join Date: Jun 2009
Old 11-30-2010 , 03:35   Re: Base Builder Zombie Mod
Reply With Quote #600

may i request there have prepare time inside?
that means when the building time finish, ct will respawns and they have to run to the base which they build.

I helps to prevent they make some place T cannot be jump to.
For reference:

http://forums.alliedmods.net/showthread.php?t=144186
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